761 research outputs found

    Real-time Perceptive Motion Control using Control Barrier Functions with Analytical Smoothing for Six-Wheeled-Telescopic-Legged Robot Tachyon 3

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    To achieve safe legged locomotion, it is important to generate motion in real-time considering various constraints in robots and environments. In this study, we propose a lightweight real-time perspective motion control system for the newly developed six-wheeled-telescopic-legged robot, Tachyon 3. In the proposed method, analytically smoothed constraints including Smooth Separating Axis Theorem (Smooth SAT) as a novel higher order differentiable collision detection for 3D shapes is applied to the Control Barrier Function (CBF). The proposed system integrating the CBF achieves online motion generation in a short control cycle of 1 ms that satisfies joint limitations, environmental collision avoidance and safe convex foothold constraints. The efficiency of Smooth SAT is shown from the collision detection time of 1 us or less and the CBF constraint computation time for Tachyon3 of several us. Furthermore, the effectiveness of the proposed system is verified through the stair-climbing motion, integrating online recognition in a simulation and a real machine.Comment: 8 pages, 8 figures, This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessibl

    Search and Pursuit-Evasion in Mobile Robotics, A survey

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    This paper surveys recent results in pursuitevasion and autonomous search relevant to applications in mobile robotics. We provide a taxonomy of search problems that highlights the differences resulting from varying assumptions on the searchers, targets, and the environment. We then list a number of fundamental results in the areas of pursuit-evasion and probabilistic search, and we discuss field implementations on mobile robotic systems. In addition, we highlight current open problems in the area and explore avenues for future work

    A representation of cloth states based on a derivative of the Gauss linking integral

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    Robotic manipulation of cloth is a complex task because of the infinite-dimensional shape-state space of textiles, which makes their state estimation very difficult. In this paper we introduce the dGLI Cloth Coordinates, a finite low-dimensional representation of cloth states that allows us to efficiently distinguish a large variety of different folded states, opening the door to efficient learning methods for cloth manipulation planning and control. Our representation is based on a directional derivative of the Gauss Linking Integral and allows us to represent spatial as well as planar folded configurations in a consistent and unified way. The proposed dGLI Cloth Coordinates are shown to be more accurate in the representation of cloth states and significantly more sensitive to changes in grasping affordances than other classic shape distance methods. Finally, we apply our representation to real images of a cloth, showing that with it we can identify the different states using a distance-based classifier.This work was developed under the project CLOTHILDE which has received funding from the European Research Council (ERC) under the EU-Horizon 2020 research and innovation programme (grant agreement No. 741930). M. Alberich-Carramiñana is also with the Barcelona Graduate School of Mathematics (BGSMath) and the Institut de Matemàtiques de la UPC-BarcelonaTech (IMTech), and she and J. Amorós are partially supported by the Spanish State Research Agency AEI/10.13039/501100011033 grant PID2019-103849GB-I00 and by the AGAUR project 2021 SGR 00603 Geometry of Manifolds and Applications, GEOMVAP. J. Borràs is supported by the Spanish State Research Agency MCIN/ AEI /10.13039/501100011033 grant PID2020-118649RB-I00 (CHLOE-GRAPH project).Peer ReviewedPostprint (published version

    Distributed 3D TSDF Manifold Mapping for Multi-Robot Systems

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    International audienceThis paper presents a new method to perform collaborative real-time dense 3D mapping in a distributed way for a multi-robot system. This method associates a Truncated Signed Distance Function (TSDF) representation with a manifold structure. Each robot owns a private map which is composed of a collection of local TSDF sub-maps called patches that are locally consistent. This private map can be shared to build a public map collecting all the patches created by the robots of the fleet. In order to maintain consistency in the global map, a mechanism of patch alignment and fusion has been added. This work has been integrated in real-time into a mapping stack, which can be used for autonomous navigation in unknown and cluttered environment. Experimental results on a team of wheeled mobile robots are reported to demonstrate the practical interest of the proposed system, in particular for the exploration of unknown areas
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