200 research outputs found

    IMAGINING, GUIDING, PLAYING INTIMACY: - A Theory of Character Intimacy Games -

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    Within the landscape of Japanese media production, and video game production in particular, there is a niche comprising video games centered around establishing, developing, and fulfilling imagined intimate relationships with anime-manga characters. Such niche, although very significant in production volume and lifespan, is left unexplored or underexplored. When it is not, it is subsumed within the scope of wider anime-manga media. This obscures the nature of such video games, alternatively identified with descriptors including but not limited to ‘visual novel’, ‘dating simulator’ and ‘adult computer game’. As games centered around developing intimacy with characters, they present specific ensembles of narrative content, aesthetics and software mechanics. These ensembles are aimed at eliciting in users what are, by all intents and purposes, parasocial phenomena towards the game’s characters. In other words, these software products encourage players to develop affective and bodily responses towards characters. They are set in a way that is coherent with shared, circulating scripts for sexual and intimate interaction to guide player imaginative action. This study defines games such as the above as ‘character intimacy games’, video game software where traversal is contingent on players knowingly establishing, developing, and fulfilling intimate bonds with fictional characters. To do so, however, player must recognize themselves as playing that type of game, and to be looking to develop that kind of response towards the game’s characters. Character Intimacy Games are contingent upon player developing affective and bodily responses, and thus presume that players are, at the very least, non-hostile towards their development. This study approaches Japanese character intimacy games as its corpus, and operates at the intersection of studies of communication, AMO studies and games studies. The study articulates a research approach based on the double need of approaching single works of significance amidst a general scarcity of scholarly background on the subject. It juxtaposes data-driven approaches derived from fan-curated databases – The Visual Novel Database and Erogescape -Erogē Hyōron Kūkan – with a purpose-created ludo-hermeneutic process. By deploying an observation of character intimacy games through fan-curated data and building ludo-hermeneutics on the resulting ontology, this study argues that character intimacy games are video games where traversal is contingent on players knowingly establishing, developing, and fulfilling intimate bonds with fictional characters and recognizing themselves as doing so. To produce such conditions, the assemblage of software mechanics and narrative content in such games facilitates intimacy between player and characters. This is, ultimately, conductive to the emergence of parasocial phenomena. Parasocial phenomena, in turn, are deployed as an integral assumption regarding player activity within the game’s wider assemblage of narrative content and software mechanics

    Rights by Design: Mainstreaming Human Rights Information, Education and Culture

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    ‘Rights by Design: Mainstreaming Human Rights Information, Education and Culture’ explores the numinosity of human rights; that is, the intrinsic relationship between an individual and their rights. It is a timely reminder, in the post-Covid era of fragility, reflection, reckoning, and reawakening, that human beings are at the heart of human rights. The state-centricity of human rights discourse is increasingly giving way to and making room for authentic, post-colonial, localised voices in civil society and at grassroots, ‘glocal’ community levels, empowering the individual with the unprecedented but thus far largely unrealised power to shape a human rights future. In this future, human rights can – consciously and by design – be protected, respected, and rigorously defended from the creeping digital, ideological and political authoritarianism that is destabilising democracy and the international rules-based order on every continent in the world. To realise this power, we as individuals must be empowered with the information, knowledge, and advocacy skills to respect, protect, defend, and consciously live by human rights values in our everyday lives. In an ‘Age of Alternative Facts’, we must be equipped to counter human rights misinformation in our infospheres and reverse the global ‘information deficit’ on what human rights are and who they were designed to protect. This thesis is a call to action and a framework for empowering the individual so that we may more meaningfully integrate human rights knowledge, principles and values in our everyday social, economic and cultural lives – at home, in our family lives, and our local communities; through every stage of education, from early years, primary and secondary to tertiary, postgraduate, vocational and lifelong learning; in our digital worlds and social information environments; and in our worlds of work. It is an ambitious and original imagining of what Eleanor Roosevelt meant when she said, in 1958 on the 10th anniversary of the proclamation of the Universal Declaration of Human Rights, that human rights begin in “small places, close to home ... [in] the world of the individual person"

    A Design Science Research Approach to Architecting and Developing Information Systems for Collaborative Manufacturing : A Case for Human-Robot Collaboration

