44,726 research outputs found

    Robotic Cameraman for Augmented Reality based Broadcast and Demonstration

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    In recent years, a number of large enterprises have gradually begun to use vari-ous Augmented Reality technologies to prominently improve the audiences’ view oftheir products. Among them, the creation of an immersive virtual interactive scenethrough the projection has received extensive attention, and this technique refers toprojection SAR, which is short for projection spatial augmented reality. However,as the existing projection-SAR systems have immobility and limited working range,they have a huge difficulty to be accepted and used in human daily life. Therefore,this thesis research has proposed a technically feasible optimization scheme so thatit can be practically applied to AR broadcasting and demonstrations. Based on three main techniques required by state-of-art projection SAR applica-tions, this thesis has created a novel mobile projection SAR cameraman for ARbroadcasting and demonstration. Firstly, by combining the CNN scene parsingmodel and multiple contour extractors, the proposed contour extraction pipelinecan always detect the optimal contour information in non-HD or blurred images.This algorithm reduces the dependency on high quality visual sensors and solves theproblems of low contour extraction accuracy in motion blurred images. Secondly, aplane-based visual mapping algorithm is introduced to solve the difficulties of visualmapping in these low-texture scenarios. Finally, a complete process of designing theprojection SAR cameraman robot is introduced. This part has solved three mainproblems in mobile projection-SAR applications: (i) a new method for marking con-tour on projection model is proposed to replace the model rendering process. Bycombining contour features and geometric features, users can identify objects oncolourless model easily. (ii) a camera initial pose estimation method is developedbased on visual tracking algorithms, which can register the start pose of robot to thewhole scene in Unity3D. (iii) a novel data transmission approach is introduced to establishes a link between external robot and the robot in Unity3D simulation work-space. This makes the robotic cameraman can simulate its trajectory in Unity3D simulation work-space and project correct virtual content. Our proposed mobile projection SAR system has made outstanding contributionsto the academic value and practicality of the existing projection SAR technique. Itfirstly solves the problem of limited working range. When the system is running ina large indoor scene, it can follow the user and project dynamic interactive virtualcontent automatically instead of increasing the number of visual sensors. Then,it creates a more immersive experience for audience since it supports the user hasmore body gestures and richer virtual-real interactive plays. Lastly, a mobile systemdoes not require up-front frameworks and cheaper and has provided the public aninnovative choice for indoor broadcasting and exhibitions

    A Machine Vision System for Capture and Interpretation of an Orchestra Conductor\u27s Gestures

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    This work involves the design and implementation of a real-time Machine Vision-based Human Computer Interface (HCI) that analyzes and interprets a music conductor\u27s gestures to detect the musical beat . This HCI system interfaces directly with the Virtual Orchestra , an electronic MIDI sequenced orchestra . Prior to the development of this HCI system, the real time control of the tempo of the Virtual Orchestra could only be controlled by tapping a tempo on a MIDI controller device--a process that is foreign to most music conductors. The real-time beat information detected by this HCI system allows a conductor to conduct the Virtual Orchestra as if it were a live orchestra. This system was developed using the Broadway real-time color image capture board manufactured by Data Translation, Incorporated. The implementation involved the use of Microsoft Visual C++, Microsoft Foundation Classes (MFC) for the Graphical User Interface (GUI), Video For Windows (VFW), MIDI note generation, and Intel assembly level code optimization. Algorithms were developed for rapid RGB color thresholding, multiple contour extraction, fast contour based area and center of mass calculations, and gesture interpretation. Real time, live-video interpretation has been achieved and an end-to-end system has been demonstrated in conjuction with a MIDI sequencer

    Coding of details in very low bit-rate video systems

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    In this paper, the importance of including small image features at the initial levels of a progressive second generation video coding scheme is presented. It is shown that a number of meaningful small features called details should be coded, even at very low data bit-rates, in order to match their perceptual significance to the human visual system. We propose a method for extracting, perceptually selecting and coding of visual details in a video sequence using morphological techniques. Its application in the framework of a multiresolution segmentation-based coding algorithm yields better results than pure segmentation techniques at higher compression ratios, if the selection step fits some main subjective requirements. Details are extracted and coded separately from the region structure and included in the reconstructed images in a later stage. The bet of considering the local background of a given detail for its perceptual selection breaks the concept ofPeer ReviewedPostprint (published version

