227 research outputs found
Prosody-Based Automatic Segmentation of Speech into Sentences and Topics
A crucial step in processing speech audio data for information extraction,
topic detection, or browsing/playback is to segment the input into sentence and
topic units. Speech segmentation is challenging, since the cues typically
present for segmenting text (headers, paragraphs, punctuation) are absent in
spoken language. We investigate the use of prosody (information gleaned from
the timing and melody of speech) for these tasks. Using decision tree and
hidden Markov modeling techniques, we combine prosodic cues with word-based
approaches, and evaluate performance on two speech corpora, Broadcast News and
Switchboard. Results show that the prosodic model alone performs on par with,
or better than, word-based statistical language models -- for both true and
automatically recognized words in news speech. The prosodic model achieves
comparable performance with significantly less training data, and requires no
hand-labeling of prosodic events. Across tasks and corpora, we obtain a
significant improvement over word-only models using a probabilistic combination
of prosodic and lexical information. Inspection reveals that the prosodic
models capture language-independent boundary indicators described in the
literature. Finally, cue usage is task and corpus dependent. For example, pause
and pitch features are highly informative for segmenting news speech, whereas
pause, duration and word-based cues dominate for natural conversation.Comment: 30 pages, 9 figures. To appear in Speech Communication 32(1-2),
Special Issue on Accessing Information in Spoken Audio, September 200
Generic system for human-computer gesture interaction
Hand gestures are a powerful way for human communication, with lots of potential applications in the area of
human computer interaction. Vision-based hand gesture recognition techniques have many proven advantages compared with traditional devices, giving users a simpler and more natural way to communicate with electronic devices. This work proposes a generic system architecture based in computer vision and
machine learning, able to be used with any interface for humancomputer interaction. The proposed solution is mainly composed of three modules: a pre-processing and hand segmentation module, a static gesture interface module and a dynamic gesture interface module. The experiments showed that the core of
vision-based interaction systems can be the same for all applications and thus facilitate the implementation. In order to test the proposed solutions, three prototypes were implemented.
For hand posture recognition, a SVM model was trained and used, able to achieve a final accuracy of 99.4%. For dynamic gestures, an HMM model was trained for each gesture that the system could recognize with a final average accuracy of 93.7%. The proposed solution as the advantage of being generic enough with the trained models able to work in real-time, allowing its application in a wide range of human-machine applications.(undefined
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