1,430 research outputs found

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Geographical forwarding algorithm based video content delivery scheme for internet of vehicles (IoV)

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    This is an accepted manuscript of an article published by IEEE Multimedia Communications Technical Committee in MMTC Communications – Frontiers on 31/07/2020, available online: https://mmc.committees.comsoc.org/files/2020/07/MMTC_Communication_Frontier_July_2020.pdf The accepted version of the publication may differ from the final published version.An evolved form of Vehicular Ad hoc Networks (VANET) has recently emerged as the Internet of Vehicles (IoV). Though, there are still some challenges that need to be addressed in support IoV applications. The objective of this research is to achieve an efficient video content transmission over vehicular networks. We propose a balanced video-forwarding algorithm for delivering video-based content delivery scheme. The available neighboring vehicles will be ranked to the vehicle in forwarding progress before transmitting the video frames using proposed multi-score function. Considering the current beacon reception rate, forwarding progress and direction to destination, in addition to residual buffer length; the proposed algorithm can elect the best candidate to forward the video frames to the next highest ranked vehicles in a balanced way taking in account their residual buffer lengths. To facilitate the proposed video content delivery scheme, an approach of H.264/SVC was improvised to divide video packets into various segments, to be delivered into three defined groups. These created segments can be encoded and decoded independently and integrated back to produce the original packet sent by source vehicle. Simulation results demonstrate the efficiency of our proposed algorithm in improving the perceived video quality compared with other approache

    Proceedings of the 2nd Computer Science Student Workshop: Microsoft Istanbul, Turkey, April 9, 2011

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    Adaptive delivery of immersive 3D multi-view video over the Internet

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    The increase in Internet bandwidth and the developments in 3D video technology have paved the way for the delivery of 3D Multi-View Video (MVV) over the Internet. However, large amounts of data and dynamic network conditions result in frequent network congestion, which may prevent video packets from being delivered on time. As a consequence, the 3D video experience may well be degraded unless content-aware precautionary mechanisms and adaptation methods are deployed. In this work, a novel adaptive MVV streaming method is introduced which addresses the future generation 3D immersive MVV experiences with multi-view displays. When the user experiences network congestion, making it necessary to perform adaptation, the rate-distortion optimum set of views that are pre-determined by the server, are truncated from the delivered MVV streams. In order to maintain high Quality of Experience (QoE) service during the frequent network congestion, the proposed method involves the calculation of low-overhead additional metadata that is delivered to the client. The proposed adaptive 3D MVV streaming solution is tested using the MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH) standard. Both extensive objective and subjective evaluations are presented, showing that the proposed method provides significant quality enhancement under the adverse network conditions

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges
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