133,889 research outputs found

    Designing the printed book as an interactive environment

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    Reading a book demands a certain level of interaction from the reader. The cover must be opened and pages turned to navigate the information inside. Conventions have been developed over the life of the book to assist the reader in this navigation and provide orientation. The evolution of electronic reading material has given readers greater opportunities for interacting with their reading material, but many readers still prefer reading from a printed book. This paper investigates how the interactive organizational paradigm of hypertext can be implemented in a printed book to give the reader the opportunity for greater interaction and benefit from some of the advantages that electronic reading environments provide. The investigation in this paper follows an iterative design process in consultation with a panel of four experts. Through four rounds of consultation and refinement two potential solutions were developed for the incorporation of hypertext methods in a printed book

    Engineering polymer informatics: Towards the computer-aided design of polymers

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    The computer-aided design of polymers is one of the holy grails of modern chemical informatics and of significant interest for a number of communities in polymer science. The paper outlines a vision for the in silico design of polymers and presents an information model for polymers based on modern semantic web technologies, thus laying the foundations for achieving the vision

    A study of effective evaluation models and practices for technology supported physical learning spaces (JELS)

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    The aim of the JELS project was to identify and review the tools, methods and frameworks used to evaluate technology supported or enhanced physical learning spaces. A key objective was to develop the sector knowledgebase on innovation and emerging practice in the evaluation of learning spaces, identifying innovative methods and approaches beyond traditional post-occupancy evaluations and surveys that have dominated this area to date. The intention was that the frameworks and guidelines discovered or developed from this study could inform all stages of the process of implementing a technology supported physical learning space. The study was primarily targeted at the UK HE sector and the FE sector where appropriate, and ran from September 2008 to March 2009

    Marine Debris Survey Manual

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    Over the last several years, concern has increased about the amount of man-made materials lost or discarded at sea and the potential impacts to the environment. The scope of the problem depends on the amounts and types of debris. One problem in making a regional comparison of debris is the lack of a standard methodology. The objective of this manual is to discuss designs and methodologies for assessment studies of marine debris. This manual has been written for managers, researchers, and others who are just entering this area of study and who seek guidance in designing marine debris surveys. Active researchers will be able to use this manual along with applicable references herein as a source for design improvement. To this end, the authors have synthesized their work and reviewed survey techniques that have been used in the past for assessing marine debris, such as sighting surveys, beach surveys, and trawl surveys, and have considered new methods (e.g., aerial photography). All techniques have been put into a general survey planning framework to assist in developing different marine debris surveys. (PDF file contains 100 pages.

    Internal stairways in schools

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    Web-Based Roadway Geometry Design Software for Transportation Education

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    Traditionally, students use pencil and ruler to lay out lines and curves over contour maps for roadway geometry design. Numerous calculations of stopping sight distance, minimum turning radius, and curve alignments are required during the roadway design process in order to ensure safety, to minimize economic and environmental impacts, as well as to reduce construction costs. Iterative computations during the design process are usually performed manually by the students in order to meet any given design criteria and environmental constraints. The traditional design process of roadway geometry design is often cumbersome and time consuming. It limits students from taking a broader perspective on the overall roadway design process. An Internet-based roadway design tool (ROAD: Roadway Online Application for Design) was developed to enhance the learning experience for transportation engineering students. This tool allows students to efficiently design and to easily modify the roadway design with given economic and environmental parameters. A 3D roadway geometry model can be generated by the software at final design to allow students immerse themselves in the driver’s seat and drive through the designed roadway at maximum design speed. This roadway geometry design tool was deployed and tested in a civil engineering undergraduate class in spring 2006 at University of Minnesota, Department of Civil Engineering. Feedback was collected from instructors and students that will lead to additional enhancements of the roadway design software.

    Measuring the Impact of Youth Voluntary Service Programs

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    Summary and Conclusions of a meeting of international experts hosted by the World Bank and Innovations in Civic Participation to discuss evaluation of the impact of youth civic engagement on development

    The Digital Cultural Atlas Project: Design Research and Cultural Narratives. An Experiential Approach for Design Education.

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    This paper outlines an approach developed for teaching research methods in a graphic design program, working in an interdisciplinary context with cultural researchers. Initially, the Digital Cultural Atlas (DCA) is introduced, as a 'work-in-progress' web site, which locates a diversity of geographic and place-based cultural resources across Greater Western Sydney. The initial information architecture consists of ‘bird’s eye view’ cartographic maps and cultural project resources. Through a teaching project in design research, students consider ways in which experiential ‘on the ground’ visual stories can be included. Initial student research identifies a diversity of observed cultural community contexts and situations. This is followed by a second smaller scale study of fewer sites, using an understanding of participatory design research. In this stage, each student researches an individual community context using two 'voices' of the self - as participant, and as observer. These engagements with the self as 'actor' are recorded in a journal format across a specific time period, with reference to reflections prior to, during, and after 'action'. These provide the basis for the new visual stories in the DCA. This paper describes and critiques this approach to teaching design research in visual communication, based on the DCA. In so doing, it links design research with human experiences of community and culture to engage with wider debates about the design of digital mapping spaces as information systems. The paper concludes with some reflections about the project's possible future as an ongoing participatory community resource which engages with both geographic and experiential web content and form. Keywords: Design Education; Participatory Design; Visual Narrative; Digital Mapping Systems; Community Identity; Designer As Actor</p

    Pedagogy First, Technology Second: teaching & learning information literacy online

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    This paper explores the pedagogical and technical issues, challenges and outcomes of creating an online information literacy course. Currently under development, this course will be offered as a parallel study option to Advanced Information Retrieval Skills (AIRS:IFN001 ) for QUT postgraduate students, a compulsory face-to-face course for all QUT research students. The aim of this project is to optimise students’ access to AIRS:IFN001 and meet the University’s objectives regarding flexible delivery and online teaching. Still in its developmental stages, AIRS::Online extends beyond the current notion of static online information literacy tutorials by providing a facilitated, student focussed learning environment comprising content and learning experiences enhanced by appropriate multimedia technology and resources which engage students in planned facilitated and/or self-paced learning events. Course assessment is formative and summative, and is comprised of a research log and reflective journal to provide a means for reviewing the content and key process of advanced information searching and retrieval

    Quality assurance and e‐learning: blue skies and pragmatism

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    This paper considers the role of quality assurance in e‐learning; reflecting on the conditions necessary for successful e‐learning. It reviews some of the current international work on quality assurance in this area and goes on to consider the ways in which the quality of a process or activity can be assessed—focusing on the use of benchmarking and specification of standards
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