2,696 research outputs found

    Multi-scale data storage schemes for spatial information systems

    Get PDF
    This thesis documents a research project that has led to the design and prototype implementation of several data storage schemes suited to the efficient multi-scale representation of integrated spatial data. Spatial information systems will benefit from having data models which allow for data to be viewed and analysed at various levels of detail, while the integration of data from different sources will lead to a more accurate representation of reality. The work has addressed two specific problems. The first concerns the design of an integrated multi-scale data model suited for use within Geographical Information Systems. This has led to the development of two data models, each of which allow for the integration of terrain data and topographic data at multiple levels of detail. The models are based on a combination of adapted versions of three previous data structures, namely, the constrained Delaunay pyramid, the line generalisation tree and the fixed grid. The second specific problem addressed in this thesis has been the development of an integrated multi-scale 3-D geological data model, for use within a Geoscientific Information System. This has resulted in a data storage scheme which enables the integration of terrain data, geological outcrop data and borehole data at various levels of detail. The thesis also presents details of prototype database implementations of each of the new data storage schemes. These implementations have served to demonstrate the feasibility and benefits of an integrated multi-scale approach. The research has also brought to light some areas that will need further research before fully functional systems are produced. The final chapter contains, in addition to conclusions made as a result of the research to date, a summary of some of these areas that require future work

    Using polyhedral models to automatically sketch idealized geometry for structural analysis

    Get PDF
    Simplification of polyhedral models, which may incorporate large numbers of faces and nodes, is often required to reduce their amount of data, to allow their efficient manipulation, and to speed up computation. Such a simplification process must be adapted to the use of the resulting polyhedral model. Several applications require simplified shapes which have the same topology as the original model (e.g. reverse engineering, medical applications, etc.). Nevertheless, in the fields of structural analysis and computer visualization, for example, several adaptations and idealizations of the initial geometry are often necessary. To this end, within this paper a new approach is proposed to simplify an initial manifold or non-manifold polyhedral model with respect to bounded errors specified by the user, or set up, for example, from a preliminary F.E. analysis. The topological changes which may occur during a simplification because of the bounded error (or tolerance) values specified are performed using specific curvature and topological criteria and operators. Moreover, topological changes, whether or not they kept the manifold of the object, are managed simultaneously with the geometric operations of the simplification process

    Fast Simulation of Skin Sliding

    Get PDF
    Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real--time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real--time, reducing texture distortions in the region of the deformation. In addition it is flexible, simple to use, and can be incorporated into any animation pipeline

    Coarse-grained Multiresolution Structures for Mobile Exploration of Gigantic Surface Models

    Get PDF
    We discuss our experience in creating scalable systems for distributing and rendering gigantic 3D surfaces on web environments and common handheld devices. Our methods are based on compressed streamable coarse-grained multiresolution structures. By combining CPU and GPU compression technology with our multiresolution data representation, we are able to incrementally transfer, locally store and render with unprecedented performance extremely detailed 3D mesh models on WebGL-enabled browsers, as well as on hardware-constrained mobile devices

    Shape optimisation with multiresolution subdivision surfaces and immersed finite elements

    Get PDF
    We develop a new optimisation technique that combines multiresolution subdivision surfaces for boundary description with immersed finite elements for the discretisation of the primal and adjoint problems of optimisation. Similar to wavelets multiresolution surfaces represent the domain boundary using a coarse control mesh and a sequence of detail vectors. Based on the multiresolution decomposition efficient and fast algorithms are available for reconstructing control meshes of varying fineness. During shape optimisation the vertex coordinates of control meshes are updated using the computed shape gradient information. By virtue of the multiresolution editing semantics, updating the coarse control mesh vertex coordinates leads to large-scale geometry changes and, conversely, updating the fine control mesh coordinates leads to small-scale geometry changes. In our computations we start by optimising the coarsest control mesh and refine it each time the cost function reaches a minimum. This approach effectively prevents the appearance of non-physical boundary geometry oscillations and control mesh pathologies, like inverted elements. Independent of the fineness of the control mesh used for optimisation, on the immersed finite element grid the domain boundary is always represented with a relatively fine control mesh of fixed resolution. With the immersed finite element method there is no need to maintain an analysis suitable domain mesh. In some of the presented two- and three-dimensional elasticity examples the topology derivative is used for creating new holes inside the domain.The partial support of the EPSRC through grant # EP/G008531/1 and EC through Marie Curie Actions (IAPP) program CASOPT project are gratefully acknowledged.This is the final version of the article. It was first available from Elsevier via http://dx.doi.org/10.1016/j.cma.2015.11.01
    • 

    corecore