552 research outputs found

    Lecture 10: Preconditioned Iterative Methods for Linear Systems

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    Iterative methods for the solution of linear systems of equations – such as stationary, semi-iterative, and Krylov subspace methods – are classical methods taught in numerical analysis courses, but adapting these methods to run efficiently at large-scale on high-performance computers is challenging and a constantly evolving topic. Preconditioners – necessary to aid the convergence of iterative methods – come in many forms, from algebraic to physics-based, are regularly being developed for linear systems from different classes of problems, and similarly are evolving with high-performance computers. This lecture will cover the background and some recent developments on iterative methods and preconditioning in the context of high-performance parallel computers. Topics include asynchronous iterative methods that avoid the potentially high synchronization cost where there are very large numbers of computational threads, parallel sparse approximate inverse preconditioners, parallel incomplete factorization preconditioners and sparse triangular solvers, and preconditioning with hierarchical rank-structured matrices for kernel matrix equations

    Real and Complex Monotone Communication Games

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    Noncooperative game-theoretic tools have been increasingly used to study many important resource allocation problems in communications, networking, smart grids, and portfolio optimization. In this paper, we consider a general class of convex Nash Equilibrium Problems (NEPs), where each player aims to solve an arbitrary smooth convex optimization problem. Differently from most of current works, we do not assume any specific structure for the players' problems, and we allow the optimization variables of the players to be matrices in the complex domain. Our main contribution is the design of a novel class of distributed (asynchronous) best-response- algorithms suitable for solving the proposed NEPs, even in the presence of multiple solutions. The new methods, whose convergence analysis is based on Variational Inequality (VI) techniques, can select, among all the equilibria of a game, those that optimize a given performance criterion, at the cost of limited signaling among the players. This is a major departure from existing best-response algorithms, whose convergence conditions imply the uniqueness of the NE. Some of our results hinge on the use of VI problems directly in the complex domain; the study of these new kind of VIs also represents a noteworthy innovative contribution. We then apply the developed methods to solve some new generalizations of SISO and MIMO games in cognitive radios and femtocell systems, showing a considerable performance improvement over classical pure noncooperative schemes.Comment: to appear on IEEE Transactions in Information Theor

    Distributed asynchronous relaxation methods for convex network flow problems

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    Bibliography: p. 22-23."October 1984.""...supported by the National Science Foundation under Contract NSF ECS-8217668..." "...supported by...the Defense Advanced Research Projects Agency under Contract ONR-N00014-84-K-0357."Dimitri P. Bertsekas, Didier El Baz

    Asynchronous and Multiprecision Linear Solvers - Scalable and Fault-Tolerant Numerics for Energy Efficient High Performance Computing

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    Asynchronous methods minimize idle times by removing synchronization barriers, and therefore allow the efficient usage of computer systems. The implied high tolerance with respect to communication latencies improves the fault tolerance. As asynchronous methods also enable the usage of the power and energy saving mechanisms provided by the hardware, they are suitable candidates for the highly parallel and heterogeneous hardware platforms that are expected for the near future
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