2,071 research outputs found

    Pengaruh Model Cooperative Learning Tipe Teams Games Tournament Terhadap Hasil Belajar Tematik

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    The problem of this research was the lack of learning result in thematic learning 1 sub 2 of fifth grade students. The purpose of this research to find out effect of the application of cooperative learning  type TGT towards learning result. This research is a quantitative quasi experimental approach with one group pretest-posttest design. The population were consisted by 51 students and the sample were consisted by 22 fifth grade students at SD Negeri 1 Bali Sadhar Selatan. Data were collected by test and the data were analyzed by t-test. The result of data analysis obtained conclusions that there is an effect of cooperative learning type TGT. Masalah dalam penelitian ini adalah rendahnya hasil belajar pada pembelajaran tematik tema 1 sub tema 2 kelas V. Penelitian ini bertujuan mengetahui pengaruh penerapan model cooperative leaning tipe TGT terhadap hasil belajar. Penelitian ini merupakan penelitian kuantitatif dengan pendekatan quasi eksperimen, one group pretest-posttest design. Populasi terdiri dari 51 peserta didik serta sampel terdiri dari 22  peserta didik kelas V SD Negeri 1 Bali Sadhar Selatan, teknik pengambilan sampel menggunakan teknik random sampling. Data dikumpulkan dengan menggunakan teknik tes dan dianalisis dengan uji t. Hasil analisis data diperoleh kesimpulan bahwa ada pengaruh dalam penggunaan model cooperative learning tipe TGT terhadap hasil belajar.Kata kunci: hasil belajar, pembelajaran tematik, TGT

    Role-playing Game Based Learning, EFL Curriculum

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    The following is a proposed curriculum design for an intensive English theme-based immersion program designed for use in Korean post-secondary education. It is designed to address three deficits within the EFL classroom; lack of significant increase in English ability, self-efficacy and motivation to study English. This curriculum has a foundation in five main parts; Korean culture and social identity; Types of possible second language acquisition programs, Collaborative and Task Based learning; Bronfrenbrenner’s Ecological Systems Theory; and Gamification and Role Playing Game Based Learning. First I will discuss relevant literature, second I will present a proposed approach to learning based on the theories discussed in part I. Next I will present a curriculum based on the learning approach described in part II. In part III, I will demonstrate a sample curriculum for a proposed camp that addresses the three deficits listed above

    The Cord Weekly (September 15, 1983)

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    Cal Poly Magazine, Spring 2002

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    November 16, 1981

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    The Breeze is the student newspaper of James Madison University in Harrisonburg, Virginia

    Proceedings of the CUNY Games Conference 4.0: The Interactive Course

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    Proceedings of the CUNY Games Conference, held from January 22-23, 2018, at the CUNY Graduate Center and Borough of Manhattan Community College. Critical Play with History (Panel) - Composition & Storytelling - Health & Cognitive Sciences - Gaming Anthropology: Teaching Culture and Power Through Games and Design (Panel) - Twine & Writing Games - Easy Ideas II - STEM Games - Global Games for Change Catalog (Panel) - Comics & Active Learning - Fact Checking & Research - Computer Science & Game Design - SimGlobal: Building a Serious Roleplay Course for the Social Sciences (Panel) - Role Playing Games, Narrative, & Story - Course Review Through Games - Business & Finance Games - Game Design and Programming in Unity - What’s Your Game Plan? - The Allure of Play in the Classroo

    The Tan and Cardinal January 31, 1975

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    In September 1917, the first edition of The Tan and Cardinal went on sale. The T&C (as it was known) was traditionally published on Thursday, and ran from the start of the school year in September, through the end in June

    The Cord Weekly (March 20, 1986)

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    City of Nashua. 161st Municipal government report fiscal year July 1, 2013 - June 30, 2014.

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    This is an annual report containing vital statistics for a town/city in the state of New Hampshire

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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