39,018 research outputs found
Multiple multimodal mobile devices: Lessons learned from engineering lifelog solutions
For lifelogging, or the recording of one’s life history through digital means, to be successful, a range of separate multimodal mobile devices must be employed. These include smartphones such as the N95, the Microsoft SenseCam – a wearable passive photo capture device, or
wearable biometric devices. Each collects a facet of the bigger picture, through, for example, personal digital photos, mobile messages and documents access history, but unfortunately, they operate independently and unaware of each other. This creates significant challenges for the practical application of these devices, the use and integration of their data and their operation by a user. In this chapter we discuss the software engineering challenges and their implications for individuals working on integration of data from multiple ubiquitous mobile devices drawing on our experiences working with such technology over the past several years for the development of integrated personal lifelogs. The chapter serves as an engineering guide to those considering working in the domain of lifelogging and more generally to those working with multiple multimodal devices and integration of their data
Transitioning Between Audience and Performer: Co-Designing Interactive Music Performances with Children
Live interactions have the potential to meaningfully engage audiences during
musical performances, and modern technologies promise unique ways to facilitate
these interactions. This work presents findings from three co-design sessions
with children that investigated how audiences might want to interact with live
music performances, including design considerations and opportunities. Findings
from these sessions also formed a Spectrum of Audience Interactivity in live
musical performances, outlining ways to encourage interactivity in music
performances from the child perspective
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Multimodal and ubiquitous computing systems: supporting independent-living older users
We document the rationale and design of a multimodal interface to a pervasive/ubiquitous computing system that supports independent living by older people in their own homes. The Millennium Home system involves fitting a resident’s home with sensors – these sensors can be used to trigger sequences of interaction with the resident to warn them about dangerous events, or to check if they need external help. We draw lessons from the design process and conclude the paper with implications for the design of multimodal interfaces to ubiquitous systems developed for the elderly and in healthcare, as well as for more general ubiquitous computing applications
Staging Transformations for Multimodal Web Interaction Management
Multimodal interfaces are becoming increasingly ubiquitous with the advent of
mobile devices, accessibility considerations, and novel software technologies
that combine diverse interaction media. In addition to improving access and
delivery capabilities, such interfaces enable flexible and personalized dialogs
with websites, much like a conversation between humans. In this paper, we
present a software framework for multimodal web interaction management that
supports mixed-initiative dialogs between users and websites. A
mixed-initiative dialog is one where the user and the website take turns
changing the flow of interaction. The framework supports the functional
specification and realization of such dialogs using staging transformations --
a theory for representing and reasoning about dialogs based on partial input.
It supports multiple interaction interfaces, and offers sessioning, caching,
and co-ordination functions through the use of an interaction manager. Two case
studies are presented to illustrate the promise of this approach.Comment: Describes framework and software architecture for multimodal web
interaction managemen
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