    Learning long-range spatial dependencies with horizontal gated-recurrent units

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    Progress in deep learning has spawned great successes in many engineering applications. As a prime example, convolutional neural networks, a type of feedforward neural networks, are now approaching -- and sometimes even surpassing -- human accuracy on a variety of visual recognition tasks. Here, however, we show that these neural networks and their recent extensions struggle in recognition tasks where co-dependent visual features must be detected over long spatial ranges. We introduce the horizontal gated-recurrent unit (hGRU) to learn intrinsic horizontal connections -- both within and across feature columns. We demonstrate that a single hGRU layer matches or outperforms all tested feedforward hierarchical baselines including state-of-the-art architectures which have orders of magnitude more free parameters. We further discuss the biological plausibility of the hGRU in comparison to anatomical data from the visual cortex as well as human behavioral data on a classic contour detection task.Comment: Published at NeurIPS 2018 https://papers.nips.cc/paper/7300-learning-long-range-spatial-dependencies-with-horizontal-gated-recurrent-unit

    Silhouette coverage analysis for multi-modal video surveillance

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    In order to improve the accuracy in video-based object detection, the proposed multi-modal video surveillance system takes advantage of the different kinds of information represented by visual, thermal and/or depth imaging sensors. The multi-modal object detector of the system can be split up in two consecutive parts: the registration and the coverage analysis. The multi-modal image registration is performed using a three step silhouette-mapping algorithm which detects the rotation, scale and translation between moving objects in the visual, (thermal) infrared and/or depth images. First, moving object silhouettes are extracted to separate the calibration objects, i.e., the foreground, from the static background. Key components are dynamic background subtraction, foreground enhancement and automatic thresholding. Then, 1D contour vectors are generated from the resulting multi-modal silhouettes using silhouette boundary extraction, cartesian to polar transform and radial vector analysis. Next, to retrieve the rotation angle and the scale factor between the multi-sensor image, these contours are mapped on each other using circular cross correlation and contour scaling. Finally, the translation between the images is calculated using maximization of binary correlation. The silhouette coverage analysis also starts with moving object silhouette extraction. Then, it uses the registration information, i.e., rotation angle, scale factor and translation vector, to map the thermal, depth and visual silhouette images on each other. Finally, the coverage of the resulting multi-modal silhouette map is computed and is analyzed over time to reduce false alarms and to improve object detection. Prior experiments on real-world multi-sensor video sequences indicate that automated multi-modal video surveillance is promising. This paper shows that merging information from multi-modal video further increases the detection results

    Extracting curve-skeletons from digital shapes using occluding contours

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    Curve-skeletons are compact and semantically relevant shape descriptors, able to summarize both topology and pose of a wide range of digital objects. Most of the state-of-the-art algorithms for their computation rely on the type of geometric primitives used and sampling frequency. In this paper we introduce a formally sound and intuitive definition of curve-skeleton, then we propose a novel method for skeleton extraction that rely on the visual appearance of the shapes. To achieve this result we inspect the properties of occluding contours, showing how information about the symmetry axes of a 3D shape can be inferred by a small set of its planar projections. The proposed method is fast, insensitive to noise, capable of working with different shape representations, resolution insensitive and easy to implement

    Advanced content-based semantic scene analysis and information retrieval: the SCHEMA project

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    The aim of the SCHEMA Network of Excellence is to bring together a critical mass of universities, research centers, industrial partners and end users, in order to design a reference system for content-based semantic scene analysis, interpretation and understanding. Relevant research areas include: content-based multimedia analysis and automatic annotation of semantic multimedia content, combined textual and multimedia information retrieval, semantic -web, MPEG-7 and MPEG-21 standards, user interfaces and human factors. In this paper, recent advances in content-based analysis, indexing and retrieval of digital media within the SCHEMA Network are presented. These advances will be integrated in the SCHEMA module-based, expandable reference system

    The ear as a biometric

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    It is more than 10 years since the first tentative experiments in ear biometrics were conducted and it has now reached the “adolescence” of its development towards a mature biometric. Here we present a timely retrospective of the ensuing research since those early days. Whilst its detailed structure may not be as complex as the iris, we show that the ear has unique security advantages over other biometrics. It is most unusual, even unique, in that it supports not only visual and forensic recognition, but also acoustic recognition at the same time. This, together with its deep three-dimensional structure and its robust resistance to change with age will make it very difficult to counterfeit thus ensuring that the ear will occupy a special place in situations requiring a high degree of protection
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