1,037 research outputs found

    Neighbour coverage: a dynamic probabilistic route discovery for mobile ad hoc networks

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    Blind flooding is extensively use in ad hoc routing protocols for on-demand route discovery, where a mobile node blindly rebroadcasts received route request (RREQ) packets until a route to a particular destination is established. This can potentially lead to high channel contention, causing redundant retransmissions and thus excessive packet collisions in the network. Such a phenomenon induces what is known as broadcast storm problem, which has been shown to greatly increase the network communication overhead and end-to-end delay. In this paper, we show that the deleterious impact of such a problem can be reduced if measures are taken during the dissemination of RREQ packets. We propose a generic probabilistic method for route discovery, that is simple to implement and can significantly reduce the overhead associated with the dissemination of RREQs. Our analysis reveals that equipping AODV with probabilistic route discovery can result in significant reduction of routing control overhead while achieving good throughput

    Broadcasting Protocol for Effective Data Dissemination in Vehicular Ad Hoc Networks

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    VANET topology is very dynamic due to frequent movements of the nodes. Using beacon information connected dominated set are formed and nodes further enhanced with neighbor elimination scheme. With acknowledgement the inter section issues are solve. A modified Broadcast Conquest and Delay De-synchronization mechanism address the broadcasting storm issues. Although data dissemination is possible in all direction, the performance of data dissemination in the opposite direction is investigated and compared against the existing protocols

    A Performance Comparison of Virtual Backbone Formation Algorithms for Wireless Mesh Networks

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    Currently wireless networks are dominant by star topology paradigm. Its natural the evolution is towards wireless mesh multi-hop networks. This article compares the performance of several algorithms for virtual backbone formation in ad hoc mesh networks both theoretically and through simulations. Firstly, an overview of the algorithms is given. Next, the results of the algorithm simulations made with the program Dominating Set Simulation Suite (DSSS) are described and interpreted. We have been extended the simulator to simulate the Mobile Backbone Network Topology Synthesis Algorithm. The results show that this algorithm has the best combination of performance characteristics among the compared algorithms

    Clustering and Hybrid Routing in Mobile Ad Hoc Networks

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    This dissertation focuses on clustering and hybrid routing in Mobile Ad Hoc Networks (MANET). Specifically, we study two different network-layer virtual infrastructures proposed for MANET: the explicit cluster infrastructure and the implicit zone infrastructure. In the first part of the dissertation, we propose a novel clustering scheme based on a number of properties of diameter-2 graphs to provide a general-purpose virtual infrastructure for MANET. Compared to virtual infrastructures with central nodes, our virtual infrastructure is more symmetric and stable, but still light-weight. In our clustering scheme, cluster initialization naturally blends into cluster maintenance, showing the unity between these two operations. We call our algorithm tree-based since cluster merge and split operations are performed based on a spanning tree maintained at some specific nodes. Extensive simulation results have shown the effectiveness of our clustering scheme when compared to other schemes proposed in the literature. In the second part of the dissertation, we propose TZRP (Two-Zone Routing Protocol) as a hybrid routing framework that can balance the tradeoffs between pure proactive, fuzzy proactive, and reactive routing approaches more effectively in a wide range of network conditions. In TZRP, each node maintains two zones: a Crisp Zone for proactive routing and efficient bordercasting, and a Fuzzy Zone for heuristic routing using imprecise locality information. The perimeter of the Crisp Zone is the boundary between pure proactive routing and fuzzy proactive routing, and the perimeter of the Fuzzy Zone is the boundary between proactive routing and reactive routing. By adjusting the sizes of these two zones, a reduced total routing control overhead can be achieved
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