24 research outputs found

    Sparsity and cosparsity for audio declipping: a flexible non-convex approach

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    This work investigates the empirical performance of the sparse synthesis versus sparse analysis regularization for the ill-posed inverse problem of audio declipping. We develop a versatile non-convex heuristics which can be readily used with both data models. Based on this algorithm, we report that, in most cases, the two models perform almost similarly in terms of signal enhancement. However, the analysis version is shown to be amenable for real time audio processing, when certain analysis operators are considered. Both versions outperform state-of-the-art methods in the field, especially for the severely saturated signals

    Introducing SPAIN (SParse Audio INpainter)

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    A novel sparsity-based algorithm for audio inpainting is proposed. It is an adaptation of the SPADE algorithm by Kiti\'c et al., originally developed for audio declipping, to the task of audio inpainting. The new SPAIN (SParse Audio INpainter) comes in synthesis and analysis variants. Experiments show that both A-SPAIN and S-SPAIN outperform other sparsity-based inpainting algorithms. Moreover, A-SPAIN performs on a par with the state-of-the-art method based on linear prediction in terms of the SNR, and, for larger gaps, SPAIN is even slightly better in terms of the PEMO-Q psychoacoustic criterion

    A Proper version of Synthesis-based Sparse Audio Declipper

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    Methods based on sparse representation have found great use in the recovery of audio signals degraded by clipping. The state of the art in declipping has been achieved by the SPADE algorithm by Kiti\'c et. al. (LVA/ICA2015). Our recent study (LVA/ICA2018) has shown that although the original S-SPADE can be improved such that it converges significantly faster than the A-SPADE, the restoration quality is significantly worse. In the present paper, we propose a new version of S-SPADE. Experiments show that the novel version of S-SPADE outperforms its old version in terms of restoration quality, and that it is comparable with the A-SPADE while being even slightly faster than A-SPADE

    Audio Declipping with Social Sparsity

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    International audienceWe consider the audio declipping problem by using iterative thresholding algorithms and the principle of social sparsity. This recently introduced approach features thresholding/shrinkage operators which allow to model dependencies between neighboring coefficients in expansions with time-frequency dictionaries. A new unconstrained convex formulation of the audio declipping problem is introduced. The chosen structured thresholding operators are the so called \emph{windowed group-Lasso} and the \emph{persistent empirical Wiener}. The usage of these operators significantly improves the quality of the reconstruction, compared to simple soft-thresholding. The resulting algorithm is fast, simple to implement, and it outperforms the state of the art in terms of signal to noise ratio

    Revisiting Synthesis Model of Sparse Audio Declipper

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    The state of the art in audio declipping has currently been achieved by SPADE (SParse Audio DEclipper) algorithm by Kiti\'c et al. Until now, the synthesis/sparse variant, S-SPADE, has been considered significantly slower than its analysis/cosparse counterpart, A-SPADE. It turns out that the opposite is true: by exploiting a recent projection lemma, individual iterations of both algorithms can be made equally computationally expensive, while S-SPADE tends to require considerably fewer iterations to converge. In this paper, the two algorithms are compared across a range of parameters such as the window length, window overlap and redundancy of the transform. The experiments show that although S-SPADE typically converges faster, the average performance in terms of restoration quality is not superior to A-SPADE

    Sparse and Cosparse Audio Dequantization Using Convex Optimization

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    The paper shows the potential of sparsity-based methods in restoring quantized signals. Following up on the study of Brauer et al. (IEEE ICASSP 2016), we significantly extend the range of the evaluation scenarios: we introduce the analysis (cosparse) model, we use more effective algorithms, we experiment with another time-frequency transform. The paper shows that the analysis-based model performs comparably to the synthesis-model, but the Gabor transform produces better results than the originally used cosine transform. Last but not least, we provide codes and data in a reproducible way

    Proceedings of the second "international Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST'14)

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    The implicit objective of the biennial "international - Traveling Workshop on Interactions between Sparse models and Technology" (iTWIST) is to foster collaboration between international scientific teams by disseminating ideas through both specific oral/poster presentations and free discussions. For its second edition, the iTWIST workshop took place in the medieval and picturesque town of Namur in Belgium, from Wednesday August 27th till Friday August 29th, 2014. The workshop was conveniently located in "The Arsenal" building within walking distance of both hotels and town center. iTWIST'14 has gathered about 70 international participants and has featured 9 invited talks, 10 oral presentations, and 14 posters on the following themes, all related to the theory, application and generalization of the "sparsity paradigm": Sparsity-driven data sensing and processing; Union of low dimensional subspaces; Beyond linear and convex inverse problem; Matrix/manifold/graph sensing/processing; Blind inverse problems and dictionary learning; Sparsity and computational neuroscience; Information theory, geometry and randomness; Complexity/accuracy tradeoffs in numerical methods; Sparsity? What's next?; Sparse machine learning and inference.Comment: 69 pages, 24 extended abstracts, iTWIST'14 website: http://sites.google.com/site/itwist1
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