126 research outputs found
Robot Composite Learning and the Nunchaku Flipping Challenge
Advanced motor skills are essential for robots to physically coexist with
humans. Much research on robot dynamics and control has achieved success on
hyper robot motor capabilities, but mostly through heavily case-specific
engineering. Meanwhile, in terms of robot acquiring skills in a ubiquitous
manner, robot learning from human demonstration (LfD) has achieved great
progress, but still has limitations handling dynamic skills and compound
actions. In this paper, we present a composite learning scheme which goes
beyond LfD and integrates robot learning from human definition, demonstration,
and evaluation. The method tackles advanced motor skills that require dynamic
time-critical maneuver, complex contact control, and handling partly soft
partly rigid objects. We also introduce the "nunchaku flipping challenge", an
extreme test that puts hard requirements to all these three aspects. Continued
from our previous presentations, this paper introduces the latest update of the
composite learning scheme and the physical success of the nunchaku flipping
challenge
Hopping, Landing, and Balancing with Springs
This work investigates the interaction of a planar double pendulum robot and springs, where the lower body (the leg) has been modified to include a spring-loaded passive prismatic joint. The thesis explores the mechanical advantage of adding a spring to the robot in hopping, landing, and balancing activities by formulating the motion problem as a boundary value problem; and also provides a control strategy for such scenarios. It also analyses the robustness of the developed controller to uncertain spring parameters, and an observer solution is provided to estimate these parameters while the robot is performing a tracking task. Finally, it shows a study of how well IMUs perform in bouncing conditions, which is critical for the proper operation of a hopping robot or a running-legged one
Quantification of human operator skill in a driving simulator for applications in human adaptive mechatronics
Nowadays, the Human Machine System (HMS) is considered to be a proven technology, and now plays an important role in various human activities. However,
this system requires that only a human has an in-depth understanding of the machine
operation, and is thus a one-way relationship. Therefore, researchers have recently
developed Human Adaptive Mechatronics (HAM) to overcome this problem and
balance the roles of the human and machine in any HMS. HAM is different compared
to ordinary HMS in terms of its ability to adapt to changes in its surroundings and the
changing skill level of humans. Nonetheless, the main problem with HAM is in
quantifying the human skill level in machine manipulation as part of human
recognition. Therefore, this thesis deals with a proposed formula to quantify and
classify the skill of the human operator in driving a car as an example application
between humans and machines. The formula is evaluated using the logical conditions
and the definition of skill in HAM in terms of time and error. The skill indices are
classified into five levels: Very Highly Skilled, Highly Skilled, Medium Skilled, Low
Skilled and Very Low Skilled.
Driving was selected because it is considered to be a complex mechanical task that
involves skill, a human and a machine. However, as the safety of the human subjects
when performing the required tasks in various situations must be considered, a driving
simulator was used. The simulator was designed using Microsoft Visual Studio,
controlled using a USB steering wheel and pedals, as was able to record the human
ii
path and include the desired effects on the road. Thus, two experiments involving the
driving simulator were performed; 20 human subjects with a varying numbers of
years experience in driving and gaming were used in the experiments. In the first
experiment, the subjects were asked to drive in Expected and Guided Conditions
(EGC). Five guided tracks were used to show the variety of driving skill: straight,
circular, elliptical, square and triangular. The results of this experiment indicate that
the tracking error is inversely proportional to the elapsed time. In second experiment,
the subjects experienced Sudden Transitory Conditions (STC). Two types of
unexpected situations in driving were used: tyre puncture and slippery surface. This
experiment demonstrated that the tracking error is not directly proportional to the
elapsed time. Both experiments also included the correlation between experience and
skill. For the first time, a new skill index formula is proposed based on the logical
conditions and the definition of skill in HAM
Theoretical Approaches in Non-Linear Dynamical Systems
From Preface: The 15th International Conference „Dynamical Systems - Theory and Applications” (DSTA 2019, 2-5 December, 2019, Lodz, Poland) gathered a numerous group of outstanding scientists and engineers who deal with widely understood problems of theoretical and applied dynamics. Organization of the conference would not have been possible without great effort of the staff of the Department of Automation, Biomechanics and Mechatronics of the Lodz University of Technology. The patronage over the conference has been taken by the Committee of Mechanics of the Polish Academy of Sciences and Ministry of Science and Higher Education of Poland. It is a great pleasure that our event was attended by over 180 researchers from 35 countries all over the world, who decided to share the results of their research and experience in different fields related to dynamical systems. This year, the DSTA Conference Proceedings were split into two volumes entitled „Theoretical Approaches in Non-Linear Dynamical Systems” and „Applicable Solutions in Non-Linear Dynamical Systems”. In addition, DSTA 2019 resulted in three volumes of Springer Proceedings in Mathematics and Statistics entitled „Control and Stability of Dynamical Systems”, „Mathematical and Numerical Approaches in Dynamical Systems” and „Dynamical Systems in Mechatronics and Life Sciences”. Also, many outstanding papers will be recommended to special issues of renowned scientific journals.Cover design: Kaźmierczak, MarekTechnical editor: Kaźmierczak, Mare
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Visual Feedback Stabilisation of a Cart Inverted Pendulum A
Vision-based object stabilisation is an exciting and challenging area of research, and is one that promises great technical advancements in the field of computer vision. As humans, we are capable of a tremendous array of skilful interactions, particularly when balancing unstable objects that have complex, non-linear dynamics. These complex dynamics impose a difficult control problem, since the object must be stabilised through collaboration between applied forces and vision-based feedback. To coordinate our actions and facilitate delivery of precise amounts of muscle torque, we primarily use our eyes to provide feedback in a closed-loop control scheme. This ability to control an inherently unstable object by vision-only feedback demonstrates an exceptionally high degree of voluntary motor skill. Despite the pervasiveness of vision-based stabilisation in humans and animals, relatively little is known about the neural strategies used to achieve this task.
In the last few decades, with advancements in technology, we have tried to impart the skill of vision-based object stabilisation to machines, with varying degrees of success. Within the context of this research, we continue this pursuit by employing the classic Cart Inverted Pendulum; an inherently unstable, non-linear system to investigate dynamic object balancing by vision-only feedback. The Inverted Pendulum is considered to be one of the most fundamental benchmark systems in control theory; as a platform, it provides us with a strong, well established test bed for this research.
We seek to discover what strategies are used to stabilise the Cart Inverted Pendulum, and to determine if these strategies can be deployed in Real-Time, using cost-effective solutions. The thesis confronts, and overcomes the problems imposed by low-bandwidth USB cameras; such as poor colour-balance, image noise and low frame rates etc., to successfully achieve vision-based stabilisation.
The thesis presents a comprehensive vision-based control system that is capable of balancing an inverted pendulum with a resting oscillation of approximately ±1º. We employ a novel, segment-based location and tracking algorithm, which was found to have excellent noise immunity and enhanced robustness. We successfully demonstrate the resilience of the tracking and pose estimation algorithm against visual disturbances in Real-Time, and with minimal recovery delay. The algorithm was evaluated against peer reviewed research; in terms of processing time, amplitude of oscillation, measurement accuracy and resting oscillation. For each key performance indicator, our system was found to be superior in many cases to that found in the literature.
The thesis also delivers a complete test software environment, where vision-based algorithms can be evaluated. This environment includes a flexible tracking model generator to allow customisation of visual markers used by the system. We conclude by successfully performing off-line optimization of our method by means of Artificial Neural Networks, to achieve a significant improvement in angle measurement accuracy.Goodrich Engine Control Systems and Balfour Beatty Rail Technologie
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