4,416 research outputs found

    Quantum bounds on multiplayer linear games and device-independent witness of genuine tripartite entanglement

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    Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player games to linear games with nn players. As an example, we bound the quantum value of a generalization of the well-known CHSH game to nn players and dd outcomes. We also apply the bound to show in a simple manner that any nontrivial functional box, that could lead to trivialization of communication complexity in a multiparty scenario, cannot be realized in quantum mechanics. We then present a systematic method to derive device-independent witnesses of genuine tripartite entanglement.Comment: 7+8 page

    Monogamy of nonlocal quantum correlations

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    We describe a new technique for obtaining Tsirelson bounds, or upper bounds on the quantum value of a Bell inequality. Since quantum correlations do not allow signaling, we obtain a Tsirelson bound by maximizing over all no-signaling probability distributions. This maximization can be cast as a linear program. In a setting where three parties, A, B, and C, share an entangled quantum state of arbitrary dimension, we: (i) bound the trade-off between AB's and AC's violation of the CHSH inequality, and (ii) demonstrate that forcing B and C to be classically correlated prevents A and B from violating certain Bell inequalities, relevant for interactive proof systems and cryptography.Comment: This is the submitted version. The refereed version, which contains an additional result about strong parallel repetition and corrects some typos, is available on my personal web site at http://bentoner.com/papers/monogamyrs.pdf [PDF

    Tsirelson's bound and supersymmetric entangled states

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    A superqubit, belonging to a (21)(2|1)-dimensional super-Hilbert space, constitutes the minimal supersymmetric extension of the conventional qubit. In order to see whether superqubits are more nonlocal than ordinary qubits, we construct a class of two-superqubit entangled states as a nonlocal resource in the CHSH game. Since super Hilbert space amplitudes are Grassmann numbers, the result depends on how we extract real probabilities and we examine three choices of map: (1) DeWitt (2) Trigonometric (3) Modified Rogers. In cases (1) and (2) the winning probability reaches the Tsirelson bound pwin=cos2π/80.8536p_{win}=\cos^2{\pi/8}\simeq0.8536 of standard quantum mechanics. Case (3) crosses Tsirelson's bound with pwin0.9265p_{win}\simeq0.9265. Although all states used in the game involve probabilities lying between 0 and 1, case (3) permits other changes of basis inducing negative transition probabilities.Comment: Updated to match published version. Minor modifications. References adde

    Unbounded entanglement in nonlocal games

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    Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a purely classical scenario for which no finite amount of entanglement suffices. To this end we introduce a simple two-party nonlocal game HH, inspired by Lucien Hardy's paradox. In our game each player has only two possible questions and can provide bit strings of any finite length as answer. We exhibit a sequence of strategies which use entangled states in increasing dimension dd and succeed with probability 1O(dc)1-O(d^{-c}) for some c0.13c\geq 0.13. On the other hand, we show that any strategy using an entangled state of local dimension dd has success probability at most 1Ω(d2)1-\Omega(d^{-2}). In addition, we show that any strategy restricted to producing answers in a set of cardinality at most dd has success probability at most 1Ω(d2)1-\Omega(d^{-2}). Finally, we generalize our construction to derive similar results starting from any game GG with two questions per player and finite answers sets in which quantum strategies have an advantage.Comment: We have removed the inaccurate discussion of infinite-dimensional strategies in Section 5. Other minor correction
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