39 research outputs found

    Robotic simulators for tissue examination training with multimodal sensory feedback

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    Tissue examination by hand remains an essential technique in clinical practice. The effective application depends on skills in sensorimotor coordination, mainly involving haptic, visual, and auditory feedback. The skills clinicians have to learn can be as subtle as regulating finger pressure with breathing, choosing palpation action, monitoring involuntary facial and vocal expressions in response to palpation, and using pain expressions both as a source of information and as a constraint on physical examination. Patient simulators can provide a safe learning platform to novice physicians before trying real patients. This paper reviews state-of-the-art medical simulators for the training for the first time with a consideration of providing multimodal feedback to learn as many manual examination techniques as possible. The study summarizes current advances in tissue examination training devices simulating different medical conditions and providing different types of feedback modalities. Opportunities with the development of pain expression, tissue modeling, actuation, and sensing are also analyzed to support the future design of effective tissue examination simulators

    Soft Gloves: A Review on Recent Developments in Actuation, Sensing, Control and Applications

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    Interest in soft gloves, both robotic and haptic, has enormously grown over the past decade, due to their inherent compliance, which makes them particularly suitable for direct interaction with the human hand. Robotic soft gloves have been developed for hand rehabilitation, for ADLs assistance, or sometimes for both. Haptic soft gloves may be applied in virtual reality (VR) applications or to give sensory feedback in combination with prostheses or to control robots. This paper presents an updated review of the state of the art of soft gloves, with a particular focus on actuation, sensing, and control, combined with a detailed analysis of the devices according to their application field. The review is organized on two levels: a prospective review allows the highlighting of the main trends in soft gloves development and applications, and an analytical review performs an in-depth analysis of the technical solutions developed and implemented in the revised scientific research. Additional minor evaluations integrate the analysis, such as a synthetic investigation of the main results in the clinical studies and trials referred in literature which involve soft gloves

    Haptic Interfaces for Virtual Reality: Challenges and Research Directions

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    The sense of touch (haptics) has been applied in several areas such as tele-haptics, telemedicine, training, education, and entertainment. As of today, haptics is used and explored by researchers in many more multi-disciplinary and inter-disciplinary areas. The utilization of haptics is also enhanced with other forms of media such as audio, video, and even sense of smell. For example, the use of haptics is prevalent in virtual reality environments to increase the immersive experience for users. However, while there has been significant progress within haptic interfaces throughout the years, there are still many challenges that limit their development. This review highlights haptic interfaces for virtual reality ranging from wearables, handhelds, encountered-type devices, and props, to mid-air approaches. We discuss and summarize these approaches, along with interaction domains such as skin receptors, object properties, and force. This is in order to arrive at design challenges for each interface, along with existing research gaps

    A Bioinspired Bidirectional Stiffening Soft Actuator for Multimodal, Compliant, and Robust Grasping

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    The stiffness modulation mechanism for soft robotics has gained considerable attention to improve deformability, controllability, and stability. However, for the existing stiffness soft actuator, high lateral stiffness and a wide range of bending stiffness are hard to be provided at the same time. This paper presents a bioinspired bidirectional stiffening soft actuator (BISA) combining the air-tendon hybrid actuation (ATA) and a bone-like structure (BLS). The ATA is the main actuation of the BISA, and the bending stiffness can be modulated with a maximum stiffness of about 0.7 N/mm and a maximum magnification of 3 times when the bending angle is 45 deg. Inspired by the morphological structure of the phalanx, the lateral stiffness can be modulated by changing the pulling force of the BLS. The lateral stiffness can be modulated by changing the pulling force to it. The actuator with BLSs can improve the lateral stiffness about 3.9 times compared to the one without BLSs. The maximum lateral stiffness can reach 0.46 N/mm. And the lateral stiffness can be modulated decoupling about 1.3 times (e.g., from 0.35 N/mm to 0.46 when the bending angle is 45 deg). The test results show the influence of the rigid structures on bending is small with about 1.5 mm maximum position errors of the distal point of actuator bending in different pulling forces. The advantages brought by the proposed method enable a soft four-finger gripper to operate in three modes: normal grasping, inverse grasping, and horizontal lifting. The performance of this gripper is further characterized and versatile grasping on various objects is conducted, proving the robust performance and potential application of the proposed design method

