2,000 research outputs found

    Graph-based Data Modeling and Analysis for Data Fusion in Remote Sensing

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    Hyperspectral imaging provides the capability of increased sensitivity and discrimination over traditional imaging methods by combining standard digital imaging with spectroscopic methods. For each individual pixel in a hyperspectral image (HSI), a continuous spectrum is sampled as the spectral reflectance/radiance signature to facilitate identification of ground cover and surface material. The abundant spectrum knowledge allows all available information from the data to be mined. The superior qualities within hyperspectral imaging allow wide applications such as mineral exploration, agriculture monitoring, and ecological surveillance, etc. The processing of massive high-dimensional HSI datasets is a challenge since many data processing techniques have a computational complexity that grows exponentially with the dimension. Besides, a HSI dataset may contain a limited number of degrees of freedom due to the high correlations between data points and among the spectra. On the other hand, merely taking advantage of the sampled spectrum of individual HSI data point may produce inaccurate results due to the mixed nature of raw HSI data, such as mixed pixels, optical interferences and etc. Fusion strategies are widely adopted in data processing to achieve better performance, especially in the field of classification and clustering. There are mainly three types of fusion strategies, namely low-level data fusion, intermediate-level feature fusion, and high-level decision fusion. Low-level data fusion combines multi-source data that is expected to be complementary or cooperative. Intermediate-level feature fusion aims at selection and combination of features to remove redundant information. Decision level fusion exploits a set of classifiers to provide more accurate results. The fusion strategies have wide applications including HSI data processing. With the fast development of multiple remote sensing modalities, e.g. Very High Resolution (VHR) optical sensors, LiDAR, etc., fusion of multi-source data can in principal produce more detailed information than each single source. On the other hand, besides the abundant spectral information contained in HSI data, features such as texture and shape may be employed to represent data points from a spatial perspective. Furthermore, feature fusion also includes the strategy of removing redundant and noisy features in the dataset. One of the major problems in machine learning and pattern recognition is to develop appropriate representations for complex nonlinear data. In HSI processing, a particular data point is usually described as a vector with coordinates corresponding to the intensities measured in the spectral bands. This vector representation permits the application of linear and nonlinear transformations with linear algebra to find an alternative representation of the data. More generally, HSI is multi-dimensional in nature and the vector representation may lose the contextual correlations. Tensor representation provides a more sophisticated modeling technique and a higher-order generalization to linear subspace analysis. In graph theory, data points can be generalized as nodes with connectivities measured from the proximity of a local neighborhood. The graph-based framework efficiently characterizes the relationships among the data and allows for convenient mathematical manipulation in many applications, such as data clustering, feature extraction, feature selection and data alignment. In this thesis, graph-based approaches applied in the field of multi-source feature and data fusion in remote sensing area are explored. We will mainly investigate the fusion of spatial, spectral and LiDAR information with linear and multilinear algebra under graph-based framework for data clustering and classification problems

    Automatic lineament analysis techniques for remotely sensed imagery

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    Indexing and Retrieval of 3D Articulated Geometry Models

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    In this PhD research study, we focus on building a content-based search engine for 3D articulated geometry models. 3D models are essential components in nowadays graphic applications, and are widely used in the game, animation and movies production industry. With the increasing number of these models, a search engine not only provides an entrance to explore such a huge dataset, it also facilitates sharing and reusing among different users. In general, it reduces production costs and time to develop these 3D models. Though a lot of retrieval systems have been proposed in recent years, search engines for 3D articulated geometry models are still in their infancies. Among all the works that we have surveyed, reliability and efficiency are the two main issues that hinder the popularity of such systems. In this research, we have focused our attention mainly to address these two issues. We have discovered that most existing works design features and matching algorithms in order to reflect the intrinsic properties of these 3D models. For instance, to handle 3D articulated geometry models, it is common to extract skeletons and use graph matching algorithms to compute the similarity. However, since this kind of feature representation is complex, it leads to high complexity of the matching algorithms. As an example, sub-graph isomorphism can be NP-hard for model graph matching. Our solution is based on the understanding that skeletal matching seeks correspondences between the two comparing models. If we can define descriptive features, the correspondence problem can be solved by bag-based matching where fast algorithms are available. In the first part of the research, we propose a feature extraction algorithm to extract such descriptive features. We then convert the skeletal matching problems into bag-based matching. We further define metric similarity measure so as to support fast search. We demonstrate the advantages of this idea in our experiments. The improvement on precision is 12\% better at high recall. The indexing search of 3D model is 24 times faster than the state of the art if only the first relevant result is returned. However, improving the quality of descriptive features pays the price of high dimensionality. Curse of dimensionality is a notorious problem on large multimedia databases. The computation time scales exponentially as the dimension increases, and indexing techniques may not be useful in such situation. In the second part of the research, we focus ourselves on developing an embedding retrieval framework to solve the high dimensionality problem. We first argue that our proposed matching method projects 3D models on manifolds. We then use manifold learning technique to reduce dimensionality and maximize intra-class distances. We further propose a numerical method to sub-sample and fast search databases. To preserve retrieval accuracy using fewer landmark objects, we propose an alignment method which is also beneficial to existing works for fast search. The advantages of the retrieval framework are demonstrated in our experiments that it alleviates the problem of curse of dimensionality. It also improves the efficiency (3.4 times faster) and accuracy (30\% more accurate) of our matching algorithm proposed above. In the third part of the research, we also study a closely related area, 3D motions. 3D motions are captured by sticking sensor on human beings. These captured data are real human motions that are used to animate 3D articulated geometry models. Creating realistic 3D motions is an expensive and tedious task. Although 3D motions are very different from 3D articulated geometry models, we observe that existing works also suffer from the problem of temporal structure matching. This also leads to low efficiency in the matching algorithms. We apply the same idea of bag-based matching into the work of 3D motions. From our experiments, the proposed method has a 13\% improvement on precision at high recall and is 12 times faster than existing works. As a summary, we have developed algorithms for 3D articulated geometry models and 3D motions, covering feature extraction, feature matching, indexing and fast search methods. Through various experiments, our idea of converting restricted matching to bag-based matching improves matching efficiency and reliability. These have been shown in both 3D articulated geometry models and 3D motions. We have also connected 3D matching to the area of manifold learning. The embedding retrieval framework not only improves efficiency and accuracy, but has also opened a new area of research
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