139,604 research outputs found

    A Context-aware Attention Network for Interactive Question Answering

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    Neural network based sequence-to-sequence models in an encoder-decoder framework have been successfully applied to solve Question Answering (QA) problems, predicting answers from statements and questions. However, almost all previous models have failed to consider detailed context information and unknown states under which systems do not have enough information to answer given questions. These scenarios with incomplete or ambiguous information are very common in the setting of Interactive Question Answering (IQA). To address this challenge, we develop a novel model, employing context-dependent word-level attention for more accurate statement representations and question-guided sentence-level attention for better context modeling. We also generate unique IQA datasets to test our model, which will be made publicly available. Employing these attention mechanisms, our model accurately understands when it can output an answer or when it requires generating a supplementary question for additional input depending on different contexts. When available, user's feedback is encoded and directly applied to update sentence-level attention to infer an answer. Extensive experiments on QA and IQA datasets quantitatively demonstrate the effectiveness of our model with significant improvement over state-of-the-art conventional QA models.Comment: 9 page

    Finding Answers from the Word of God: Domain Adaptation for Neural Networks in Biblical Question Answering

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    Question answering (QA) has significantly benefitted from deep learning techniques in recent years. However, domain-specific QA remains a challenge due to the significant amount of data required to train a neural network. This paper studies the answer sentence selection task in the Bible domain and answer questions by selecting relevant verses from the Bible. For this purpose, we create a new dataset BibleQA based on bible trivia questions and propose three neural network models for our task. We pre-train our models on a large-scale QA dataset, SQuAD, and investigate the effect of transferring weights on model accuracy. Furthermore, we also measure the model accuracies with different answer context lengths and different Bible translations. We affirm that transfer learning has a noticeable improvement in the model accuracy. We achieve relatively good results with shorter context lengths, whereas longer context lengths decreased model accuracy. We also find that using a more modern Bible translation in the dataset has a positive effect on the task.Comment: The paper has been accepted at IJCNN 201

    AnswerTree – a hyperplace-based game for collaborative mobile learning

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    In this paper we present AnswerTree, a collaborative mobile location-based educational game designed to teach 8-12 year olds about trees and wildlife within the University of Nottingham campus. The activity is designed around collecting virtual cards (similar in nature to the popular Top TrumpsTM games) containing graphics and information about notable trees. Each player begins by collecting one card from a game location, but then he or she can only collect further cards by answering questions – whose solutions are obtainable through sharing knowledge with other cardholders. This ostensibly allows each player to become a subject expert at the start of the game, encouraging collaborative interaction for the game to be successfully completed. In this initial paper we will outline the structure and background of this location based game. AnswerTree has been authored within the Hyperplace framework, and is a first implementation of a wider process to develop a flexible, multi-purpose platform for both individual and group location-based mobile learning

    Can a Suit of Armor Conduct Electricity? A New Dataset for Open Book Question Answering

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    We present a new kind of question answering dataset, OpenBookQA, modeled after open book exams for assessing human understanding of a subject. The open book that comes with our questions is a set of 1329 elementary level science facts. Roughly 6000 questions probe an understanding of these facts and their application to novel situations. This requires combining an open book fact (e.g., metals conduct electricity) with broad common knowledge (e.g., a suit of armor is made of metal) obtained from other sources. While existing QA datasets over documents or knowledge bases, being generally self-contained, focus on linguistic understanding, OpenBookQA probes a deeper understanding of both the topic---in the context of common knowledge---and the language it is expressed in. Human performance on OpenBookQA is close to 92%, but many state-of-the-art pre-trained QA methods perform surprisingly poorly, worse than several simple neural baselines we develop. Our oracle experiments designed to circumvent the knowledge retrieval bottleneck demonstrate the value of both the open book and additional facts. We leave it as a challenge to solve the retrieval problem in this multi-hop setting and to close the large gap to human performance.Comment: Published as conference long paper at EMNLP 201
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