21,639 research outputs found
Complexity of Manipulation, Bribery, and Campaign Management in Bucklin and Fallback Voting
A central theme in computational social choice is to study the extent to
which voting systems computationally resist manipulative attacks seeking to
influence the outcome of elections, such as manipulation (i.e., strategic
voting), control, and bribery. Bucklin and fallback voting are among the voting
systems with the broadest resistance (i.e., NP-hardness) to control attacks.
However, only little is known about their behavior regarding manipulation and
bribery attacks. We comprehensively investigate the computational resistance of
Bucklin and fallback voting for many of the common manipulation and bribery
scenarios; we also complement our discussion by considering several campaign
management problems for Bucklin and fallback.Comment: 28 page
Structural Control in Weighted Voting Games
Inspired by the study of control scenarios in elections and complementing manipulation and bribery settings in cooperative games with transferable utility, we introduce the notion of structural control in weighted voting games. We model two types of influence, adding players to and deleting players from a game, with goals such as increasing a given player\u27s Shapley-Shubik or probabilistic Penrose-Banzhaf index in relation to the original game. We study the computational complexity of the problems of whether such structural changes can achieve the desired effect
Campaign Management under Approval-Driven Voting Rules
Approval-like voting rules, such as Sincere-Strategy Preference-Based
Approval voting (SP-AV), the Bucklin rule (an adaptive variant of -Approval
voting), and the Fallback rule (an adaptive variant of SP-AV) have many
desirable properties: for example, they are easy to understand and encourage
the candidates to choose electoral platforms that have a broad appeal. In this
paper, we investigate both classic and parameterized computational complexity
of electoral campaign management under such rules. We focus on two methods that
can be used to promote a given candidate: asking voters to move this candidate
upwards in their preference order or asking them to change the number of
candidates they approve of. We show that finding an optimal campaign management
strategy of the first type is easy for both Bucklin and Fallback. In contrast,
the second method is computationally hard even if the degree to which we need
to affect the votes is small. Nevertheless, we identify a large class of
scenarios that admit fixed-parameter tractable algorithms.Comment: 34 pages, 1 figur
On the Hardness of Bribery Variants in Voting with CP-Nets
We continue previous work by Mattei et al. (Mattei, N., Pini, M., Rossi, F.,
Venable, K.: Bribery in voting with CP-nets. Ann. of Math. and Artif. Intell.
pp. 1--26 (2013)) in which they study the computational complexity of bribery
schemes when voters have conditional preferences that are modeled by CP-nets.
For most of the cases they considered, they could show that the bribery problem
is solvable in polynomial time. Some cases remained open---we solve two of them
and extend the previous results to the case that voters are weighted. Moreover,
we consider negative (weighted) bribery in CP-nets, when the briber is not
allowed to pay voters to vote for his preferred candidate.Comment: improved readability; identified Cheapest Subsets to be the
enumeration variant of K.th Largest Subset, so we renamed it to K-Smallest
Subsets and point to the literatur; some more typos fixe
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