1,698 research outputs found

    Stochastic Timed Games Revisited

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    Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players - 2, 1, or 0 - subclasses of stochastic timed games are often classified as 2 1/2-player, 1 1/2-player, and 1/2-player games where the 1/2 symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that 1 1/2-player one-clock STGs are decidable for qualitative objectives, and that 2 1/2-player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability spectrum. We show that quantitative reachability objectives are already undecidable for 1 1/2 player four-clock STGs, and even under the time-bounded restriction for 2 1/2-player five-clock STGs. We also obtain a class of 1 1/2, 2 1/2 player STGs for which the quantitative reachability problem is decidable

    MeGARA: Menu-based Game Abstraction and Abstraction Refinement of Markov Automata

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    Markov automata combine continuous time, probabilistic transitions, and nondeterminism in a single model. They represent an important and powerful way to model a wide range of complex real-life systems. However, such models tend to be large and difficult to handle, making abstraction and abstraction refinement necessary. In this paper we present an abstraction and abstraction refinement technique for Markov automata, based on the game-based and menu-based abstraction of probabilistic automata. First experiments show that a significant reduction in size is possible using abstraction.Comment: In Proceedings QAPL 2014, arXiv:1406.156

    Compositional Verification and Optimization of Interactive Markov Chains

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    Interactive Markov chains (IMC) are compositional behavioural models extending labelled transition systems and continuous-time Markov chains. We provide a framework and algorithms for compositional verification and optimization of IMC with respect to time-bounded properties. Firstly, we give a specification formalism for IMC. Secondly, given a time-bounded property, an IMC component and the assumption that its unknown environment satisfies a given specification, we synthesize a scheduler for the component optimizing the probability that the property is satisfied in any such environment

    Different Approaches on Stochastic Reachability as an Optimal Stopping Problem

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    Reachability analysis is the core of model checking of time systems. For stochastic hybrid systems, this safety verification method is very little supported mainly because of complexity and difficulty of the associated mathematical problems. In this paper, we develop two main directions of studying stochastic reachability as an optimal stopping problem. The first approach studies the hypotheses for the dynamic programming corresponding with the optimal stopping problem for stochastic hybrid systems. In the second approach, we investigate the reachability problem considering approximations of stochastic hybrid systems. The main difficulty arises when we have to prove the convergence of the value functions of the approximating processes to the value function of the initial process. An original proof is provided

    Hypergraph conditions for the solvability of the ergodic equation for zero-sum games

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    The ergodic equation is a basic tool in the study of mean-payoff stochastic games. Its solvability entails that the mean payoff is independent of the initial state. Moreover, optimal stationary strategies are readily obtained from its solution. In this paper, we give a general sufficient condition for the solvability of the ergodic equation, for a game with finite state space but arbitrary action spaces. This condition involves a pair of directed hypergraphs depending only on the ``growth at infinity'' of the Shapley operator of the game. This refines a recent result of the authors which only applied to games with bounded payments, as well as earlier nonlinear fixed point results for order preserving maps, involving graph conditions.Comment: 6 pages, 1 figure, to appear in Proc. 54th IEEE Conference on Decision and Control (CDC 2015

    Maximal Cost-Bounded Reachability Probability on Continuous-Time Markov Decision Processes

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    In this paper, we consider multi-dimensional maximal cost-bounded reachability probability over continuous-time Markov decision processes (CTMDPs). Our major contributions are as follows. Firstly, we derive an integral characterization which states that the maximal cost-bounded reachability probability function is the least fixed point of a system of integral equations. Secondly, we prove that the maximal cost-bounded reachability probability can be attained by a measurable deterministic cost-positional scheduler. Thirdly, we provide a numerical approximation algorithm for maximal cost-bounded reachability probability. We present these results under the setting of both early and late schedulers
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