203 research outputs found

    DART: Distribution Aware Retinal Transform for Event-based Cameras

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    We introduce a generic visual descriptor, termed as distribution aware retinal transform (DART), that encodes the structural context using log-polar grids for event cameras. The DART descriptor is applied to four different problems, namely object classification, tracking, detection and feature matching: (1) The DART features are directly employed as local descriptors in a bag-of-features classification framework and testing is carried out on four standard event-based object datasets (N-MNIST, MNIST-DVS, CIFAR10-DVS, NCaltech-101). (2) Extending the classification system, tracking is demonstrated using two key novelties: (i) For overcoming the low-sample problem for the one-shot learning of a binary classifier, statistical bootstrapping is leveraged with online learning; (ii) To achieve tracker robustness, the scale and rotation equivariance property of the DART descriptors is exploited for the one-shot learning. (3) To solve the long-term object tracking problem, an object detector is designed using the principle of cluster majority voting. The detection scheme is then combined with the tracker to result in a high intersection-over-union score with augmented ground truth annotations on the publicly available event camera dataset. (4) Finally, the event context encoded by DART greatly simplifies the feature correspondence problem, especially for spatio-temporal slices far apart in time, which has not been explicitly tackled in the event-based vision domain.Comment: 12 pages, revision submitted to TPAMI in Nov 201

    Low-power dynamic object detection and classification with freely moving event cameras

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    We present the first purely event-based, energy-efficient approach for dynamic object detection and categorization with a freely moving event camera. Compared to traditional cameras, event-based object recognition systems are considerably behind in terms of accuracy and algorithmic maturity. To this end, this paper presents an event-based feature extraction method devised by accumulating local activity across the image frame and then applying principal component analysis (PCA) to the normalized neighborhood region. Subsequently, we propose a backtracking-free k-d tree mechanism for efficient feature matching by taking advantage of the low-dimensionality of the feature representation. Additionally, the proposed k-d tree mechanism allows for feature selection to obtain a lower-dimensional object representation when hardware resources are limited to implement PCA. Consequently, the proposed system can be realized on a field-programmable gate array (FPGA) device leading to high performance over resource ratio. The proposed system is tested on real-world event-based datasets for object categorization, showing superior classification performance compared to state-of-the-art algorithms. Additionally, we verified the real-time FPGA performance of the proposed object detection method, trained with limited data as opposed to deep learning methods, under a closed-loop aerial vehicle flight mode. We also compare the proposed object categorization framework to pre-trained convolutional neural networks using transfer learning and highlight the drawbacks of using frame-based sensors under dynamic camera motion. Finally, we provide critical insights about the feature extraction method and the classification parameters on the system performance, which aids in understanding the framework to suit various low-power (less than a few watts) application scenarios

    Do deep features generalize from everyday objects to remote sensing and aerial scenes domains?

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    In this paper, we evaluate the generalization power of deep features (ConvNets) in two new scenarios: aerial and remote sensing image classification. We evaluate experimentally ConvNets trained for recognizing everyday objects for the classification of aerial and remote sensing images. ConvNets obtained the best results for aerial images, while for remote sensing, they performed well but were outperformed by low-level color descriptors, such as BIC. We also present a correlation analysis, showing the potential for combining/fusing different ConvNets with other descriptors or even for combining multiple ConvNets. A preliminary set of experiments fusing ConvNets obtains state-of-the-art results for the well-known UCMerced dataset

    Texture Extraction Techniques for the Classification of Vegetation Species in Hyperspectral Imagery: Bag of Words Approach Based on Superpixels

