9,148 research outputs found

    Space Exploration via Proximity Search

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    We investigate what computational tasks can be performed on a point set in â„śd\Re^d, if we are only given black-box access to it via nearest-neighbor search. This is a reasonable assumption if the underlying point set is either provided implicitly, or it is stored in a data structure that can answer such queries. In particular, we show the following: (A) One can compute an approximate bi-criteria kk-center clustering of the point set, and more generally compute a greedy permutation of the point set. (B) One can decide if a query point is (approximately) inside the convex-hull of the point set. We also investigate the problem of clustering the given point set, such that meaningful proximity queries can be carried out on the centers of the clusters, instead of the whole point set

    Monotone and Consistent discretization of the Monge-Ampere operator

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    We introduce a novel discretization of the Monge-Ampere operator, simultaneously consistent and degenerate elliptic, hence accurate and robust in applications. These properties are achieved by exploiting the arithmetic structure of the discrete domain, assumed to be a two dimensional cartesian grid. The construction of our scheme is simple, but its analysis relies on original tools seldom encountered in numerical analysis, such as the geometry of two dimensional lattices, and an arithmetic structure called the Stern-Brocot tree. Numerical experiments illustrate the method's efficiency

    On the convergence of the affine hull of the Chv\'atal-Gomory closures

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    Given an integral polyhedron P and a rational polyhedron Q living in the same n-dimensional space and containing the same integer points as P, we investigate how many iterations of the Chv\'atal-Gomory closure operator have to be performed on Q to obtain a polyhedron contained in the affine hull of P. We show that if P contains an integer point in its relative interior, then such a number of iterations can be bounded by a function depending only on n. On the other hand, we prove that if P is not full-dimensional and does not contain any integer point in its relative interior, then no finite bound on the number of iterations exists.Comment: 13 pages, 2 figures - the introduction has been extended and an extra chapter has been adde

    Convex Hull of Points Lying on Lines in o(n log n) Time after Preprocessing

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    Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we study the following problem: given a set L of n lines in the plane, we wish to preprocess L such that later, upon receiving a set P of n points, each of which lies on a distinct line of L, we can construct the convex hull of P efficiently. We show that in quadratic time and space it is possible to construct a data structure on L that enables us to compute the convex hull of any such point set P in O(n alpha(n) log* n) expected time. If we further assume that the points are "oblivious" with respect to the data structure, the running time improves to O(n alpha(n)). The analysis applies almost verbatim when L is a set of line-segments, and yields similar asymptotic bounds. We present several extensions, including a trade-off between space and query time and an output-sensitive algorithm. We also study the "dual problem" where we show how to efficiently compute the (<= k)-level of n lines in the plane, each of which lies on a distinct point (given in advance). We complement our results by Omega(n log n) lower bounds under the algebraic computation tree model for several related problems, including sorting a set of points (according to, say, their x-order), each of which lies on a given line known in advance. Therefore, the convex hull problem under our setting is easier than sorting, contrary to the "standard" convex hull and sorting problems, in which the two problems require Theta(n log n) steps in the worst case (under the algebraic computation tree model).Comment: 26 pages, 5 figures, 1 appendix; a preliminary version appeared at SoCG 201

    On the Equivalence between Herding and Conditional Gradient Algorithms

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    We show that the herding procedure of Welling (2009) takes exactly the form of a standard convex optimization algorithm--namely a conditional gradient algorithm minimizing a quadratic moment discrepancy. This link enables us to invoke convergence results from convex optimization and to consider faster alternatives for the task of approximating integrals in a reproducing kernel Hilbert space. We study the behavior of the different variants through numerical simulations. The experiments indicate that while we can improve over herding on the task of approximating integrals, the original herding algorithm tends to approach more often the maximum entropy distribution, shedding more light on the learning bias behind herding
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