626 research outputs found

    A Tabu Search Based Metaheuristic for Dynamic Carpooling Optimization

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    International audienceThe carpooling problem consists in matching a set of riders' requests with a set of drivers' offers by synchronizing their origins, destinations and time windows. The paper presents the so-called Dynamic Carpooling Optimization System (DyCOS), a system which supports the automatic and optimal ridematching process between users on very short notice or even en-route. Nowadays, there are numerous research contributions that revolve around the carpooling problem, notably in the dynamic context. However, the problem's high complexity and the real time aspect are still challenges to overcome when addressing dynamic carpooling. To counter these issues, DyCOS takes decisions using a novel Tabu Search based metaheuristic. The proposed algorithm employs an explicit memory system and several original searching strategies developed to make optimal decisions automatically. To increase users' satisfaction, the proposed metaheuristic approach manages the transfer process and includes the possibility to drop off the passenger at a given walking distance from his destination or at a transfer node. In addition, the detour concept is used as an original aspiration process, to avoid the entrapment by local solutions and improve the generated solution. For a rigorous assessment of generated solutions , while considering the importance and interaction among the optimization criteria, the algorithm adopts the Choquet integral operator as an aggregation approach. To measure the effectiveness of the proposed method, we develop a simulation environment based on actual carpooling demand data from the metropolitan area of Lille in the north of France

    Crowdsensing-driven route optimisation algorithms for smart urban mobility

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    Urban rörlighet anses ofta vara en av de främsta möjliggörarna för en hållbar statsutveckling. Idag skulle det dock kräva ett betydande skifte mot renare och effektivare stadstransporter vilket skulle stödja ökad social och ekonomisk koncentration av resurser i städerna. En viktig prioritet för städer runt om i världen är att stödja medborgarnas rörlighet inom stadsmiljöer medan samtidigt minska trafikstockningar, olyckor och föroreningar. Att utveckla en effektivare och grönare (eller med ett ord; smartare) stadsrörlighet är en av de svåraste problemen att bemöta för stora metropoler. I denna avhandling närmar vi oss problemet från det snabba utvecklingsperspektivet av ITlandskapet i städer vilket möjliggör byggandet av rörlighetslösningar utan stora stora investeringar eller sofistikerad sensortenkik. I synnerhet föreslår vi utnyttjandet av den mobila rörlighetsavkännings, eng. Mobile Crowdsensing (MCS), paradigmen i vilken befolkningen exploaterar sin mobilkommunikation och/eller mobilasensorer med syftet att frivilligt samla, distribuera, lokalt processera och analysera geospecifik information. Rörlighetavkänningssdata (t.ex. händelser, trafikintensitet, buller och luftföroreningar etc.) inhämtad från frivilliga i befolkningen kan ge värdefull information om aktuella rörelsesförhållanden i stad vilka, med adekvata databehandlingsalgoriter, kan användas för att planera människors rörelseflöden inom stadsmiljön. Såtillvida kombineras i denna avhandling två mycket lovande smarta rörlighetsmöjliggörare, eng. Smart Mobility Enablers, nämligen MCS och rese/ruttplanering. Vi kan därmed till viss utsträckning sammanföra forskningsutmaningar från dessa två delar. Vi väljer att separera våra forskningsmål i två delar, dvs forskningssteg: (1) arkitektoniska utmaningar vid design av MCS-system och (2) algoritmiska utmaningar för tillämpningar av MCS-driven ruttplanering. Vi ämnar att visa en logisk forskningsprogression över tiden, med avstamp i mänskligt dirigerade rörelseavkänningssystem som MCS och ett avslut i automatiserade ruttoptimeringsalgoritmer skräddarsydda för specifika MCS-applikationer. Även om vi förlitar oss på heuristiska lösningar och algoritmer för NP-svåra ruttproblem förlitar vi oss på äkta applikationer med syftet att visa på fördelarna med algoritm- och infrastrukturförslagen.La movilidad urbana es considerada una de las principales desencadenantes de un desarrollo urbano sostenible. Sin embargo, hoy en día se requiere una transición hacia un transporte urbano más limpio y más eficiente que soporte una concentración de recursos sociales y económicos cada vez mayor en las ciudades. Una de las principales prioridades para las ciudades de todo el mundo es facilitar la movilidad de los ciudadanos dentro de los entornos urbanos, al mismo tiempo que se reduce la congestión, los accidentes y la contaminación. Sin embargo, desarrollar una movilidad urbana más eficiente y más verde (o en una palabra, más inteligente) es uno de los temas más difíciles de afrontar para las grandes áreas metropolitanas. En esta tesis, abordamos este problema desde la perspectiva de un panorama TIC en rápida evolución que nos permite construir movilidad sin la necesidad de grandes inversiones ni sofisticadas tecnologías de sensores. En particular, proponemos aprovechar el paradigma Mobile Crowdsensing (MCS) en el que los ciudadanos utilizan sus teléfonos móviles y dispositivos, para nosotros recopilar, procesar y analizar localmente información georreferenciada, distribuida voluntariamente. Los datos de movilidad recopilados de ciudadanos que voluntariamente quieren compartirlos (por ejemplo, eventos, intensidad del tráfico, ruido y contaminación del aire, etc.) pueden proporcionar información valiosa sobre las condiciones de movilidad actuales en la ciudad, que con el algoritmo de procesamiento de datos adecuado, pueden utilizarse para enrutar y gestionar el flujo de gente en entornos urbanos. Por lo tanto, en esta tesis combinamos dos prometedoras fuentes de movilidad inteligente: MCS y la planificación de viajes/rutas, uniendo en cierta medida los distintos desafíos de investigación. Hemos dividido nuestros objetivos de investigación en dos etapas: (1) Desafíos arquitectónicos en el diseño de sistemas MCS y (2) Desafíos algorítmicos en la planificación de rutas aprovechando la información del MCS. Nuestro objetivo es demostrar una progresión lógica de la investigación a lo largo del tiempo, comenzando desde los fundamentos de los sistemas de detección centrados en personas, como el MCS, hasta los algoritmos de optimización de rutas diseñados específicamente para la aplicación de estos. Si bien nos centramos en algoritmos y heurísticas para resolver problemas de enrutamiento de clase NP-hard, utilizamos ejemplos de aplicaciones en el mundo real para mostrar las ventajas de los algoritmos e infraestructuras propuestas

