19,714 research outputs found
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Context as foundation for a semantic desktop
Adoption of semantic web technologies and principles presents an opportunity to change the conceptual model of desktop computing. Moving from a traditional position where the desktop is largely tied to a specific computational device, a semantic desktop could exist as a broad, networked space defined relative to the user. In this position paper we argue that personal, computing, and knowledge contexts are the appropriate means by which to define and shape the desktop space, and that collectively they provide the foundation for novel functionality in a semantic desktop
Managed Forgetting to Support Information Management and Knowledge Work
Trends like digital transformation even intensify the already overwhelming
mass of information knowledge workers face in their daily life. To counter
this, we have been investigating knowledge work and information management
support measures inspired by human forgetting. In this paper, we give an
overview of solutions we have found during the last five years as well as
challenges that still need to be tackled. Additionally, we share experiences
gained with the prototype of a first forgetful information system used 24/7 in
our daily work for the last three years. We also address the untapped potential
of more explicated user context as well as features inspired by Memory
Inhibition, which is our current focus of research.Comment: 10 pages, 2 figures, preprint, final version to appear in KI -
K\"unstliche Intelligenz, Special Issue: Intentional Forgettin
Bringing the Semantic Web home: a research agenda for local, personalized SWUI
We suggest that by taking the Semantic Web local and personal, and deploying it as a shared "data sea" for all applications to trawl, new types of interaction are possible (even necessitated) with this heterogeneous source integration. We present a motivating scenario to foreground the kind of interaction we envision as possible, and outline a series of associated questions about data integration issues, and in particular about the interaction challenges fostered by these new possibilities. We sketch out some early approaches to these questions, but our goal is to identify a wider field of questions for the SWUI community in considering the implications of a local/social semantic web, not just a public one, for interaction
Mapping web personal learning environments
A recent trend in web development is to build platforms which are carefully designed to host a plurality of software components (sometimes called widgets or plugins) which can be organized or combined (mashed-up) at user's convenience to create personalized environments. The same holds true for the web development of educational applications. The degree of personalization can depend on the role of users such as in traditional virtual learning environment, where the components are chosen by a teacher in the context of a course. Or, it can be more opened as in a so-called personalized learning environment (PLE). It now exists a wide array of available web platforms exhibiting different functionalities but all built on the same concept of aggregating components together to support different tasks and scenarios. There is now an overlap between the development of PLE and the more generic developments in web 2.0 applications such as social network sites. This article shows that 6 more or less independent dimensions allow to map the functionalities of these platforms: the screen dimensionmaps the visual integration, the data dimension maps the portability of data, the temporal dimension maps the coupling between participants, the social dimension maps the grouping of users, the activity dimension maps the structuring of end usersâinteractions with the environment, and the runtime dimensionmaps the flexibility in accessing the system from different end points. Finally these dimensions are used to compare 6 familiar Web platforms which could potentially be used in the construction of a PLE
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A classification of emerging and traditional grid systems
The grid has evolved in numerous distinct phases. It started in the early â90s as a model of metacomputing in which supercomputers share resources; subsequently, researchers added the ability to share data. This is usually referred to as the first-generation grid. By the late â90s, researchers had outlined the framework for second-generation grids, characterized by their use of grid middleware systems to âglueâ different grid technologies together. Third-generation grids originated in the early millennium when Web technology was combined with second-generation grids. As a result, the invisible grid, in which grid complexity is fully hidden through resource virtualization, started receiving attention. Subsequently, grid researchers identified the requirement for semantically rich knowledge grids, in which middleware technologies are more intelligent and autonomic. Recently, the necessity for grids to support and extend the ambient intelligence vision has emerged. In AmI, humans are surrounded by computing technologies that are unobtrusively embedded in their surroundings.
However, third-generation gridsâ current architecture doesnât meet the requirements of next-generation grids (NGG) and service-oriented knowledge utility (SOKU).4 A few years ago, a group of independent experts, arranged by the European Commission, identified these shortcomings as a way to identify potential European grid research priorities for 2010 and beyond. The experts envision grid systemsâ information, knowledge, and processing capabilities as a set of utility services.3 Consequently, new grid systems are emerging to materialize these visions. Here, we review emerging grids and classify them to motivate further research and help establish a solid foundation in this rapidly evolving area
Interaction platform-orientated perspective in designing novel applications
The lack of HCI offerings in the invention of novel software applications and the bias of design knowledge towards desktop GUI make it difficult for us to design for novel scenarios and applications that leverage emerging computational technologies. These include new media platforms such as mobiles, interactive TV, tabletops and large multi-touch walls on which many of our future applications will operate. We argue that novel application design should come not from user-centred requirements engineering as in developing a conventional application, but from understanding the interaction characteristics of the new platforms. Ensuring general usability for a particular interaction platform without rigorously specifying envisaged usage contexts helps us to design an artifact that does not restrict the possible application contexts and yet is usable enough to help brainstorm its more exact place for future exploitation
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