16,903 research outputs found
Controllable Image-to-Video Translation: A Case Study on Facial Expression Generation
The recent advances in deep learning have made it possible to generate
photo-realistic images by using neural networks and even to extrapolate video
frames from an input video clip. In this paper, for the sake of both furthering
this exploration and our own interest in a realistic application, we study
image-to-video translation and particularly focus on the videos of facial
expressions. This problem challenges the deep neural networks by another
temporal dimension comparing to the image-to-image translation. Moreover, its
single input image fails most existing video generation methods that rely on
recurrent models. We propose a user-controllable approach so as to generate
video clips of various lengths from a single face image. The lengths and types
of the expressions are controlled by users. To this end, we design a novel
neural network architecture that can incorporate the user input into its skip
connections and propose several improvements to the adversarial training method
for the neural network. Experiments and user studies verify the effectiveness
of our approach. Especially, we would like to highlight that even for the face
images in the wild (downloaded from the Web and the authors' own photos), our
model can generate high-quality facial expression videos of which about 50\%
are labeled as real by Amazon Mechanical Turk workers.Comment: 10 page
CNN-based Real-time Dense Face Reconstruction with Inverse-rendered Photo-realistic Face Images
With the powerfulness of convolution neural networks (CNN), CNN based face
reconstruction has recently shown promising performance in reconstructing
detailed face shape from 2D face images. The success of CNN-based methods
relies on a large number of labeled data. The state-of-the-art synthesizes such
data using a coarse morphable face model, which however has difficulty to
generate detailed photo-realistic images of faces (with wrinkles). This paper
presents a novel face data generation method. Specifically, we render a large
number of photo-realistic face images with different attributes based on
inverse rendering. Furthermore, we construct a fine-detailed face image dataset
by transferring different scales of details from one image to another. We also
construct a large number of video-type adjacent frame pairs by simulating the
distribution of real video data. With these nicely constructed datasets, we
propose a coarse-to-fine learning framework consisting of three convolutional
networks. The networks are trained for real-time detailed 3D face
reconstruction from monocular video as well as from a single image. Extensive
experimental results demonstrate that our framework can produce high-quality
reconstruction but with much less computation time compared to the
state-of-the-art. Moreover, our method is robust to pose, expression and
lighting due to the diversity of data.Comment: Accepted by IEEE Transactions on Pattern Analysis and Machine
Intelligence, 201
Recognising facial expressions in video sequences
We introduce a system that processes a sequence of images of a front-facing human face and recognises a set of facial expressions. We use an efficient appearance-based face tracker to locate the face in the image sequence and estimate the deformation of its non-rigid components. The tracker works in real-time. It is robust to strong illumination changes and factors out changes in appearance caused by illumination from changes due to face deformation. We adopt a model-based approach for facial expression recognition. In our model, an image of a face is represented by a point in a deformation space. The variability of the classes of images associated to facial expressions are represented by a set of samples which model a low-dimensional manifold in the space of deformations. We introduce a probabilistic procedure based on a nearest-neighbour approach to combine the information provided by the incoming image sequence with the prior information stored in the expression manifold in order to compute a posterior probability associated to a facial expression. In the experiments conducted we show that this system is able to work in an unconstrained environment with strong changes in illumination and face location. It achieves an 89\% recognition rate in a set of 333 sequences from the Cohn-Kanade data base
3D Face Reconstruction by Learning from Synthetic Data
Fast and robust three-dimensional reconstruction of facial geometric
structure from a single image is a challenging task with numerous applications.
Here, we introduce a learning-based approach for reconstructing a
three-dimensional face from a single image. Recent face recovery methods rely
on accurate localization of key characteristic points. In contrast, the
proposed approach is based on a Convolutional-Neural-Network (CNN) which
extracts the face geometry directly from its image. Although such deep
architectures outperform other models in complex computer vision problems,
training them properly requires a large dataset of annotated examples. In the
case of three-dimensional faces, currently, there are no large volume data
sets, while acquiring such big-data is a tedious task. As an alternative, we
propose to generate random, yet nearly photo-realistic, facial images for which
the geometric form is known. The suggested model successfully recovers facial
shapes from real images, even for faces with extreme expressions and under
various lighting conditions.Comment: The first two authors contributed equally to this wor
Graph-based classification of multiple observation sets
We consider the problem of classification of an object given multiple
observations that possibly include different transformations. The possible
transformations of the object generally span a low-dimensional manifold in the
original signal space. We propose to take advantage of this manifold structure
for the effective classification of the object represented by the observation
set. In particular, we design a low complexity solution that is able to exploit
the properties of the data manifolds with a graph-based algorithm. Hence, we
formulate the computation of the unknown label matrix as a smoothing process on
the manifold under the constraint that all observations represent an object of
one single class. It results into a discrete optimization problem, which can be
solved by an efficient and low complexity algorithm. We demonstrate the
performance of the proposed graph-based algorithm in the classification of sets
of multiple images. Moreover, we show its high potential in video-based face
recognition, where it outperforms state-of-the-art solutions that fall short of
exploiting the manifold structure of the face image data sets.Comment: New content adde
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach
for complete human portrait videos that enables transfer of torso and head
motion, face expression, and eye gaze. Given a short RGB-D video of the target
actor, we automatically construct a personalized geometry proxy that embeds a
parametric head, eye, and kinematic torso model. A novel real-time reenactment
algorithm employs this proxy to photo-realistically map the captured motion
from the source actor to the target actor. On top of the coarse geometric
proxy, we propose a video-based rendering technique that composites the
modified target portrait video via view- and pose-dependent texturing, and
creates photo-realistic imagery of the target actor under novel torso and head
poses, facial expressions, and gaze directions. To this end, we propose a
robust tracking of the face and torso of the source actor. We extensively
evaluate our approach and show significant improvements in enabling much
greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at
Siggraph'1
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