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    Texture information allows characterizing the regions of interest in a scene. It refers to the spatial organization of the fundamental microstructures in natural images. Texture extraction has been a challenging problem in the field of image processing for decades. In this paper, different techniques based on the classic Bag of Words (BoW) approach for solving the texture extraction problem in the case of hyperspectral images of the Earth surface are proposed. In all cases the texture extraction is performed inside regions of the scene called superpixels and the algorithms profit from the information available in all the bands of the image. The main contribution is the use of superpixel segmentation to obtain irregular patches from the images prior to texture extraction. Texture descriptors are extracted from each superpixel. Three schemes for texture extraction are proposed: codebook-based, descriptor-based, and spectral-enhanced descriptor-based. The first one is based on a codebook generator algorithm, while the other two include additional stages of keypoint detection and description. The evaluation is performed by analyzing the results of a supervised classification using Support Vector Machines (SVM), Random Forest (RF), and Extreme Learning Machines (ELM) after the texture extraction. The results show that the extraction of textures inside superpixels increases the accuracy of the obtained classification map. The proposed techniques are analyzed over different multi and hyperspectral datasets focusing on vegetation species identification. The best classification results for each image in terms of Overall Accuracy (OA) range from 81.07% to 93.77% for images taken at a river area in Galicia (Spain), and from 79.63% to 95.79% for a vast rural region in China with reasonable computation timesThis work was supported in part by the Civil Program UAVs Initiative, promoted by the Xunta de Galicia and developed in partnership with the Babcock Company to promote the use of unmanned technologies in civil services. We also have to acknowledge the support by Ministerio de Ciencia e Innovación, Government of Spain (grant number PID2019-104834GB-I00), and Consellería de Educación, Universidade e Formación Profesional (ED431C 2018/19, and accreditation 2019-2022 ED431G-2019/04). All are cofunded by the European Regional Development Fund (ERDF)S

    Human-robot interaction and computer-vision-based services for autonomous robots

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    L'Aprenentatge per Imitació (IL), o Programació de robots per Demostració (PbD), abasta mètodes pels quals un robot aprèn noves habilitats a través de l'orientació humana i la imitació. La PbD s'inspira en la forma en què els éssers humans aprenen noves habilitats per imitació amb la finalitat de desenvolupar mètodes pels quals les noves tasques es poden transferir als robots. Aquesta tesi està motivada per la pregunta genèrica de "què imitar?", Que es refereix al problema de com extreure les característiques essencials d'una tasca. Amb aquesta finalitat, aquí adoptem la perspectiva del Reconeixement d'Accions (AR) per tal de permetre que el robot decideixi el què cal imitar o inferir en interactuar amb un ésser humà. L'enfoc proposat es basa en un mètode ben conegut que prové del processament del llenguatge natural: és a dir, la bossa de paraules (BoW). Aquest mètode s'aplica a grans bases de dades per tal d'obtenir un model entrenat. Encara que BoW és una tècnica d'aprenentatge de màquines que s'utilitza en diversos camps de la investigació, en la classificació d'accions per a l'aprenentatge en robots està lluny de ser acurada. D'altra banda, se centra en la classificació d'objectes i gestos en lloc d'accions. Per tant, en aquesta tesi es demostra que el mètode és adequat, en escenaris de classificació d'accions, per a la fusió d'informació de diferents fonts o de diferents assajos. Aquesta tesi fa tres contribucions: (1) es proposa un mètode general per fer front al reconeixement d'accions i per tant contribuir a l'aprenentatge per imitació; (2) la metodologia pot aplicar-se a grans bases de dades, que inclouen diferents modes de captura de les accions; i (3) el mètode s'aplica específicament en un projecte internacional d'innovació real anomenat Vinbot.El Aprendizaje por Imitación (IL), o Programación de robots por Demostración (PbD), abarca métodos por los cuales un robot aprende nuevas habilidades a través de la orientación humana y la imitación. La PbD se inspira en la forma en que los seres humanos aprenden nuevas habilidades por imitación con el fin de desarrollar métodos por los cuales las nuevas tareas se pueden transferir a los robots. Esta tesis está motivada por la pregunta genérica de "qué imitar?", que se refiere al problema de cómo extraer las características esenciales de una tarea. Con este fin, aquí adoptamos la perspectiva del Reconocimiento de Acciones (AR) con el fin de permitir que el robot decida lo que hay que imitar o inferir al interactuar con un ser humano. El enfoque propuesto se basa en un método bien conocido que proviene del procesamiento del lenguaje natural: es decir, la bolsa de palabras (BoW). Este método se aplica a grandes bases de datos con el fin de obtener un modelo entrenado. Aunque BoW es una técnica de aprendizaje de máquinas que se utiliza en diversos campos de la investigación, en la clasificación de acciones para el aprendizaje en robots está lejos de ser acurada. Además, se centra en la clasificación de objetos y gestos en lugar de acciones. Por lo tanto, en esta tesis se demuestra que el método es adecuado, en escenarios de clasificación de acciones, para la fusión de información de diferentes fuentes o de diferentes ensayos. Esta tesis hace tres contribuciones: (1) se propone un método general para hacer frente al reconocimiento de acciones y por lo tanto contribuir al aprendizaje por imitación; (2) la metodología puede aplicarse a grandes bases de datos, que incluyen diferentes modos de captura de las acciones; y (3) el método se aplica específicamente en un proyecto internacional de innovación real llamado Vinbot.Imitation Learning (IL), or robot Programming by Demonstration (PbD), covers methods by which a robot learns new skills through human guidance and imitation. PbD takes its inspiration from the way humans learn new skills by imitation in order to develop methods by which new tasks can be transmitted to robots. This thesis is motivated by the generic question of “what to imitate?” which concerns the problem of how to extract the essential features of a task. To this end, here we adopt Action Recognition (AR) perspective in order to allow the robot to decide what has to be imitated or inferred when interacting with a human kind. The proposed approach is based on a well-known method from natural language processing: namely, Bag of Words (BoW). This method is applied to large databases in order to obtain a trained model. Although BoW is a machine learning technique that is used in various fields of research, in action classification for robot learning it is far from accurate. Moreover, it focuses on the classification of objects and gestures rather than actions. Thus, in this thesis we show that the method is suitable in action classification scenarios for merging information from different sources or different trials. This thesis makes three contributions: (1) it proposes a general method for dealing with action recognition and thus to contribute to imitation learning; (2) the methodology can be applied to large databases which include different modes of action captures; and (3) the method is applied specifically in a real international innovation project called Vinbot

