8,865 research outputs found
DiCER:A distributed consumer experience research method for use in public spaces
Date of Acceptance: 06/03/2015 Acknowledgement: This research was funded by NCR and the Northern Research PartnershipPeer reviewedPostprin
Patient Satisfaction in the Spanish National Health Service: Partial Least Squares Structural Equation Modeling
The aim of this article was to determine which key indicators influence patient satisfaction with the Spanish NHS to provide useful information for policy decision-making. A total of 33 variables for each of the 17 Spanish autonomous communities were collected from the statistical portal of the Spanish Ministry of Health, Social Services, and Equality between 2005 and 2016. A cross-sectional study was applied using Partial Least Squares to a Structural Equation Model (PLS-SEM). The influence of expenditures, resource allocation, and safety were hypothesized about patient satisfaction. Gross Domestic Product (GDP) and life expectancy were used as control variables. Moreover, the influence of resource allocation on use was tested. The model explained 57.1% of patient satisfaction with the Spanish NHS. It was positively influenced mainly by resource allocation and expenditures, followed by safety and life expectancy. Additionally, resources directly influenced the level of use. The number of hospital beds, hemodialysis equipment, rate of adverse drug reactions, and expenditure positively influenced patient satisfaction. In contrast, the number of posts in day hospitals, the hospital infection rate, and the percentage of pharmacy spending negatively influenced patient satisfaction
Home Energy Consumption Feedback: A User Survey
Buildings account for a relevant fraction of the energy consumed by a country, up to 20-40% of the yearly energy consumption. If only electricity is considered, the fraction is even bigger, reaching around 73% of the total electricity consumption, equally divided into residential and commercial dwellings. Building and Home Automation have a potential to profoundly impact current and future buildings' energy efficiency by informing users about their current consumption patterns, by suggesting more efficient behaviors, and by pro-actively changing/modifying user actions for reducing the associated energy wastes. In this paper we investigate the capability of an automated home to automatically, and timely, inform users about energy consumption, by harvesting opinions of residential inhabitants on energy feedback interfaces. We report here the results of an on-line survey, involving nearly a thousand participants, about feedback mechanisms suggested by the research community, with the goal of understanding what feedback is felt by home inhabitants easier to understand, more likely to be used, and more effective in promoting behavior changes. Contextually, we also collect and distill users' attitude towards in-home energy displays and their preferred locations, gathering useful insights on user-driven design of more effective in-home energy display
Factors influencing students' acceptance of m-learning: An investigation in higher education
M-learning will play an increasingly significant role in the development of teaching and learning methods for higher education. However, the successful implementation of m-learning in higher education will be based on users' acceptance of this technology. Thus, the purpose of this paper is to study the factors that affect university students' intentions to accept m-learning. Based on the unified theory of acceptance and use of technology (UTAUT) (Venkatesh et al., 2003), this study proposes a model to identify the factors that influence the acceptance of m-learning in higher education and to investigate if prior experience of mobile devices affects the acceptance of m-learning. A structural equation model was used to analyse the data collected from 174 participants. The results indicate that performance expectancy, effort expectancy, influence of lecturers, quality of service, and personal innovativeness were all significant factors that affect behavioural intention to use m-learning. Prior experience of mobile devices was also found to moderate the effect of these constructs on behavioural intention. The results of this research extend the UTAUT in the context of m-learning acceptance by adding quality of service and personal innovativeness to the structure of UTAUT and provide practitioners and educators with useful guidelines for designing a successful m-learning system
Product/Brand co-creation methodology crossing marketing, design thinking, creativity and management: ideas(r)evolution
This thesis introduce a new innovation methodology called IDEAS(R)EVOLUTION that was developed
according to an on-going experimental research project started in 2007. This new approach to innovation
has initial based on Design thinking for innovation theory and practice.
The concept of design thinking for innovation has received much attention in recent years. This
innovation approach has climbed from the design and designers knowledge field towards other knowledge
areas, mainly business management and marketing. Human centered approach, radical collaboration,
creativity and breakthrough thinking are the main founding principles of Design thinking that were adapted
by those knowledge areas due to their assertively and fitness to the business context and market complexity
evolution. Also Open innovation, User-centered innovation and later on Living Labs models emerge as
answers to the market and consumers pressure and desire for new products, new services or new business
models. Innovation became the principal business management focus and strategic orientation.
All this changes had an impact also in the marketing theory. It is possible now to have better strategies,
communications plans and continuous dialogue systems with the target audience, incorporating their insights
and promoting them to the main dissemination ambassadors of our innovations in the market.
