5,176 research outputs found

    Combinatorics and geometry of finite and infinite squaregraphs

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    Squaregraphs were originally defined as finite plane graphs in which all inner faces are quadrilaterals (i.e., 4-cycles) and all inner vertices (i.e., the vertices not incident with the outer face) have degrees larger than three. The planar dual of a finite squaregraph is determined by a triangle-free chord diagram of the unit disk, which could alternatively be viewed as a triangle-free line arrangement in the hyperbolic plane. This representation carries over to infinite plane graphs with finite vertex degrees in which the balls are finite squaregraphs. Algebraically, finite squaregraphs are median graphs for which the duals are finite circular split systems. Hence squaregraphs are at the crosspoint of two dualities, an algebraic and a geometric one, and thus lend themselves to several combinatorial interpretations and structural characterizations. With these and the 5-colorability theorem for circle graphs at hand, we prove that every squaregraph can be isometrically embedded into the Cartesian product of five trees. This embedding result can also be extended to the infinite case without reference to an embedding in the plane and without any cardinality restriction when formulated for median graphs free of cubes and further finite obstructions. Further, we exhibit a class of squaregraphs that can be embedded into the product of three trees and we characterize those squaregraphs that are embeddable into the product of just two trees. Finally, finite squaregraphs enjoy a number of algorithmic features that do not extend to arbitrary median graphs. For instance, we show that median-generating sets of finite squaregraphs can be computed in polynomial time, whereas, not unexpectedly, the corresponding problem for median graphs turns out to be NP-hard.Comment: 46 pages, 14 figure

    Efficient algorithms for reconfiguration in VLSI/WSI arrays

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    The issue of developing efficient algorithms for reconfiguring processor arrays in the presence of faulty processors and fixed hardware resources is discussed. The models discussed consist of a set of identical processors embedded in a flexible interconnection structure that is configured in the form of a rectangular grid. An array grid model based on single-track switches is considered. An efficient polynomial time algorithm is proposed for determining feasible reconfigurations for an array with a given distribution of faulty processors. In the process, it is shown that the set of conditions in the reconfigurability theorem is not necessary. A polynomial time algorithm is developed for finding feasible reconfigurations in an augmented single-track model and in array grid models with multiple-track switche

    Consistent Digital Curved Rays and Pseudoline Arrangements

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    Representing a family of geometric objects in the digital world where each object is represented by a set of pixels is a basic problem in graphics and computational geometry. One important criterion is the consistency, where the intersection pattern of the objects should be consistent with axioms of the Euclidean geometry, e.g., the intersection of two lines should be a single connected component. Previously, the set of linear rays and segments has been considered. In this paper, we extended this theory to families of curved rays going through the origin. We further consider some psudoline arrangements obtained as unions of such families of rays

    Unit Grid Intersection Graphs: Recognition and Properties

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    It has been known since 1991 that the problem of recognizing grid intersection graphs is NP-complete. Here we use a modified argument of the above result to show that even if we restrict to the class of unit grid intersection graphs (UGIGs), the recognition remains hard, as well as for all graph classes contained inbetween. The result holds even when considering only graphs with arbitrarily large girth. Furthermore, we ask the question of representing UGIGs on grids of minimal size. We show that the UGIGs that can be represented in a square of side length 1+epsilon, for a positive epsilon no greater than 1, are exactly the orthogonal ray graphs, and that there exist families of trees that need an arbitrarily large grid

    Happy endings for flip graphs

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    We show that the triangulations of a finite point set form a flip graph that can be embedded isometrically into a hypercube, if and only if the point set has no empty convex pentagon. Point sets of this type include convex subsets of lattices, points on two lines, and several other infinite families. As a consequence, flip distance in such point sets can be computed efficiently.Comment: 26 pages, 15 figures. Revised and expanded for journal publicatio

    Spanning trees short or small

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    We study the problem of finding small trees. Classical network design problems are considered with the additional constraint that only a specified number kk of nodes are required to be connected in the solution. A prototypical example is the kkMST problem in which we require a tree of minimum weight spanning at least kk nodes in an edge-weighted graph. We show that the kkMST problem is NP-hard even for points in the Euclidean plane. We provide approximation algorithms with performance ratio 2k2\sqrt{k} for the general edge-weighted case and O(k1/4)O(k^{1/4}) for the case of points in the plane. Polynomial-time exact solutions are also presented for the class of decomposable graphs which includes trees, series-parallel graphs, and bounded bandwidth graphs, and for points on the boundary of a convex region in the Euclidean plane. We also investigate the problem of finding short trees, and more generally, that of finding networks with minimum diameter. A simple technique is used to provide a polynomial-time solution for finding kk-trees of minimum diameter. We identify easy and hard problems arising in finding short networks using a framework due to T. C. Hu.Comment: 27 page

    Dynamic Motion Planning for Aerial Surveillance on a Fixed-Wing UAV

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    We present an efficient path planning algorithm for an Unmanned Aerial Vehicle surveying a cluttered urban landscape. A special emphasis is on maximizing area surveyed while adhering to constraints of the UAV and partially known and updating environment. A Voronoi bias is introduced in the probabilistic roadmap building phase to identify certain critical milestones for maximal surveillance of the search space. A kinematically feasible but coarse tour connecting these milestones is generated by the global path planner. A local path planner then generates smooth motion primitives between consecutive nodes of the global path based on UAV as a Dubins vehicle and taking into account any impending obstacles. A Markov Decision Process (MDP) models the control policy for the UAV and determines the optimal action to be undertaken for evading the obstacles in the vicinity with minimal deviation from current path. The efficacy of the proposed algorithm is evaluated in an updating simulation environment with dynamic and static obstacles.Comment: Accepted at International Conference on Unmanned Aircraft Systems 201
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