2,029 research outputs found

    Single-Board-Computer Clusters for Cloudlet Computing in Internet of Things

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    The number of connected sensors and devices is expected to increase to billions in the near future. However, centralised cloud-computing data centres present various challenges to meet the requirements inherent to Internet of Things (IoT) workloads, such as low latency, high throughput and bandwidth constraints. Edge computing is becoming the standard computing paradigm for latency-sensitive real-time IoT workloads, since it addresses the aforementioned limitations related to centralised cloud-computing models. Such a paradigm relies on bringing computation close to the source of data, which presents serious operational challenges for large-scale cloud-computing providers. In this work, we present an architecture composed of low-cost Single-Board-Computer clusters near to data sources, and centralised cloud-computing data centres. The proposed cost-efficient model may be employed as an alternative to fog computing to meet real-time IoT workload requirements while keeping scalability. We include an extensive empirical analysis to assess the suitability of single-board-computer clusters as cost-effective edge-computing micro data centres. Additionally, we compare the proposed architecture with traditional cloudlet and cloud architectures, and evaluate them through extensive simulation. We finally show that acquisition costs can be drastically reduced while keeping performance levels in data-intensive IoT use cases.Ministerio de Economía y Competitividad TIN2017-82113-C2-1-RMinisterio de Economía y Competitividad RTI2018-098062-A-I00European Union’s Horizon 2020 No. 754489Science Foundation Ireland grant 13/RC/209

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    Business Case and Technology Analysis for 5G Low Latency Applications

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    A large number of new consumer and industrial applications are likely to change the classic operator's business models and provide a wide range of new markets to enter. This article analyses the most relevant 5G use cases that require ultra-low latency, from both technical and business perspectives. Low latency services pose challenging requirements to the network, and to fulfill them operators need to invest in costly changes in their network. In this sense, it is not clear whether such investments are going to be amortized with these new business models. In light of this, specific applications and requirements are described and the potential market benefits for operators are analysed. Conclusions show that operators have clear opportunities to add value and position themselves strongly with the increasing number of services to be provided by 5G.Comment: 18 pages, 5 figure

    Hierarchical video surveillance architecture: a chassis for video big data analytics and exploration

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    There is increasing reliance on video surveillance systems for systematic derivation, analysis and interpretation of the data needed for predicting, planning, evaluating and implementing public safety. This is evident from the massive number of surveillance cameras deployed across public locations. For example, in July 2013, the British Security Industry Association (BSIA) reported that over 4 million CCTV cameras had been installed in Britain alone. The BSIA also reveal that only 1.5% of these are state owned. In this paper, we propose a framework that allows access to data from privately owned cameras, with the aim of increasing the efficiency and accuracy of public safety planning, security activities, and decision support systems that are based on video integrated surveillance systems. The accuracy of results obtained from government-owned public safety infrastructure would improve greatly if privately owned surveillance systems ‘expose’ relevant video-generated metadata events, such as triggered alerts and also permit query of a metadata repository. Subsequently, a police officer, for example, with an appropriate level of system permission can query unified video systems across a large geographical area such as a city or a country to predict the location of an interesting entity, such as a pedestrian or a vehicle. This becomes possible with our proposed novel hierarchical architecture, the Fused Video Surveillance Architecture (FVSA). At the high level, FVSA comprises of a hardware framework that is supported by a multi-layer abstraction software interface. It presents video surveillance systems as an adapted computational grid of intelligent services, which is integration-enabled to communicate with other compatible systems in the Internet of Things (IoT)