    Action Recognition Using Particle Flow Fields

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    In recent years, research in human action recognition has advanced on multiple fronts to address various types of actions including simple, isolated actions in staged data (e.g., KTH dataset), complex actions (e.g., Hollywood dataset), and naturally occurring actions in surveillance videos (e.g, VIRAT dataset). Several techniques including those based on gradient, flow, and interest-points, have been developed for their recognition. Most perform very well in standard action recognition datasets, but fail to produce similar results in more complex, large-scale datasets. Action recognition on large categories of unconstrained videos taken from the web is a very challenging problem compared to datasets like KTH (six actions), IXMAS (thirteen actions), and Weizmann (ten actions). Challenges such as camera motion, different viewpoints, huge interclass variations, cluttered background, occlusions, bad illumination conditions, and poor quality of web videos cause the majority of the state-of-the-art action recognition approaches to fail. An increasing number of categories and the inclusion of actions with high confusion also increase the difficulty of the problem. The approach taken to solve this action recognition problem depends primarily on the dataset and the possibility of detecting and tracking the object of interest. In this dissertation, a new method for video representation is proposed and three new approaches to perform action recognition in different scenarios using varying prerequisites are presented. The prerequisites have decreasing levels of difficulty to obtain: 1) Scenario requires human detection and trackiii ing to perform action recognition; 2) Scenario requires background and foreground separation to perform action recognition; and 3) No pre-processing is required for action recognition. First, we propose a new video representation using optical flow and particle advection. The proposed “Particle Flow Field” (PFF) representation has been used to generate motion descriptors and tested in a Bag of Video Words (BoVW) framework on the KTH dataset. We show that particle flow fields has better performance than other low-level video representations, such as 2D-Gradients, 3D-Gradients and optical flow. Second, we analyze the performance of the state-of-the-art technique based on the histogram of oriented 3D-Gradients in spatio temporal volumes, where human detection and tracking are required. We use the proposed particle flow field and show superior results compared to the histogram of oriented 3D-Gradients in spatio temporal volumes. The proposed method, when used for human action recognition, just needs human detection and does not necessarily require human tracking and figure centric bounding boxes. It has been tested on KTH (six actions), Weizmann (ten actions), and IXMAS (thirteen actions, 4 different views) action recognition datasets. Third, we propose using the scene context information obtained from moving and stationary pixels in the key frames, in conjunction with motion descriptors obtained using Bag of Words framework, to solve the action recognition problem on a large (50 actions) dataset with videos from the web. We perform a combination of early and late fusion on multiple features to handle the huge number of categories. We demonstrate that scene context is a very important feature for performing action recognition on huge datasets. iv The proposed method needs separation of moving and stationary pixels, and does not require any kind of video stabilization, person detection, or tracking and pruning of features. Our approach obtains good performance on a huge number of action categories. It has been tested on the UCF50 dataset with 50 action categories, which is an extension of the UCF YouTube Action (UCF11) Dataset containing 11 action categories. We also tested our approach on the KTH and HMDB51 datasets for comparison. Finally, we focus on solving practice problems in representing actions by bag of spatio temporal features (i.e. cuboids), which has proven valuable for action recognition in recent literature. We observed that the visual vocabulary based (bag of video words) method suffers from many drawbacks in practice, such as: (i) It requires an intensive training stage to obtain good performance; (ii) it is sensitive to the vocabulary size; (iii) it is unable to cope with incremental recognition problems; (iv) it is unable to recognize simultaneous multiple actions; (v) it is unable to perform recognition frame by frame. In order to overcome these drawbacks, we propose a framework to index large scale motion features using Sphere/Rectangle-tree (SR-tree) for incremental action detection and recognition. The recognition comprises of the following two steps: 1) recognizing the local features by non-parametric nearest neighbor (NN), and 2) using a simple voting strategy to label the action. It can also provide localization of the action. Since it does not require feature quantization it can efficiently grow the feature-tree by adding features from new training actions or categories. Our method provides an effective way for practical incremental action recognition. Furthermore, it can handle large scale datasets because the SR-tree is a disk-based v data structure. We tested our approach on two publicly available datasets, the KTH dataset and the IXMAS multi-view dataset, and achieved promising results

