3,596 research outputs found

    Competitive Local Routing with Constraints

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    Let PP be a set of nn vertices in the plane and SS a set of non-crossing line segments between vertices in PP, called constraints. Two vertices are visible if the straight line segment connecting them does not properly intersect any constraints. The constrained Θm\Theta_m-graph is constructed by partitioning the plane around each vertex into mm disjoint cones, each with aperture θ=2π/m\theta = 2 \pi/m, and adding an edge to the `closest' visible vertex in each cone. We consider how to route on the constrained Θ6\Theta_6-graph. We first show that no deterministic 1-local routing algorithm is o(n)o(\sqrt{n})-competitive on all pairs of vertices of the constrained Θ6\Theta_6-graph. After that, we show how to route between any two visible vertices of the constrained Θ6\Theta_6-graph using only 1-local information. Our routing algorithm guarantees that the returned path is 2-competitive. Additionally, we provide a 1-local 18-competitive routing algorithm for visible vertices in the constrained half-Θ6\Theta_6-graph, a subgraph of the constrained Θ6\Theta_6-graph that is equivalent to the Delaunay graph where the empty region is an equilateral triangle. To the best of our knowledge, these are the first local routing algorithms in the constrained setting with guarantees on the length of the returned path

    Routing on the Visibility Graph

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    We consider the problem of routing on a network in the presence of line segment constraints (i.e., obstacles that edges in our network are not allowed to cross). Let PP be a set of nn points in the plane and let SS be a set of non-crossing line segments whose endpoints are in PP. We present two deterministic 1-local O(1)O(1)-memory routing algorithms that are guaranteed to find a path of at most linear size between any pair of vertices of the \emph{visibility graph} of PP with respect to a set of constraints SS (i.e., the algorithms never look beyond the direct neighbours of the current location and store only a constant amount of additional information). Contrary to {\em all} existing deterministic local routing algorithms, our routing algorithms do not route on a plane subgraph of the visibility graph. Additionally, we provide lower bounds on the routing ratio of any deterministic local routing algorithm on the visibility graph.Comment: An extended abstract of this paper appeared in the proceedings of the 28th International Symposium on Algorithms and Computation (ISAAC 2017). Final version appeared in the Journal of Computational Geometr

    GraphMaps: Browsing Large Graphs as Interactive Maps

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    Algorithms for laying out large graphs have seen significant progress in the past decade. However, browsing large graphs remains a challenge. Rendering thousands of graphical elements at once often results in a cluttered image, and navigating these elements naively can cause disorientation. To address this challenge we propose a method called GraphMaps, mimicking the browsing experience of online geographic maps. GraphMaps creates a sequence of layers, where each layer refines the previous one. During graph browsing, GraphMaps chooses the layer corresponding to the zoom level, and renders only those entities of the layer that intersect the current viewport. The result is that, regardless of the graph size, the number of entities rendered at each view does not exceed a predefined threshold, yet all graph elements can be explored by the standard zoom and pan operations. GraphMaps preprocesses a graph in such a way that during browsing, the geometry of the entities is stable, and the viewer is responsive. Our case studies indicate that GraphMaps is useful in gaining an overview of a large graph, and also in exploring a graph on a finer level of detail.Comment: submitted to GD 201

    Edge Routing with Ordered Bundles

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    Edge bundling reduces the visual clutter in a drawing of a graph by uniting the edges into bundles. We propose a method of edge bundling drawing each edge of a bundle separately as in metro-maps and call our method ordered bundles. To produce aesthetically looking edge routes it minimizes a cost function on the edges. The cost function depends on the ink, required to draw the edges, the edge lengths, widths and separations. The cost also penalizes for too many edges passing through narrow channels by using the constrained Delaunay triangulation. The method avoids unnecessary edge-node and edge-edge crossings. To draw edges with the minimal number of crossings and separately within the same bundle we develop an efficient algorithm solving a variant of the metro-line crossing minimization problem. In general, the method creates clear and smooth edge routes giving an overview of the global graph structure, while still drawing each edge separately and thus enabling local analysis

    Discrete analogue computing with rotor-routers

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    Rotor-routing is a procedure for routing tokens through a network that can implement certain kinds of computation. These computations are inherently asynchronous (the order in which tokens are routed makes no difference) and distributed (information is spread throughout the system). It is also possible to efficiently check that a computation has been carried out correctly in less time than the computation itself required, provided one has a certificate that can itself be computed by the rotor-router network. Rotor-router networks can be viewed as both discrete analogues of continuous linear systems and deterministic analogues of stochastic processes.Comment: To appear in Chaos Special Focus Issue on Intrinsic and Designed Computatio
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