527 research outputs found

    Bounds on the Complexity of Halfspace Intersections when the Bounded Faces have Small Dimension

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    We study the combinatorial complexity of D-dimensional polyhedra defined as the intersection of n halfspaces, with the property that the highest dimension of any bounded face is much smaller than D. We show that, if d is the maximum dimension of a bounded face, then the number of vertices of the polyhedron is O(n^d) and the total number of bounded faces of the polyhedron is O(n^d^2). For inputs in general position the number of bounded faces is O(n^d). For any fixed d, we show how to compute the set of all vertices, how to determine the maximum dimension of a bounded face of the polyhedron, and how to compute the set of bounded faces in polynomial time, by solving a polynomial number of linear programs

    Convex hulls of spheres and convex hulls of convex polytopes lying on parallel hyperplanes

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    Given a set Σ\Sigma of spheres in Ed\mathbb{E}^d, with d3d\ge{}3 and dd odd, having a fixed number of mm distinct radii ρ1,ρ2,...,ρm\rho_1,\rho_2,...,\rho_m, we show that the worst-case combinatorial complexity of the convex hull CHd(Σ)CH_d(\Sigma) of Σ\Sigma is Θ(1ijmninjd2)\Theta(\sum_{1\le{}i\ne{}j\le{}m}n_in_j^{\lfloor\frac{d}{2}\rfloor}), where nin_i is the number of spheres in Σ\Sigma with radius ρi\rho_i. To prove the lower bound, we construct a set of Θ(n1+n2)\Theta(n_1+n_2) spheres in Ed\mathbb{E}^d, with d3d\ge{}3 odd, where nin_i spheres have radius ρi\rho_i, i=1,2i=1,2, and ρ2ρ1\rho_2\ne\rho_1, such that their convex hull has combinatorial complexity Ω(n1n2d2+n2n1d2)\Omega(n_1n_2^{\lfloor\frac{d}{2}\rfloor}+n_2n_1^{\lfloor\frac{d}{2}\rfloor}). Our construction is then generalized to the case where the spheres have m3m\ge{}3 distinct radii. For the upper bound, we reduce the sphere convex hull problem to the problem of computing the worst-case combinatorial complexity of the convex hull of a set of mm dd-dimensional convex polytopes lying on mm parallel hyperplanes in Ed+1\mathbb{E}^{d+1}, where d3d\ge{}3 odd, a problem which is of independent interest. More precisely, we show that the worst-case combinatorial complexity of the convex hull of a set {P1,P2,...,Pm}\{\mathcal{P}_1,\mathcal{P}_2,...,\mathcal{P}_m\} of mm dd-dimensional convex polytopes lying on mm parallel hyperplanes of Ed+1\mathbb{E}^{d+1} is O(1ijmninjd2)O(\sum_{1\le{}i\ne{}j\le{}m}n_in_j^{\lfloor\frac{d}{2}\rfloor}), where nin_i is the number of vertices of Pi\mathcal{P}_i. We end with algorithmic considerations, and we show how our tight bounds for the parallel polytope convex hull problem, yield tight bounds on the combinatorial complexity of the Minkowski sum of two convex polytopes in Ed\mathbb{E}^d.Comment: 22 pages, 5 figures, new proof of upper bound for the complexity of the convex hull of parallel polytopes (the new proof gives upper bounds for all face numbers of the convex hull of the parallel polytopes

    Three-dimensional alpha shapes

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    Frequently, data in scientific computing is in its abstract form a finite point set in space, and it is sometimes useful or required to compute what one might call the ``shape'' of the set. For that purpose, this paper introduces the formal notion of the family of α\alpha-shapes of a finite point set in \Real^3. Each shape is a well-defined polytope, derived from the Delaunay triangulation of the point set, with a parameter \alpha \in \Real controlling the desired level of detail. An algorithm is presented that constructs the entire family of shapes for a given set of size nn in time O(n2)O(n^2), worst case. A robust implementation of the algorithm is discussed and several applications in the area of scientific computing are mentioned.Comment: 32 page

    Robust gift wrapping for the three-dimensional convex hull

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    A conventional gift-wrapping algorithm for constructing the three-dimensional convex hull is revised into a numerically robust one. The proposed algorithm places the highest priority on the topological condition that the boundary of the convex hull should be isomorphic to a sphere, and uses numerical values as lower-prirority information for choosing one among the combinatorially consistent branches. No matter how poor the arithmetic precision may be, the algorithm carries out its task and gives as the output a topologically consistent approximation to the true convex hull

    A method for dense packing discovery

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    The problem of packing a system of particles as densely as possible is foundational in the field of discrete geometry and is a powerful model in the material and biological sciences. As packing problems retreat from the reach of solution by analytic constructions, the importance of an efficient numerical method for conducting \textit{de novo} (from-scratch) searches for dense packings becomes crucial. In this paper, we use the \textit{divide and concur} framework to develop a general search method for the solution of periodic constraint problems, and we apply it to the discovery of dense periodic packings. An important feature of the method is the integration of the unit cell parameters with the other packing variables in the definition of the configuration space. The method we present led to improvements in the densest-known tetrahedron packing which are reported in [arXiv:0910.5226]. Here, we use the method to reproduce the densest known lattice sphere packings and the best known lattice kissing arrangements in up to 14 and 11 dimensions respectively (the first such numerical evidence for their optimality in some of these dimensions). For non-spherical particles, we report a new dense packing of regular four-dimensional simplices with density ϕ=128/2190.5845\phi=128/219\approx0.5845 and with a similar structure to the densest known tetrahedron packing.Comment: 15 pages, 5 figure
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