    Proceedings of the 2nd International Workshop on Security in Mobile Multiagent Systems

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    This report contains the Proceedings of the Second Workshop on Security on Security of Mobile Multiagent Systems (SEMAS2002). The Workshop was held in Montreal, Canada as a satellite event to the 5th International Conference on Autonomous Agents in 2001. The far reaching influence of the Internet has resulted in an increased interest in agent technologies, which are poised to play a key role in the implementation of successful Internet and WWW-based applications in the future. While there is still considerable hype concerning agent technologies, there is also an increasing awareness of the problems involved. In particular, that these applications will not be successful unless security issues can be adequately handled. Although there is a large body of work on cryptographic techniques that provide basic building-blocks to solve specific security problems, relatively little work has been done in investigating security in the multiagent system context. Related problems are secure communication between agents, implementation of trust models/authentication procedures or even reflections of agents on security mechanisms. The introduction of mobile software agents significantly increases the risks involved in Internet and WWW-based applications. For example, if we allow agents to enter our hosts or private networks, we must offer the agents a platform so that they can execute correctly but at the same time ensure that they will not have deleterious effects on our hosts or any other agents / processes in our network. If we send out mobile agents, we should also be able to provide guarantees about specific aspects of their behaviour, i.e., we are not only interested in whether the agents carry out-out their intended task correctly. They must defend themselves against attacks initiated by other agents, and survive in potentially malicious environments. Agent technologies can also be used to support network security. For example in the context of intrusion detection, intelligent guardian agents may be used to analyse the behaviour of agents on a firewall or intelligent monitoring agents can be used to analyse the behaviour of agents migrating through a network. Part of the inspiration for such multi-agent systems comes from primitive animal behaviour, such as that of guardian ants protecting their hill or from biological immune systems

