2,013 research outputs found
Modeling Sketching Primitives to Support Freehand Drawing Based on Context Awareness
Freehand drawing is an easy and intuitive method for thinking input and output. In sketch based interface, there lack support for natural sketching with drawing cues, like overlapping, overlooping, hatching, etc. which happen frequently in physical pen and paper. In this paper, we analyze some characters of drawing cues in sketch based interface and describe the different types of sketching primitives. An improved sketch information model is given and the idea is to present and record design thinking during freehand drawing process with individuality and diversification. The interaction model based on context is developed which can guide and help new sketch-based interface development. New applications with different context contents can be easily derived from it and developed further. Our approach can support the tasks that are common across applications, requiring the designer to only provide support for the application-specific tasks. It is capable of and applicable for modeling various sketching interfaces and applications. Finally, we illustrate the general operations of the system by examples in different applications
Heart Failure Monitoring System Based on Wearable and Information Technologies
In Europe, Cardiovascular Diseases (CVD) are the leading source of death, causing 45% of all deceases. Besides, Heart Failure, the paradigm of CVD, mainly affects people older than 65. In the current aging society, the European MyHeart Project was created, whose mission is to empower citizens to fight CVD by leading a preventive lifestyle and being able to be diagnosed at an early stage. This paper presents the development of a Heart Failure Management System, based on daily monitoring of Vital Body Signals, with wearable and mobile technologies, for the continuous assessment of this chronic disease. The System makes use of the latest technologies for monitoring heart condition, both with wearable garments (e.g. for measuring ECG and Respiration); and portable devices (such as Weight Scale and Blood Pressure Cuff) both with Bluetooth capabilitie
A Generative Model of People in Clothing
We present the first image-based generative model of people in clothing for
the full body. We sidestep the commonly used complex graphics rendering
pipeline and the need for high-quality 3D scans of dressed people. Instead, we
learn generative models from a large image database. The main challenge is to
cope with the high variance in human pose, shape and appearance. For this
reason, pure image-based approaches have not been considered so far. We show
that this challenge can be overcome by splitting the generating process in two
parts. First, we learn to generate a semantic segmentation of the body and
clothing. Second, we learn a conditional model on the resulting segments that
creates realistic images. The full model is differentiable and can be
conditioned on pose, shape or color. The result are samples of people in
different clothing items and styles. The proposed model can generate entirely
new people with realistic clothing. In several experiments we present
encouraging results that suggest an entirely data-driven approach to people
generation is possible
SENS: Sketch-based Implicit Neural Shape Modeling
We present SENS, a novel method for generating and editing 3D models from
hand-drawn sketches, including those of an abstract nature. Our method allows
users to quickly and easily sketch a shape, and then maps the sketch into the
latent space of a part-aware neural implicit shape architecture. SENS analyzes
the sketch and encodes its parts into ViT patch encoding, then feeds them into
a transformer decoder that converts them to shape embeddings, suitable for
editing 3D neural implicit shapes. SENS not only provides intuitive
sketch-based generation and editing, but also excels in capturing the intent of
the user's sketch to generate a variety of novel and expressive 3D shapes, even
from abstract sketches. We demonstrate the effectiveness of our model compared
to the state-of-the-art using objective metric evaluation criteria and a
decisive user study, both indicating strong performance on sketches with a
medium level of abstraction. Furthermore, we showcase its intuitive
sketch-based shape editing capabilities.Comment: 18 pages, 18 figure
Multi-modal Embedding Fusion-based Recommender
Recommendation systems have lately been popularized globally, with primary
use cases in online interaction systems, with significant focus on e-commerce
platforms. We have developed a machine learning-based recommendation platform,
which can be easily applied to almost any items and/or actions domain. Contrary
to existing recommendation systems, our platform supports multiple types of
interaction data with multiple modalities of metadata natively. This is
achieved through multi-modal fusion of various data representations. We
deployed the platform into multiple e-commerce stores of different kinds, e.g.
food and beverages, shoes, fashion items, telecom operators. Here, we present
our system, its flexibility and performance. We also show benchmark results on
open datasets, that significantly outperform state-of-the-art prior work.Comment: 7 pages, 8 figure
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Envisioning a New Public Space
This thesis challenges the way we design and inhabit urban public space. This architectural thesis project envisions a new public space. A framework for expression: a place where people physically create the spaces around them through architectural manipulation and expression of ideas, art and performance. The framework is inspired by translating the principles of garment design into architectural strategies: joinery, materiality, structure, response, and adjustability. As the architecture changes, so do the programs and ways of expressing. The site of this exploration is on the coast of Maine, in the city of Portland; acting as a gateway into the city from the ocean, as well as a connector, bridging the Downtown and East End districts. The concept is explored by creating architecture for an urban public space through architectural strategies that respond to the people, site, and city that promotes expression, gathering, and becomes a physical connection to the city. By implementing a framework for expression in a urban public setting, people will be able to communicate through architecture by changing the physical spaces that surround them. Individual expression spurs the connection of people. The connection of people spurs the connection of a city. And, ultimately a city with meaningful connections, both physical and otherwise, will develop a more socially engaged society
Psychological challenges for the analysis of style.
This article remains the copyright of Cambridge University Press. The definitive version of this article can be found at: http://dx.doi.org/10.1017/S089006040606015XAnalyses of styles in design have paid little attention to how people see style, and how designers use perceptions of style to guide designing. While formal and computational methods for analysing styles and generating designs provide impressively parsimonious accounts of what some styles are, they do not address many of the factors that influence how humans understand styles. The subtlety of human style judgements raises challenges for computational approaches to style.
This paper differentiates between a range of distinct meanings of 'style', and explores how designers and ordinary people learn and apply perceptual similarity classes and style concepts in different situations to interpret and create designed artefacts. A range of psychological evidence indicates that style perception is dependent on knowledge, and involves the interaction of perceptual recognition of style features and explanatory inference processes that create a coherent understanding of an object as an exemplar of a style. This paper concludes by outlining how formal style analyses can be used in combination with psychological research to develop a fuller understanding of style perception and creative design
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