571 research outputs found

    Performance Improvement of Data Fusion Based Real-Time Hand Gesture Recognition by Using 3-D Convolution Neural Networks With Kinect V2

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    Hand gesture recognition is one of the most active areas of research in computer vision. It provides an easy way to interact with a machine without using any extra devices. Hand gestures are natural and intuitive communication way for the human being to interact with his environment. In this paper, we propose Data Fusion Based Real-Time Hand Gesture Recognition using 3-D Convolutional Neural Networks and Kinect V2. To achieve the accurate segmentation and tracking with Kinect V2. Convolution neural network to improve the validity and robustness of the system. Based on the experimental results, the proposed model is accurate, robust and performance with very low processor utilization. The performance of our proposed system in real life application, which is controlling various devices using Kinect V2. Keywords: Hand gesture recognition, Kinect V2, data fusion, Convolutional Neural Networks DOI: 10.7176/IKM/9-1-02

    Research on gesture recognition of smart data fusion features in the IoT

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    Low Cost Open Source Modal Virtual Environment Interfaces Using Full Body Motion Tracking and Hand Gesture Recognition

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    Virtual environments provide insightful and meaningful ways to explore data sets through immersive experiences. One of the ways immersion is achieved is through natural interaction methods instead of only a keyboard and mouse. Intuitive tracking systems for natural interfaces suitable for such environments are often expensive. Recently however, devices such as gesture tracking gloves and skeletal tracking systems have emerged in the consumer market. This project integrates gestural interfaces into an open source virtual reality toolkit using consumer grade input devices and generates a set of tools to enable multimodal gestural interface creation. The AnthroTronix AcceleGlove is used to augment body tracking data from a Microsoft Kinect with fine grained hand gesture data. The tools are found to be useful as a sample gestural interface is implemented using them. The project concludes by suggesting studies targeting gestural interfaces using such devices as well as other areas for further research
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