76,922 research outputs found
Instantly Decodable Network Coding: From Point to Multi-Point to Device-to-Device Communications
The network coding paradigm enhances transmission efficiency by
combining information
flows and has drawn significant attention in information theory,
networking, communications
and data storage. Instantly decodable network coding (IDNC), a
subclass of network coding,
has demonstrated its ability to improve the quality of service of
time critical applications
thanks to its attractive properties, namely the throughput
enhancement, delay reduction,
simple XOR-based encoding and decoding, and small coefficient
overhead. Nonetheless, for
point to multi-point (PMP) networks, IDNC cannot guarantee the
decoding of a specific new
packet at individual devices in each transmission. Furthermore,
for device-to-device (D2D)
networks, the transmitting devices may possess only a subset of
packets, which can be used
to form coded packets. These challenges require the optimization
of IDNC algorithms to be
suitable for different application requirements and network
configurations.
In this thesis, we first study a scalable live video broadcast
over a wireless PMP network,
where the devices receive video packets from a base station. Such
layered live video has a
hard deadline and imposes a decoding order on the video layers.
We design two prioritized
IDNC algorithms that provide a high level of priority to the most
important video layer
before considering additional video layers in coding decisions.
These prioritized algorithms
are shown to increase the number of decoded video layers at the
devices compared to the
existing network coding schemes.
We then study video distribution over a partially connected D2D
network, where a group
of devices cooperate with each other to recover their missing
video content. We introduce
a cooperation aware IDNC graph that defines all feasible coding
and transmission conflictfree
decisions. Using this graph, we propose an IDNC solution that
avoids coding and
transmission conflicts, and meets the hard deadline for high
importance video packets. It is
demonstrated that the proposed solution delivers an improved
video quality to the devices
compared to the video and cooperation oblivious coding schemes.
We also consider a heterogeneous network wherein devices use two
wireless interfaces to
receive packets from the base station and another device
concurrently. For such network,
we are interested in applications with reliable in-order packet
delivery requirements. We
represent all feasible coding opportunities and conflict-free
transmissions using a dual interface
IDNC graph. We select a maximal independent set over the graph by
considering dual
interfaces of individual devices, in-order delivery requirements
of packets and lossy channel
conditions. This graph based solution is shown to reduce the
in-order delivery delay
compared to the existing network coding schemes.
Finally, we consider a D2D network with a group of devices
experiencing heterogeneous
channel capacities. For such cooperative scenarios, we address
the problem of minimizing
the completion time required for recovering all missing packets
at the devices using IDNC
and physical layer rate adaptation. Our proposed IDNC algorithm
balances between the
adopted transmission rate and the number of targeted devices that
can successfully receive
the transmitted packet. We show that the proposed rate aware IDNC
algorithm reduces the
completion time compared to the rate oblivious coding scheme
Understanding user experience of mobile video: Framework, measurement, and optimization
Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Effect of oil palm empty fruit bunches (OPEFB) fibers to the compressive strength and water absorption of concrete
Growing popularity based on environmentally-friendly, low cost and lightweight building materials in the construction industry has led to a need to examine how these characteristics can be achieved and at the same time giving the benefit to the environment and maintain the material requirements based on the standards required. Recycling of waste generated from industrial and agricultural activities as measures of building materials is not only a viable solution to the problem of pollution but also to produce an economic design of building
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