Drawing upon data from five case studies, the empirical findings in this dissertation suggest that
companies need to shift from Design thinking for innovation approach to an holistic, multidimensional and
integrated innovation system. The innovation context it is complex, companies need deeper systems then
the success formulas that “commercial “Design thinking for innovation “preaches”. They need to learn how
to change their organization culture, how to empower their workforce and collaborators, how to incorporate
external stakeholders in their innovation processes, hoe to measure and create key performance indicators
throughout the innovation process to give them better decision making data, how to integrate meaning and
purpose in their innovation philosophy. Finally they need to understand that the strategic innovation effort it
is not a “one shot” story it is about creating a continuous flow of interaction and dialogue with their clients
within a “value creation chain“ mindset; RESUMO:
Metodologia de co-criação de um produto/marca cruzando Marketing, Design Thinking, Criativity
and Management - IDEAS(R)EVOLUTION.
Esta dissertação apresenta uma nova metodologia de inovação chamada IDEAS(R)EVOLUTION, que foi
desenvolvida segundo um projecto de investigação experimental contínuo que teve o seu início em 2007. Esta
nova abordagem baseou-se, inicialmente, na teoria e na práctica do Design thinking para a inovação.
Actualmente o conceito do Design Thinking para a inovação “saiu” do dominio da area de conhecimento
do Design e dos Designers, tendo despertado muito interesse noutras áreas como a Gestão e o Marketing.
Uma abordagem centrada na Pessoa, a colaboração radical, a criatividade e o pensamento disruptivo são
principios fundadores do movimento do Design thinking que têm sido adaptados por essas novas áreas de
conhecimento devido assertividade e adaptabilidade ao contexto dos negócios e à evolução e complexidade do
Mercado. Também os modelos de Inovação Aberta, a inovação centrada no utilizador e mais tarde os Living
Labs, emergem como possiveis soluções para o Mercado e para a pressão e desejo dos consumidores para
novos productos, serviços ou modelos de negócio. A inovação passou a ser o principal foco e orientação
estratégica na Gestão.
Todas estas mudanças também tiveram impacto na teoria do Marketing. Hoje é possivel criar melhores
estratégias, planos de comunicação e sistemas continuos de diálogo com o público alvo, incorporando os seus
insights e promovendo os consumidores como embaixadores na disseminação da inovação das empresas no
Mercado
Os resultados empiricos desta tese, construídos com a informação obtida nos cinco casos realizados,
sugerem que as empresas precisam de se re-orientar do paradigma do Design thinking para a inovação, para
um sistema de inovação mais holistico, multidimensional e integrado. O contexto da Inovação é complexo, por
isso as empresas precisam de sistemas mais profundos e não apenas de “fórmulas comerciais” como o Design
thinking para a inovação advoga. As Empresas precisam de aprender como mudar a sua cultura
organizacional, como capacitar sua força de trabalho e colaboradores, como incorporar os públicos externos no
processo de inovação, como medir o processo de inovação criando indicadores chave de performance e obter
dados para um tomada de decisão mais informada, como integrar significado e propósito na sua filosofia de
inovação. Por fim, precisam de perceber que uma estratégia de inovação não passa por ter “sucesso uma vez”,
mas sim por criar um fluxo contínuo de interação e diálogo com os seus clientes com uma mentalidade de
“cadeia de criação de valor
Applying product design methods to medical device design with a case study on home care devices
Thesis (Master)--Izmir Institute of Technology, Industrial Design, Izmir, 2004Includes bibliographical references (leaves: 142)Text in English; Abstract: Turkish and Englishxii, 150 leavesMedical device design is one of the most important and most promising fields of industrial design. Medical devices, which were once designed by doctors, technicians and other people, who usually use such devices, have become insufficient in meeting the needs of today.s. In this respect, design of such devices and methods, which are used in the design process, comes away as main topics, which have to be carefully undertaken.Product design methods have the capacity of solving the problems of medical device design field, as they have in many other fields. In this study, the ways of applying these methods into the medical device design process, especially in home care medical device design, are going to be examined
Enhancing service delivery systems through technology : a multidisciplinary perspective applied to internet banking
Tese de doutoramento. Gestão e Engenharia Industrial. 2005. Faculdade de Engenharia. Universidade do Port
Exploring Media Convergence: Evidence from Italy
The evolution of media and devices is enabling the ubiquitous and multi-device access to media and information, so that a media mutual contamination is in play. New forms of user interactions with media, in which different devices are used simultaneously in different contexts, have emerged. These new interactions are significantly impacting on users’ attitudes towards the media and their way of searching and generating content. Such a change, called “media convergence”, has a strong potential impact on marketing and communication processes, but as yet has not been deeply analysed in the literature. This paper presents the outcomes of several studies aimed at exploring media convergence on the demand-side to advance possible implications for marketers and managers
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