8,185 research outputs found
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Recommended from our members
ReSCon '12, Research Student Conference: Book of Abstracts
The fifth SED Research Student Conference (ReSCon2012) was hosted over three days, 18-20 June 2012, in the Hamilton Centre at Brunel University. The conference consisted of 130 oral and 70 poster presentations, based on the high quality and diverse research being conducted within the School of Engineering and Design by postgraduate research students. The conference is held annually, and ReSCon plays a key role in contributing to research and innovations within the School
Particle swarm optimization for routing and wavelength assignment in next generation WDM networks.
PhDAll-optical Wave Division Multiplexed (WDM) networking is a promising technology for long-haul backbone and large metropolitan optical networks in order to meet the non-diminishing bandwidth demands of future applications and services. Examples could include archival and recovery of data to/from Storage Area Networks (i.e. for banks), High bandwidth medical imaging (for remote operations), High Definition (HD) digital broadcast and streaming over the Internet, distributed orchestrated computing, and peak-demand short-term connectivity for Access Network providers and wireless network operators for backhaul surges. One desirable feature is fast and automatic provisioning. Connection (lightpath) provisioning in optically switched networks requires both route computation and a single wavelength to be assigned for the lightpath. This is called Routing and Wavelength Assignment (RWA). RWA can be classified as static RWA and dynamic RWA. Static RWA is an NP-hard (non-polynomial time hard) optimisation task. Dynamic RWA is even more challenging as connection requests arrive dynamically, on-the-fly and have random connection holding times. Traditionally, global-optimum mathematical search schemes like integer linear programming and graph colouring are used to find an optimal solution for NP-hard problems. However such schemes become unusable for connection provisioning in a dynamic environment, due to the computational complexity and time required to undertake the search. To perform dynamic provisioning, different heuristic and stochastic techniques are used.
Particle Swarm Optimisation (PSO) is a population-based global optimisation scheme that belongs to the class of evolutionary search algorithms and has successfully been used to solve many NP-hard optimisation problems in both static and dynamic environments. In this thesis, a novel PSO based scheme is proposed to solve the static RWA case, which can achieve optimal/near-optimal solution. In order to reduce the risk of premature convergence of the swarm and to avoid selecting local optima, a search scheme is proposed to solve the static RWA, based on the position of swarmâs global best particle and personal best position of each particle.
To solve dynamic RWA problem, a PSO based scheme is proposed which can provision a connection within a fraction of a second. This feature is crucial to provisioning services like bandwidth on demand connectivity. To improve the convergence speed of the swarm towards an optimal/near-optimal solution, a novel chaotic factor is introduced into the PSO algorithm, i.e. CPSO, which helps the swarm reach a relatively good solution in fewer iterations. Experimental results for PSO/CPSO based dynamic RWA algorithms show that the proposed schemes perform better compared to other evolutionary techniques like genetic algorithms, ant colony optimization. This is both in terms of quality of solution and computation time. The proposed schemes also show significant improvements in blocking probability performance compared to traditional dynamic RWA schemes like SP-FF and SP-MU algorithms
- âŠ