    Forum Session at the First International Conference on Service Oriented Computing (ICSOC03)

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    The First International Conference on Service Oriented Computing (ICSOC) was held in Trento, December 15-18, 2003. The focus of the conference ---Service Oriented Computing (SOC)--- is the new emerging paradigm for distributed computing and e-business processing that has evolved from object-oriented and component computing to enable building agile networks of collaborating business applications distributed within and across organizational boundaries. Of the 181 papers submitted to the ICSOC conference, 10 were selected for the forum session which took place on December the 16th, 2003. The papers were chosen based on their technical quality, originality, relevance to SOC and for their nature of being best suited for a poster presentation or a demonstration. This technical report contains the 10 papers presented during the forum session at the ICSOC conference. In particular, the last two papers in the report ere submitted as industrial papers

    Orienteering Problem: A survey of recent variants, solution approaches and applications

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    National Research Foundation (NRF) Singapore under International Research Centres in Singapore Funding Initiativ

    Divertimi: A Tourist Guide to a Unique and Enriching Experience

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    This project lays a foundation for the development of an e-tourism website by Azienda di Promozione Turistica della Provincia di Venezia, the provincial tourism authority in the Veneto region of Italy. Our design employs individual and group profiling to recommend destinations and attractions. Social networking and various forms of user-generated narratives support travel recommendations. Finally, we propose a system for offering a personalized trip package based on user interests

    Personalized Game Content Generation and Recommendation for Gamified Systems

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    Gamification, that is, the usage of game content in non-game contexts, has been successfully employed in several application domains to foster engagement, as well as to influence the behavior of end users. Although gamification is often effective in inducing behavioral changes in citizens, the difficulty in retaining players and sustaining the acquired behavior over time, shows some limitations of this technology. That is especially unfortunate, because changing players’ demeanor (which have been shaped for a long time), cannot be immediately internalized; rather, the gamification incentive must be reinforced to lead to stabilization. This issue could be sourced from utilizing static game content and a one-size-fits-all strategy in generating the content during the game. This reveals the need for dynamic personalization over the course of the game. Our research hypothesis is that we can overcome these limitations with Procedural Content Generation (PCG) of playable units that appeal to each individual player and make her user experience more varied and compelling. In this thesis, we propose a deep, large and long solution, deployed in two main phases of Design and Integration to tackle these limitations. To support the former phase, we present a “PCG and Recommender system” to automate the generation and recommendation of playable units, named “Challenges”, which are Personalized and Contextualized on the basis of players’ preferences, skills, etc., and the game ulterior objectives. To this end, we develop a multi-layered framework to generate the personalized game content to be assigned and recommended to the players involved in the gamified system. To support the latter phase, we integrate two modules into the system including Machine Learning (ML) and Player Modeling, in order to optimize the challenge selection process and learning players’ behavior to further improve the personalization, by deriving the style of the player, respectively. We have carried out the implementation and evaluation of the proposed framework and its integration in two different contexts. First, we assess our Automatic Procedural Content Generation and Recommendation (APCGR) system within a large-scale and long-running open field experiment promoting sustainable urban mobility that lasted twelve weeks and involved more than 400 active players. Then, we implement the “Player Modeling” module (in the integration phase) in an educational interactive game domain to assess the performance of the proposed play style extraction approach. The contributions of this dissertation are a first step toward the application of machine learning in automating the procedural content generation and recommendation in gamification systems

    A survey of security issue in multi-agent systems

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    Multi-agent systems have attracted the attention of researchers because of agents' automatic, pro-active, and dynamic problem solving behaviors. Consequently, there has been a rapid development in agent technology which has enabled us to provide or receive useful and convenient services in a variety of areas such as banking, transportation, e-business, and healthcare. In many of these services, it is, however, necessary that security is guaranteed. Unless we guarantee the security services based on agent-based systems, these services will face significant deployment problems. In this paper, we survey existing work related to security in multi-agent systems, especially focused on access control and trust/reputation, and then present our analyses. We also present existing problems and discuss future research challenges. © Springer Science+Business Media B.V 2011
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