    Object Detection in High Resolution Aerial Images and Hyperspectral Remote Sensing Images

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    With rapid developments in satellite and sensor technologies, there has been a dramatic increase in the availability of remotely sensed images. However, the exploration of these images still involves a tremendous amount of human interventions, which are tedious, time-consuming, and inefficient. To help imaging experts gain a complete understanding of the images and locate the objects of interest in a more accurate and efficient way, there is always an urgent need for developing automatic detection algorithms. In this work, we delve into the object detection problems in remote sensing applications, exploring the detection algorithms for both hyperspectral images (HSIs) and high resolution aerial images. In the first part, we focus on the subpixel target detection problem in HSIs with low spatial resolutions, where the objects of interest are much smaller than the image pixel spatial resolution. To this end, we explore the detection frameworks that integrate image segmentation techniques in designing the matched filters (MFs). In particular, we propose a novel image segmentation algorithm to identify the spatial-spectral coherent image regions, from which the background statistics were estimated for deriving the MFs. Extensive experimental studies were carried out to demonstrate the advantages of the proposed subpixel target detection framework. Our studies show the superiority of the approach when comparing to state-of-the-art methods. The second part of the thesis explores the object based image analysis (OBIA) framework for geospatial object detection in high resolution aerial images. Specifically, we generate a tree representation of the aerial images from the output of hierarchical image segmentation algorithms and reformulate the object detection problem into a tree matching task. We then proposed two tree-matching algorithms for the object detection framework. We demonstrate the efficiency and effectiveness of the proposed tree-matching based object detection framework. In the third part, we study object detection in high resolution aerial images from a machine learning perspective. We investigate both traditional machine learning based framework and end-to-end convolutional neural network (CNN) based approach for various object detection tasks. In the traditional detection framework, we propose to apply the Gaussian process classifier (GPC) to train an object detector and demonstrate the advantages of the probabilistic classification algorithm. In the CNN based approach, we proposed a novel scale transfer module that generates enhanced feature maps for object detection. Our results show the efficiency and competitiveness of the proposed algorithms when compared to state-of-the-art counterparts
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