10,487 research outputs found
Chasing Sustainability on the Net : International research on 69 journalistic pure players and their business models
This report outlines how online-based journalistic startups have created their economical locker in the evolving media ecology. The research introduces the ways that startups have found sustainability in the markets of ten countries. The work is based on 69 case studies from Europe, USA and Japan.
The case analysis shows that business models can be divided into two groups. The storytelling-oriented business models are still prevalent in our findings. These are the online journalistic outlets that produce original content – news and stories for audiences. But the other group, service-oriented business models, seems to be growing. This group consists of sites that don’t try to monetize the journalistic content as such but rather focus on carving out new functionality.
The project was able to identify several revenue sources: advertising, paying for content, affiliate marketing, donations, selling data or services, organizing events, freelancing and training or selling merchandise. Where it was hard to evidence entirely new revenue sources, it was however possible to find new ways in which revenue sources have been combined or reconfigured. The report also offers practical advice for those who are planning to start their own journalistic site
Using Video Storytelling to Transform the Consumer Narrative of Fashion into One of Caretaking: A First Step Towards a Sustainable Fashion Industry
This study speaks about today’s apparel industry run by the consumption based “consumer narrative” and will introduce a sustainable alternative of “caretaker narrative,” a consumer oriented way of being to combat toxic practices in the apparel industry. Meanwhile on the other hand in today’s day and age video storytelling is getting extremely popular in the media we daily consume. This study examines how to effectively use video storytelling to popularize the sustainable practice of the “caretaker narrative” in society
Recommended from our members
Storytelling in the Digital Era: Relevant Moderators of the Narrative Transportation Effect
In the digital era, marketers increasingly use storytelling techniques to narratively transport and persuade their customers. This paper pursues three primary objectives: (1) to integrate three digitally relevant moderators of the narrative transportation effect into the marketing literature, (2) to empirically assess the integrated model with a quantitative meta-analysis of extant research, and (3) to provide directions for marketing managers to enhance the narrative transportation effect in an evolving te chnological environment. The paper contribute s to the field by means of a meta-analysis of 64 articles featuring 138 narrative transportation effect sizes . The research shows that the narrative transportation effect is stronger when the story falls in a commercial (vs. non- commercial) domain, is user ( vs. professional) generated , and is received by one story receiver at a time. The study concludes with implications for research and practice and directions for future research
The impact of virtual reality in the motion picture industry regarding brand coolness, emotional responses, and WOM
The main goal of the present dissertation is to understand how virtual reality impacts the motion
picture industry regarding the constructs of brand coolness, empathy, sympathy, and word-ofmouth in comparison with the traditional 2D screens, while also considering the importance of the
movie content. Thus, the study consists of a quantitative research which is based on a factorial
research design, considering the interactions between the two technological formats (2D and VR)
and the two movies (“Crow: The Legend” and “Is Anna Ok?”).
The chosen methodology allows us to determine that a movie experienced in VR has more
positive scores regarding brand coolness, emotional responses (empathy and sympathy), and
WOM, than when the same movie is presented in 2D screens. However, the Two-Way ANOVA
analysis also determines that the movie content itself affects brand coolness perceptions and
sympathy responses more than the technological format. Meaning that the story content has a
higher influential power on how the movie is perceived by the audience when considering these
constructs than the technological format. On the other hand, regarding empathy responses and
WOM, the technological format proved to have a higher impact than the story content.
Additionally, further analysis allowed us to understand how brand coolness is perceived
regarding movies and how emotional responses to movies influence the audience’s attitudes and
coolness perceptions. The theoretical and managerial implications of these findings are also
explained.O principal objetivo da presente dissertação é compreender como a realidade virtual tem impacto
na indústria cinematográfica no que diz respeito à construção de brand coolness, empatia, simpatia
e word-of-mouth em comparação com os tradicionais ecrãs 2D, considerando também a
importância do conteúdo do filme. Assim, o estudo consiste numa pesquisa quantitativa que se
baseia numa pesquisa factorial, considerando as interações entre os dois formatos tecnológicos
(2D e VR) e os dois filmes ("Crow: The Legend" e "Is Anna Ok?").
A metodologia escolhida permite-nos determinar que um filme experienciado em RV tem
pontuações mais positivas em relação a brand coolness, respostas emocionais (empatia e simpatia),
e WOM, do que quando o mesmo filme é apresentado em 2D. Contudo, a análise ANOVA
bidirecional determina também que o próprio conteúdo do filme afeta mais as perceções de brand
coolness e as respostas de simpatia do que o formato tecnológico. O que significa que o conteúdo
da história tem um poder de influência maior na forma como o filme é percecionado pelo público
relativamente a estes conceitos do que o formato tecnológico. Contrariamente, considerando as
respostas de empatia e WOM, o formato tecnológico provou ter um maior impacto do que o
conteúdo da história.
Adicionalmente, uma análise mais aprofundada permitiu-nos compreender como brand
coolness é percecionado em relação aos filmes e como as respostas emocionais aos mesmos
influenciam as atitudes e perceções de brand coolness do público. As implicações teóricas e de
gestão destas descobertas são também explicadas
- …