5,391 research outputs found

    Personalization in cultural heritage: the road travelled and the one ahead

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    Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed

    Using Sound to Enhance Users’ Experiences of Mobile Applications

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    The latest smartphones with GPS, electronic compass, directional audio, touch screens etc. hold potentials for location based services that are easier to use compared to traditional tools. Rather than interpreting maps, users may focus on their activities and the environment around them. Interfaces may be designed that let users search for information by simply pointing in a direction. Database queries can be created from GPS location and compass direction data. Users can get guidance to locations through pointing gestures, spatial sound and simple graphics. This article describes two studies testing prototypic applications with multimodal user interfaces built on spatial audio, graphics and text. Tests show that users appreciated the applications for their ease of use, for being fun and effective to use and for allowing users to interact directly with the environment rather than with abstractions of the same. The multimodal user interfaces contributed significantly to the overall user experience

    Context-Aware Intelligent Recommendation System for Tourism

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    Shared visiting in Equator city

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    In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital visitors, with digital access via either the World Wide Web or 3-dimensional graphics

    Supporting Tourists at the Bomarsund Fortress with a Mobile Value Service

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    The future competitive advantages for a successful tourism industry will most probably be built around effective mobile value services. Mobile value services create customer value with the support of mobile technology, a support which should be context-adapted and user-adaptive; this in turn will help to form new routines for tourists who will miss the service if they are not available. This will then create a market for mobile value services. In this paper we describe the development of a mobile guide service which is aimed at supporting tourists at the fortress of Bomarsund - one of the most important attractions on the Aland islands –which cannot be seen as it was completely destroyed during the Crimean War in 1854. We developed and implemented a tourist guide for mobile phones which tells the story of the fortress from different angles as the tourists walk through the ruins. We argue and show that the mobile tourist guide is a mobile value service and that it provides some useful lessons of general significance for building mobile value services

    Personalized And Situation-Aware Recommendations For Runners

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    The project uService investigates the transformation of a mobile user into a service super prosumer, i.e., a producer, provider and consumer of services at the same time. The goal is to develop a platform which enables a user to create, discover and consume mobile services anywhere and at any time on the mobile device. uRun is an application scenario of the project in the field of mobile health and fitness. The uRun framework provides a mobile assistance system particularly for runners, which combines Web 2.0 and Web 3.0 technologies and personalized and situation-aware recommendation mechanisms. The ability to create individual and mobile health and fitness services as well as a personalized and situation-aware assistance system based on a semantic knowledge base are considered to provide an edge over existing consumer-centric health care systems. In this article, we describe the recommendation mechanism and the incorporation of semantic knowledge for the uService platform and the uRun framework

    Exploring Urban Events with Transitory Search on Mobiles

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    A review of the role of sensors in mobile context-aware recommendation systems

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    Recommendation systems are specialized in offering suggestions about specific items of different types (e.g., books, movies, restaurants, and hotels) that could be interesting for the user. They have attracted considerable research attention due to their benefits and also their commercial interest. Particularly, in recent years, the concept of context-aware recommendation system has appeared to emphasize the importance of considering the context of the situations in which the user is involved in order to provide more accurate recommendations. The detection of the context requires the use of sensors of different types, which measure different context variables. Despite the relevant role played by sensors in the development of context-aware recommendation systems, sensors and recommendation approaches are two fields usually studied independently. In this paper, we provide a survey on the use of sensors for recommendation systems. Our contribution can be seen from a double perspective. On the one hand, we overview existing techniques used to detect context factors that could be relevant for recommendation. On the other hand, we illustrate the interest of sensors by considering different recommendation use cases and scenarios
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