24,278 research outputs found

    Terminating Parallel Simulations

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    This paper presents two different general solutions to the simulation termination problem for various simulation protocols and parallel architectures. Implementation of both solutions with conservative-synchronous, optimistic, and conservative-asynchronous simulation protocols as well as synchronous shared-memory, distributed, and asynchronous shared memory architectures is discussed

    Optimistic Parallel State-Machine Replication

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    State-machine replication, a fundamental approach to fault tolerance, requires replicas to execute commands deterministically, which usually results in sequential execution of commands. Sequential execution limits performance and underuses servers, which are increasingly parallel (i.e., multicore). To narrow the gap between state-machine replication requirements and the characteristics of modern servers, researchers have recently come up with alternative execution models. This paper surveys existing approaches to parallel state-machine replication and proposes a novel optimistic protocol that inherits the scalable features of previous techniques. Using a replicated B+-tree service, we demonstrate in the paper that our protocol outperforms the most efficient techniques by a factor of 2.4 times

    Connection Situations under Uncertainty

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    cooperative cost games;minimum cost spanning tree situations;robustness;worst-case scenario;input interval data;uncertainty

    Analyzing Peer Selection Policies for BitTorrent Multimedia On-Demand Streaming Systems in Internet

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    The adaptation of the BitTorrent protocol to multimedia on-demand streaming systems essentially lies on the modification of its two core algorithms, namely the piece and the peer selection policies, respectively. Much more attention has though been given to the piece selection policy. Within this context, this article proposes three novel peer selection policies for the design of BitTorrent-like protocols targeted at that type of systems: Select Balanced Neighbour Policy (SBNP), Select Regular Neighbour Policy (SRNP), and Select Optimistic Neighbour Policy (SONP). These proposals are validated through a competitive analysis based on simulations which encompass a variety of multimedia scenarios, defined in function of important characterization parameters such as content type, content size, and client interactivity profile. Service time, number of clients served and efficiency retrieving coefficient are the performance metrics assessed in the analysis. The final results mainly show that the novel proposals constitute scalable solutions that may be considered for real project designs. Lastly, future work is included in the conclusion of this paper.Comment: 19 PAGE

    A Protocol for the Atomic Capture of Multiple Molecules at Large Scale

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    With the rise of service-oriented computing, applications are more and more based on coordination of autonomous services. Envisioned over largely distributed and highly dynamic platforms, expressing this coordination calls for alternative programming models. The chemical programming paradigm, which models applications as chemical solutions where molecules representing digital entities involved in the computation, react together to produce a result, has been recently shown to provide the needed abstractions for autonomic coordination of services. However, the execution of such programs over large scale platforms raises several problems hindering this paradigm to be actually leveraged. Among them, the atomic capture of molecules participating in concur- rent reactions is one of the most significant. In this paper, we propose a protocol for the atomic capture of these molecules distributed and evolving over a large scale platform. As the density of possible reactions is crucial for the liveness and efficiency of such a capture, the protocol proposed is made up of two sub-protocols, each of them aimed at addressing different levels of densities of potential reactions in the solution. While the decision to choose one or the other is local to each node participating in a program's execution, a global coherent behaviour is obtained. Proof of liveness, as well as intensive simulation results showing the efficiency and limited overhead of the protocol are given.Comment: 13th International Conference on Distributed Computing and Networking (2012

    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011
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