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    Konseptointi- ja suunnitteluvaiheessa sekä valmistuksen, käytön ja kehitysprosessin aikana syntyy tietoa, jonka hyödyntämisessä on valtavaa potentiaalia liike-elämän ja tuotantoprosessien muuttamiseen. Neljännen teollisen vallankumouksen ytimessä oleva digitaalinen muutos tunnistaa tämän painottaen erityisesti tämän tiedon yhdistämistä toimintojen ja järjestelmien tukemiseksi läpi tuotteen elinkaareen, mitä kutsutaan digitaaliseksi säikeen kehykseksi (digital thread framework). Tämän väitöskirjan tavoitteena on kehittää ja käyttää yhtä tällaista viitekehystä ihmisen ja robotin yhteistoiminnan asiayhteydessä. Tämä kehys pyrkii vastaamaan merkittävään ongelmaan, joka liittyy mukautuvuuden ja joustavuuden abstrakteihin ominaisuuksiin. Nykyiset ihmisen ja robotin yhteistyöjärjestelmät (human-robot collaboration (HRC)) on rakennettu pääasiassa pysyviksi järjestelmiksi, jotka sivuuttavat ihmisten intuitiivisen toiminnan asettamalla heidän roolinsa yhteistyötehtävissä etukäteen määritellyiksi. Lisäksi järjestelmien kyky vaihtaa tuotteesta toiseen on rajoittunutta. Tämä on erityisen ongelmallista nykyisellä laajan tuotevalikoiman aikakaudella, joka johtuu asiakkaiden räätälöidyistä vaatimuksista. Tähän taustaan vastaten, tämä väitöskirja käyttää design science research methodology -menetelmää suunnitellakseen, kehittääkseen ja ottaakseen käyttöön kolme pääasiallista artefaktia ihmisen ja robotin yhteistyösolussa laboratorioympäristössä. Ensimmäinen on digitaalisen säikeen kehys (digital thread framework), joka integroi tuotesuunnitteluympäristön toimijaksi monitoimijajärjestelmään käyttäen uusimpia tietoon perustuvia suunnittelujärjestelmiä, mikä tarjoaa prosessin toimijoille pääsyn tuotesuunnittelumalleihin reaaliajassa. Toinen on lisätyn todellisuuden malli, joka tarjoaa rajapinnan kokoonpanotehtävässä yhteistyöhön osallistuvan ihmisoperaattorin ja edellä mainitun kehyksen välille. Kolmas on tukitietomalli, jota yhteistyötä tekevät toimijat käyttävät tietopohjanaan täyttääkseen yhteistyössä tapahtuvan kokoonpanon tavoitteet mukautuvasti. Näitä kehitettyjä artefakteja käytettiin kokonaisuutena tapaustutkimuksissa, jotka liittyivät aidon dieselmoottorin kokoonpanoon, ja joissa todennettiin niiden hyödyllisyys ja että ne lisäävät joustavuutta, jota varten kehys (framework) suunniteltiin. Rajauslaatikoiden näyttäminen skaalautuvana informaationa, joka hahmottaa alikokoonpanon osien geometriaa, demostroi kehitettyjen artefaktien käytettävyyttä yhteistyötä tekevien toimijoiden aikomuksia heijastavien laajennetun todellisuuden projektioiden tuottamiseksi. Yhteenvetona tämän väitöskirjan tuloksena syntyi lähestymistapa älykkään ja mukautuvan robotiikan toteuttamiseksi hyödyntäen tietovirtoja ja mallinnusta ihmisen ja robotin yhteistoiminnan kontekstissa. Teollisuuden raportoima älykkäästi mukautuvien HRC-järjestelmien puute taas toimi osaltaan motivaationa tähän väitöskirjassa tehtyyn työhön. Kun tulevaisuuden tuotteet ja tuotantojärjestelmät muuttuvat monimutkaisemmiksi, tietojärjestelmiltä odotetaan suurempaa vastuuta korvaamaan ihmisen työmuistin luontaiset rajat ja mahdollistamaan siirtyminen kohti ihmiskeskeistä valmistusta, joihin viitataan termeillä Operator 4.0 ja Industry 5.0. Näin ollen on odotettavissa, että tietojärjestelmien tutkimus, kuten tämä väitöskirja, voi auttaa ottamaan merkittäviä askeleita tähän suuntaan.Information generated from the conceptualization, design, manufacturing, and use of a product has immense potential in transforming both the business and manufacturing processes of the manufacturing enterprise. The digital transformation at the heart of the fourth industrial revolution has acknowledged this with a special emphasis on weaving a thread of this information to support functions and systems throughout the life cycle of the product with what is known as a digital thread framework. This dissertation aims to develop and use one such framework in the context of human-robot collaborative assembly. The overarching problem that the framework aims to solve can be attributed to the abstract qualities of adaptability and flexibility. The human-robot collaboration (HRC) systems of today are built predominantly as static systems and ignore the intuitive role of humans by having their roles in collaborative tasks pre-defined. Furthermore, their ability to switch between products during product changeovers is also limited. This is especially problematic in the current era of product variety, stemming from the customised requirements of customers. To this end, this dissertation employs the design science research methodology to design, develop, and deploy predominantly three artefacts in a human-robot work cell in a laboratory setting. The first is the digital thread framework that integrates the product design environment using state-of-the-art knowledge-based engineering systems, as an agent of a multi-agent system, which provide the collaborative human-robot agents with access to product design models at run time. The second is a constituent mixed-reality model that provides an interface for the foregoing framework for the human operator engaged in collaborative assembly. The third is a supporting information model that the agents use as their knowledge base to fulfil adaptively the goals of collaborative assembly. Together, these developed artefacts were employed in case studies involving a real diesel engine assembly during which they were observed to provide utility and support the cause of adaptability for which the framework was designed. The identification of bounding boxes as a scalable information construct, that approximates the part geometry of the sub-assembly components, demonstrates the utility of the developed artefacts for spatially augmenting them as projections as intentions of collaborating agents. In summary, this dissertation contributes with an approach towards realising intelligent and adaptive robotics within the realms of information flows and modelling in the context of human-robot collaboration. The lack of intelligently adaptable HRC systems reported by the industry in part motivated the work undertaken in this dissertation. As future products and production systems become more complex, information systems are expected to assume greater responsibility to compensate for the inherent limits of the human working memory and enable transition towards a human-centred manufacturing, the current likes of which are labelled as Operator 4.0 and Industry 5.0. Thus, the expectation is that information systems research, such as this dissertation, can help take significant strides forward in this direction

