15,285 research outputs found
Multimodal person recognition for human-vehicle interaction
Next-generation vehicles will undoubtedly feature biometric person recognition as part of an effort to improve the driving experience. Today's technology prevents such systems from operating satisfactorily under adverse conditions. A proposed framework for achieving person recognition successfully combines different biometric modalities, borne out in two case studies
Listening for Sirens: Locating and Classifying Acoustic Alarms in City Scenes
This paper is about alerting acoustic event detection and sound source
localisation in an urban scenario. Specifically, we are interested in spotting
the presence of horns, and sirens of emergency vehicles. In order to obtain a
reliable system able to operate robustly despite the presence of traffic noise,
which can be copious, unstructured and unpredictable, we propose to treat the
spectrograms of incoming stereo signals as images, and apply semantic
segmentation, based on a Unet architecture, to extract the target sound from
the background noise. In a multi-task learning scheme, together with signal
denoising, we perform acoustic event classification to identify the nature of
the alerting sound. Lastly, we use the denoised signals to localise the
acoustic source on the horizon plane, by regressing the direction of arrival of
the sound through a CNN architecture. Our experimental evaluation shows an
average classification rate of 94%, and a median absolute error on the
localisation of 7.5{\deg} when operating on audio frames of 0.5s, and of
2.5{\deg} when operating on frames of 2.5s. The system offers excellent
performance in particularly challenging scenarios, where the noise level is
remarkably high.Comment: 6 pages, 9 figure
Affective games:a multimodal classification system
Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation
Studies on noise robust automatic speech recognition
Noise in everyday acoustic environments such as cars, traffic environments, and cafeterias remains one of the main challenges in automatic speech recognition (ASR). As a research theme, it has received wide attention in conferences and scientific journals focused on speech technology. This article collection reviews both the classic and novel approaches suggested for noise robust ASR. The articles are literature reviews written for the spring 2009 seminar course on noise robust automatic speech recognition (course code T-61.6060) held at TKK
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