    DESIGN FRAMEWORK FOR INTERNET OF THINGS BASED NEXT GENERATION VIDEO SURVEILLANCE

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    Modern artificial intelligence and machine learning opens up new era towards video surveillance system. Next generation video surveillance in Internet of Things (IoT) environment is an emerging research area because of high bandwidth, big-data generation, resource constraint video surveillance node, high energy consumption for real time applications. In this thesis, various opportunities and functional requirements that next generation video surveillance system should achieve with the power of video analytics, artificial intelligence and machine learning are discussed. This thesis also proposes a new video surveillance system architecture introducing fog computing towards IoT based system and contributes the facilities and benefits of proposed system which can meet the forthcoming requirements of surveillance. Different challenges and issues faced for video surveillance in IoT environment and evaluate fog-cloud integrated architecture to penetrate and eliminate those issues. The focus of this thesis is to evaluate the IoT based video surveillance system. To this end, two case studies were performed to penetrate values towards energy and bandwidth efficient video surveillance system. In one case study, an IoT-based power efficient color frame transmission and generation algorithm for video surveillance application is presented. The conventional way is to transmit all R, G and B components of all frames. Using proposed technique, instead of sending all components, first one color frame is sent followed by a series of gray-scale frames. After a certain number of gray-scale frames, another color frame is sent followed by the same number of gray-scale frames. This process is repeated for video surveillance system. In the decoder, color information is formulated from the color frame and then used to colorize the gray-scale frames. In another case study, a bandwidth efficient and low complexity frame reproduction technique that is also applicable in IoT based video surveillance application is presented. Using the second technique, only the pixel intensity that differs heavily comparing to previous frame’s corresponding pixel is sent. If the pixel intensity is similar or near similar comparing to the previous frame, the information is not transferred. With this objective, the bit stream is created for every frame with a predefined protocol. In cloud side, the frame information can be reproduced by implementing the reverse protocol from the bit stream. Experimental results of the two case studies show that the IoT-based proposed approach gives better results than traditional techniques in terms of both energy efficiency and quality of the video, and therefore, can enable sensor nodes in IoT to perform more operations with energy constraints

    PWRR Algorithm for Video Streaming Process Using Fog Computing

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    يُعد بث الفيديو أكثر الوسائط شيوعًا التي يستخدمها الأشخاص على الإنترنت اليوم ويستهلك الكثير من عمليات نقل الإنترنت. يتم استخدام كمية هائلة من استخدام الإنترنت لتدفق الفيديو الذي ينفق ما يقرب من 70٪ من الإنترنت اليوم. ومع ذلك ، توجد قيود على الوسائط التفاعلية ممثلة في زيادة استخدام النطاق الترددي وتأخره ، مثل بث الفيديو المباشر الذي يتطلب الإرسال في الوقت الفعلي. تستخدم تقنيات حوسبة الضباب للتخفيف من حدة هذه المشكلات من خلال توفير استجابة عالية في الوقت الحقيقي وموارد حاسوبية قريبة من العميل عند حدود الشبكة ، والضباب عبارة عن طبقة وسيطة بين السحابة والمستخدم النهائي ، تقترح هذه الورقة خوارزمية Weighted Round Robin (PWRR) ذات الأولوية لجدولة عمليات التدفق في بنية الضباب لإعطاء استباقية لبث طلب فيديو مباشر لتقديم وقت استجابة أقل للغاية وتواصل في الوقت الفعلي. تعرض نتائج تجربة PWRR في البنية المقترحة لتدفق الفيديوعبر حوسبة الضباب ، تقليل وقت الاستجابة ونوعية جيدة لطلبات الفيديو المباشرة التي تم تحقيقها مع تغييرات النطاق الترددي بالاضافة الى تلبية كل طلبات الاخرى للزبائن في نفس الوقت.       The most popular medium that being used by people on the internet nowadays is video streaming.  Nevertheless, streaming a video consumes much of the internet traffics. The massive quantity of internet usage goes for video streaming that disburses nearly 70% of the internet. Some constraints of interactive media might be detached; such as augmented bandwidth usage and lateness. The need for real-time transmission of video streaming while live leads to employing of Fog computing technologies which is an intermediary layer between the cloud and end user. The latter technology has been introduced to alleviate those problems by providing high real-time response and computational resources near to the client at the network boundary. The present research paper proposes priority weighted round robin (PWRR) algorithm for streaming operations scheduling in the fog architecture. This will give preemptive for streaming live video request to be delivered in a very short response time and real-time communication. The results of experimenting the PWRR in the proposed architecture display a minimize latency and good quality of live video requests which has been achieved with bandwidth changes as well as meeting all other clients requests at the same tim
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