    Social convergence in times of spatial distancing: The rRole of music during the COVID-19 Pandemic

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    Multispecies Storytelling in Intermedial Practices

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    Multispecies Storytelling in Intermedial Practices is a speculative endeavor asking how we may represent, relay, and read worlds differently by seeing other species as protagonists in their own rights. What other stories are to be invented and told from within those many-tongued chatters of multispecies collectives? Could such stories teach us how to become human otherwise? Often, the human is defined as the sole creature who holds language, and consequently is capable of articulating, representing, and reflecting upon the world. And yet, the world is made and remade by ongoing and many-tongued conversations between various organisms reverberating with sound, movement, gestures, hormones, and electrical signals. Everywhere, life is making itself known, heard, and understood in a wide variety of media and modalities. Some of these registers are available to our human senses, while some are not. Facing a not-so-distant future catastrophe, which in many ways and for many of us is already here, it is becoming painstakingly clear that our imaginaries are in dire need of corrections and replacements. How do we cultivate and share other kinds of stories and visions of the world that may hold promises of modest, yet radical hope? If we keep reproducing the same kind of languages, the same kinds of scientific gatekeeping, the same kinds of stories about “our” place in nature, we remain numb in the face of collapse. Multispecies Storytelling in Intermedial Practices offers steps toward a (self)critical multispecies philosophy which interrogates and qualifies the broad and seemingly neutral concept of humanity utilized in and around conversations grounded within Western science and academia. Artists, activists, writers, and scientists give a myriad of different interpretations of how to tell our worlds using different media – and possibly gives hints as to how to change it, too

    Multi-Robot Systems: Challenges, Trends and Applications

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    This book is a printed edition of the Special Issue entitled “Multi-Robot Systems: Challenges, Trends, and Applications” that was published in Applied Sciences. This Special Issue collected seventeen high-quality papers that discuss the main challenges of multi-robot systems, present the trends to address these issues, and report various relevant applications. Some of the topics addressed by these papers are robot swarms, mission planning, robot teaming, machine learning, immersive technologies, search and rescue, and social robotics

    Hands-on science. Rethinking STEAM education in times of uncertainty

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    After over two years of major constraints imposed by the COVID pandemic, the education world is still trying to find ways to adapt in order to keep providing, in an effective way, its crucial contribution to the world’ development our societies need and expect

    The evolution of language: Proceedings of the Joint Conference on Language Evolution (JCoLE)

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    Traces of the Animal Past

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    Understanding the relationships between humans and animals is essential to a full understanding of both our present and our shared past. Across the humanities and social sciences, researchers have embraced the ‘animal turn,’ a multispecies approach to scholarship, with historians at the forefront of new research in human-animal studies that blends traditional research methods with interdisciplinary theoretical frameworks that decenter humans in historical narratives. These exciting approaches come with core methodological challenges for scholars seeking to better understand the past from non-anthropocentric perspectives. Whether in a large public archive, a small private collection, or the oral histories of living memories, stories of animals are mediated by the humans who have inscribed the records and organized archival collections. In oral histories, the place of animals in the past are further refracted by the frailty of human memory and recollection. Only traces remain for researchers to read and interpret. Bringing together seventeen original essays by a leading group of international scholars, Traces of the Animal Past showcases the innovative methods historians use to unearth and explain how animals fit into our collective histories. Situating the historian within the narrative, bringing transparency to methodological processes, and reflecting on the processes and procedures of current research, this book presents new approaches and new directions for a maturing field of historical inquiry
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