412 research outputs found

    Design and Deployment of Photo2Building: A Cloud-based Procedural Modeling Tool as a Service

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    We present a Photo2Building tool to create a plausible 3D model of a building from only a single photograph. Our tool is based on a prior desktop version which, as described in this paper, is converted into a client-server model, with job queuing, web-page support, and support of concurrent usage. The reported cloud-based web-accessible tool can reconstruct a building in 40 seconds on average and costing only 0.60 USD with current pricing. This provides for an extremely scalable and possibly widespread tool for creating building models for use in urban design and planning applications. With the growing impact of rapid urbanization on weather and climate and resource availability, access to such a service is expected to help a wide variety of users such as city planners, urban meteorologists worldwide in the quest to improved prediction of urban weather and designing climate-resilient cities of the future.Comment: 7 pages, 7 figures, PEARC '20: Practice and Experience in Advanced Research Computing, July 26--30, 2020, Portland, OR, US

    Managed Game Server Hosting

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    Multiplayer video games have permeated our everyday lives, allowing people on other sides of the world to play with each other. While some video games offer dedicated server hosting as a feature, others require players to host their own video game servers. This project describes the process of creating the basis for a managed video game hosting service. Using primarily AWS resources, the following was created: a backend allowing for the automated deployment of video game servers, group-based database interaction, a Python command line utility for deploying and destroying stacks, and a website featuring main and admin pages

    End-to-end service quality for cloud applications

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    This paper aims to highlight the importance of End-to-End (E2E) service quality for cloud scenarios, with focus on telecom carrier-grade services. In multi-tenant distributed and virtualized cloud infrastructures, enhanced resource sharing raises issues in terms of performance stability and reliability. Moreover, the heterogeneity of business entities responsible for the cloud service delivery, threatens the possibility of offering precise E2E service levels. Setting up proper Service-Level Agreements (SLAs) among the involved players, may become overly challenging. However, problems may be mitigated by a thoughtful intervention of standardization. The paper reviews some of the most important efforts in research and industry to tackle E2E service quality and concludes with some recommendations for additional research and/or standardization effort required to be able to deploy mission critical or interactive real-time services with high demands on service quality, reliability and predictability on cloud platforms. © 2013 Springer International Publishing
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