21,639 research outputs found

    Complexity of Manipulation, Bribery, and Campaign Management in Bucklin and Fallback Voting

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    A central theme in computational social choice is to study the extent to which voting systems computationally resist manipulative attacks seeking to influence the outcome of elections, such as manipulation (i.e., strategic voting), control, and bribery. Bucklin and fallback voting are among the voting systems with the broadest resistance (i.e., NP-hardness) to control attacks. However, only little is known about their behavior regarding manipulation and bribery attacks. We comprehensively investigate the computational resistance of Bucklin and fallback voting for many of the common manipulation and bribery scenarios; we also complement our discussion by considering several campaign management problems for Bucklin and fallback.Comment: 28 page

    Structural Control in Weighted Voting Games

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    Inspired by the study of control scenarios in elections and complementing manipulation and bribery settings in cooperative games with transferable utility, we introduce the notion of structural control in weighted voting games. We model two types of influence, adding players to and deleting players from a game, with goals such as increasing a given player\u27s Shapley-Shubik or probabilistic Penrose-Banzhaf index in relation to the original game. We study the computational complexity of the problems of whether such structural changes can achieve the desired effect

    Campaign Management under Approval-Driven Voting Rules

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    Approval-like voting rules, such as Sincere-Strategy Preference-Based Approval voting (SP-AV), the Bucklin rule (an adaptive variant of kk-Approval voting), and the Fallback rule (an adaptive variant of SP-AV) have many desirable properties: for example, they are easy to understand and encourage the candidates to choose electoral platforms that have a broad appeal. In this paper, we investigate both classic and parameterized computational complexity of electoral campaign management under such rules. We focus on two methods that can be used to promote a given candidate: asking voters to move this candidate upwards in their preference order or asking them to change the number of candidates they approve of. We show that finding an optimal campaign management strategy of the first type is easy for both Bucklin and Fallback. In contrast, the second method is computationally hard even if the degree to which we need to affect the votes is small. Nevertheless, we identify a large class of scenarios that admit fixed-parameter tractable algorithms.Comment: 34 pages, 1 figur

    On the Hardness of Bribery Variants in Voting with CP-Nets

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    We continue previous work by Mattei et al. (Mattei, N., Pini, M., Rossi, F., Venable, K.: Bribery in voting with CP-nets. Ann. of Math. and Artif. Intell. pp. 1--26 (2013)) in which they study the computational complexity of bribery schemes when voters have conditional preferences that are modeled by CP-nets. For most of the cases they considered, they could show that the bribery problem is solvable in polynomial time. Some cases remained open---we solve two of them and extend the previous results to the case that voters are weighted. Moreover, we consider negative (weighted) bribery in CP-nets, when the briber is not allowed to pay voters to vote for his preferred candidate.Comment: improved readability; identified Cheapest Subsets to be the enumeration variant of K.th Largest Subset, so we renamed it to K-Smallest Subsets and point to the literatur; some more typos fixe
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