11,399 research outputs found

    Recursive Code Construction for Random Networks

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    A modification of Koetter-Kschischang codes for random networks is presented (these codes were also studied by Wang et al. in the context of authentication problems). The new codes have higher information rate, while maintaining the same error-correcting capabilities. An efficient error-correcting algorithm is proposed for these codes.Comment: Submitted to IEEE Transactions on Information Theor

    Coding for Errors and Erasures in Random Network Coding

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    The problem of error-control in random linear network coding is considered. A ``noncoherent'' or ``channel oblivious'' model is assumed where neither transmitter nor receiver is assumed to have knowledge of the channel transfer characteristic. Motivated by the property that linear network coding is vector-space preserving, information transmission is modelled as the injection into the network of a basis for a vector space VV and the collection by the receiver of a basis for a vector space UU. A metric on the projective geometry associated with the packet space is introduced, and it is shown that a minimum distance decoder for this metric achieves correct decoding if the dimension of the space V∩UV \cap U is sufficiently large. If the dimension of each codeword is restricted to a fixed integer, the code forms a subset of a finite-field Grassmannian, or, equivalently, a subset of the vertices of the corresponding Grassmann graph. Sphere-packing and sphere-covering bounds as well as a generalization of the Singleton bound are provided for such codes. Finally, a Reed-Solomon-like code construction, related to Gabidulin's construction of maximum rank-distance codes, is described and a Sudan-style ``list-1'' minimum distance decoding algorithm is provided.Comment: This revised paper contains some minor changes and clarification
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