    Design and Implementation of an Interactive Surface System with Controllable Shape and Softness

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    「平面的で硬い」という従来のディスプレイの物理的制約は、ユーザが3次元的な形状を有するデータを扱う場合や触覚的な情報を有するデータと対話する場合に様々な制限を与えている. また, 平面的なディスプレイ上で複雑な立体形状を閲覧・モデリングするためには, 頻繁な視点移動や複雑な頂点操作等を伴うGUI操作が必要である. このような問題を解決するため, 砂, 粘土のような非平面的・柔軟な素材をサーフェスに取り入れて, 従来のディスプレイにできない異なるインタラクションを可能にした研究が行われていたが, 一つのデバイスで異なる物理性質を表現できるディスプレイはあまり研究されていない.本研究は細かなパーティクルと気圧操作による硬さ制御技術に着目し, 硬度可変ディスプレイの実装を行った. 硬さ制御によって, 軟らかいときに形状の変形や, 用途に応じて形状を維持することもできる.このディスプレイの可能性を探るため, 硬さ制御を利用したモデリングアプリケーションを開発した. このアプリケーションでは, モデリング操作に応じて, 適切な硬さを選択する事ができ, モデルが完成した時にディスプレイを硬化し形状を維持させることが可能である.また, 深度カメラを用いることで, タッチ入力による彩色が可能になり, 作成したモデルをスキャンし, CADデータとして保存することもできる. さらに, 3Dプリンターで出力することも可能にした.このシステムは、従来のモデリング操作をより直感的する事ができるが, システム単独で形状を生成することができない. そこで, 本研究では粒子運搬技術を用いて, ディスプレイの形状アクチュエーション手法も提案する. この手法では, モデルの大まかな形状を生成することで, ユーザは形状の細部を自由にカスタマイズすることができる. この手法は, 硬さ制御技術と同じくパーティクルと空気アクチュエーションを用いているため, 低コストかつシンプルなシステムで実現することができる.電気通信大学201

    A Soft touch: wearable dielectric elastomer actuated multi-finger soft tactile displays

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    PhDThe haptic modality in human-computer interfaces is significantly underutilised when compared to that of vision and sound. A potential reason for this is the difficulty in turning computer-generated signals into realistic sensations of touch. Moreover, wearable solutions that can be mounted onto multiple fingertips whilst still allowing for the free dexterous movements of the user’s hand, brings an even higher level of complexity. In order to be wearable, such devices should not only be compact, lightweight and energy efficient; but also, be able to render compelling tactile sensations. Current solutions are unable to meet these criteria, typically due to the actuation mechanisms employed. Aimed at addressing these needs, this work presents research into non-vibratory multi-finger wearable tactile displays, through the use of an improved configuration of a dielectric elastomer actuator. The described displays render forces through a soft bubble-like interface worn on the fingertip. Due to the improved design, forces of up to 1N can be generated in a form factor of 20 x 12 x 23 mm, with a weight of only 6g, demonstrating a significant performance increase in force output and wearability over existing tactile rendering systems. Furthermore, it is shown how these compact wearable devices can be used in conjunction with low-cost commercial optical hand tracking sensors, to cater for simple although accurate tactile interactions within virtual environments, using affordable instrumentation. The whole system makes it possible for users to interact with virtually generated soft body objects with programmable tactile properties. Through a 15-participant study, the system has been validated for three distinct types of touch interaction, including palpation and pinching of virtual deformable objects. Through this investigation, it is believed that this approach could have a significant impact within virtual and augmented reality interaction for purposes of medical simulation, professional training and improved tactile feedback in telerobotic control systems.Engineering and Physical Sciences Research Council (EPSRC) Doctoral Training Centre EP/G03723X/
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