2,850 research outputs found

    Regular Expression Matching and Operational Semantics

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    Many programming languages and tools, ranging from grep to the Java String library, contain regular expression matchers. Rather than first translating a regular expression into a deterministic finite automaton, such implementations typically match the regular expression on the fly. Thus they can be seen as virtual machines interpreting the regular expression much as if it were a program with some non-deterministic constructs such as the Kleene star. We formalize this implementation technique for regular expression matching using operational semantics. Specifically, we derive a series of abstract machines, moving from the abstract definition of matching to increasingly realistic machines. First a continuation is added to the operational semantics to describe what remains to be matched after the current expression. Next, we represent the expression as a data structure using pointers, which enables redundant searches to be eliminated via testing for pointer equality. From there, we arrive both at Thompson's lockstep construction and a machine that performs some operations in parallel, suitable for implementation on a large number of cores, such as a GPU. We formalize the parallel machine using process algebra and report some preliminary experiments with an implementation on a graphics processor using CUDA.Comment: In Proceedings SOS 2011, arXiv:1108.279

    Classical logic, continuation semantics and abstract machines

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    One of the goals of this paper is to demonstrate that denotational semantics is useful for operational issues like implementation of functional languages by abstract machines. This is exemplified in a tutorial way by studying the case of extensional untyped call-by-name λ-calculus with Felleisen's control operator 𝒞. We derive the transition rules for an abstract machine from a continuation semantics which appears as a generalization of the ¬¬-translation known from logic. The resulting abstract machine appears as an extension of Krivine's machine implementing head reduction. Though the result, namely Krivine's machine, is well known our method of deriving it from continuation semantics is new and applicable to other languages (as e.g. call-by-value variants). Further new results are that Scott's D∞-models are all instances of continuation models. Moreover, we extend our continuation semantics to Parigot's λμ-calculus from which we derive an extension of Krivine's machine for λμ-calculus. The relation between continuation semantics and the abstract machines is made precise by proving computational adequacy results employing an elegant method introduced by Pitts

    The "MIND" Scalable PIM Architecture

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    MIND (Memory, Intelligence, and Network Device) is an advanced parallel computer architecture for high performance computing and scalable embedded processing. It is a Processor-in-Memory (PIM) architecture integrating both DRAM bit cells and CMOS logic devices on the same silicon die. MIND is multicore with multiple memory/processor nodes on each chip and supports global shared memory across systems of MIND components. MIND is distinguished from other PIM architectures in that it incorporates mechanisms for efficient support of a global parallel execution model based on the semantics of message-driven multithreaded split-transaction processing. MIND is designed to operate either in conjunction with other conventional microprocessors or in standalone arrays of like devices. It also incorporates mechanisms for fault tolerance, real time execution, and active power management. This paper describes the major elements and operational methods of the MIND architecture

    Programming with Algebraic Effects and Handlers

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    Eff is a programming language based on the algebraic approach to computational effects, in which effects are viewed as algebraic operations and effect handlers as homomorphisms from free algebras. Eff supports first-class effects and handlers through which we may easily define new computational effects, seamlessly combine existing ones, and handle them in novel ways. We give a denotational semantics of eff and discuss a prototype implementation based on it. Through examples we demonstrate how the standard effects are treated in eff, and how eff supports programming techniques that use various forms of delimited continuations, such as backtracking, breadth-first search, selection functionals, cooperative multi-threading, and others

    Combining and Relating Control Effects and their Semantics

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    Combining local exceptions and first class continuations leads to programs with complex control flow, as well as the possibility of expressing powerful constructs such as resumable exceptions. We describe and compare games models for a programming language which includes these features, as well as higher-order references. They are obtained by contrasting methodologies: by annotating sequences of moves with "control pointers" indicating where exceptions are thrown and caught, and by composing the exceptions and continuations monads. The former approach allows an explicit representation of control flow in games for exceptions, and hence a straightforward proof of definability (full abstraction) by factorization, as well as offering the possibility of a semantic approach to control flow analysis of exception-handling. However, establishing soundness of such a concrete and complex model is a non-trivial problem. It may be resolved by establishing a correspondence with the monad semantics, based on erasing explicit exception moves and replacing them with control pointers.Comment: In Proceedings COS 2013, arXiv:1309.092
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