489,312 research outputs found

    Can User Experience affect buying intention? A case study on the evaluation of exercise equipment.

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    Treadmills are increasingly loaded with digital technology for assisting the individual during the workout sessions by providing information for tracking relevant training parameters. Also, this technology makes exercise more pleasurable by keeping the user connected to her/his digital ecosystem (e.g. social networking, access to multimedia content). Although there is an increasing interest in digital technologies to be used in fitness, a cursory literature search shows that the interest towards gym equipment is currently limited to the hardware component, thus making biomechanics the focus of the investigation. Other types of contributions are very rare and mostly focused on the design of tools for special populations (e.g. elderly, disabilities) as well as for promoting physical activity monitoring (eHealth). In the present study information on the perceived usability of the interface was collected and analysed along with opinions about buying intention and estimated pricing. Twenty-three individuals were tested after using a treadmill (Technogym S.p.A.) equipped with an interface allowing equipment and training management, activity monitoring and user entertainment. Results indicated a significant influence of perceived usability of the interface on the intention of buying the whole system, thus suggesting the existence of a ROI of Human-Centred Design strategies

    Making mathematics phenomenal : Based on an Inaugural Professorial Lecture delivered at the Institute of Education, University of London, on 14 March 2012

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    Mathematics is often portrayed as an 'abstract' cerebral subject, beyond the reach of many. In response, research with digital technology has led to innovative design in which mathematics can be experienced to some extent like everyday phenomena. I examine how careful design can 'phenomenalise' mathematics - that is to say create mathematical artefacts that can be directly experienced to support not only engagement but also focus on key ideas. I argue that mathematical knowledge gained through interaction with suitably designed tools can prioritise powerful reasons for doing mathematics, imbuing it with a sort of utility and offering learners hooks on which they can gradually develop fluency and connected understanding. Illustrative examples are taken from conventional topics such as number, algebra, geometry and statistics but also from novel situations where mathematical methods are juxtaposed with social values. The suggestion that prioritising utility supports a more natural way of learning mathematics emerges directly from constructionist pedagogy and inferentialist philosophy

    Competences for collaboration and knowledge sharing in digital society - a case study with an erasmus intensive programme

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    With the advent of social and collaborative environments, students became more active and participative - they not only have access to contents but also create and share them, becoming proactive. Communication has evolved, and with this evolution came the new media and the possibility of live conferencing, video sharing, social networking, collaborative tools, allowing the student to create, work collaboratively and communicate in a more direct way with their peers and their teachers. Instead of merely searching for information, applications such as bookmarking, feeds, tweeter and pinboards, digital portfolios, etc., along with the possibility of creating your own personal webpage, today’s Web gives students also the chance to create a PLE - A Personal Learning Environment. A PLE “recognizes that learning is continuing and seeks to provide tools to support that learning” (Attwell, 2007). The Individuals are responsible for the management of their own learning environment and for the selection of tools and contexts where learning will take place. Students need to acquire certain skills and competences, specific of a digital and connected society, in order to “effectively benefit from e-government, e-learning and e-health services, and participate actively in the knowledge society as co-creators, and not simply consumers, as highlighted by the European e-skills strategy” (McCormack, 2010). To only possess hard skills (that comes with experience and formal education) may not be enough to get someone a job. Besides e-skills and e-literacy competences, soft and social skills are also required. These can be practiced and enhanced in virtual environments. Digital literacy, and therefore e-skills, are transversal competences needed to every citizen. In this paper we will present the results of a case study carried out with attendees of an Erasmus Intensive Programme, which has promoted the development of digital literacies among participants. The Programme took place during 2013 summer and involved students and teachers (of teacher education and social service fields) from 3 different countries. The classes covered different tools and 12 tutors were involved. The main objectives were to provide students with information and communication technologies (ICT) skills for a digital society, namely: • Identification of students’ competencies in ICT; • Present students with different available collaboration tools by exploring the web 2.0; • Selection of specific tools to create students' personal learning environment (PLE); • Acquire necessary knowledge to master the selected tools; • Work collaboratively with the web 2.0 tools; • Establish methods for instruction and course design based on Web 2.0 (teacher education) with the goal to integrate technology enhanced learning and individual knowledge management in educational processes. At the end attendees were able to: • Master the different tools & services; • Be capable to use and select the most adequate web 2.0 tools & services; • Create and manage their PLE; • Share and to work collaboratively; • Be digitally skilled.info:eu-repo/semantics/publishedVersio

    High-resolution SAR images for fire susceptibility estimation in urban forestry

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    We present an adaptive system for the automatic assessment of both physical and anthropic fire impact factors on periurban forestries. The aim is to provide an integrated methodology exploiting a complex data structure built upon a multi resolution grid gathering historical land exploitation and meteorological data, records of human habits together with suitably segmented and interpreted high resolution X-SAR images, and several other information sources. The contribution of the model and its novelty rely mainly on the definition of a learning schema lifting different factors and aspects of fire causes, including physical, social and behavioural ones, to the design of a fire susceptibility map, of a specific urban forestry. The outcome is an integrated geospatial database providing an infrastructure that merges cartography, heterogeneous data and complex analysis, in so establishing a digital environment where users and tools are interactively connected in an efficient and flexible way

    METHODOLOGICAL APPROACH FOR RESEARCHING THE OPPORTUNITIES FOR DEVELOPMENT OF DIGITAL AGRICULTURE BASED ON INNOVATIVE BUSINESS MODELS

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    Digital Farming describes the evolution in agriculture and agricultural engineering from Precision Farming to connected, knowledge-based farm production systems. Digital Farming makes use of Precision Farming technology, yet – in addition – also takes recourse to intelligent networks and data management tools. The aim of Digital Farming is to use all available information and knowledge and thus to enable the automation of sustainable processes in agriculture. The objective of the paper is to present development of theoretical foundations and methodological approach for introducing the digital agriculture. The implementation of the approach will allow to achieve in practice in agriculture and rural areas. I will provide a new framework for analyzing and assessing the impact of introducing the digitization of farms of different types, the different sectors of agriculture and regions of the country. In other side providing new tools to support the design of the farm strategy, organizational modernization and collective action, as well as to improve public policy and forms of public intervention in the agrarian sphere

    Indie media and digital community collaborations in public libraries

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    Purpose - This paper examines the current state of collecting with emphasis on small, independent, and local digital media for the purpose of exploring librarians’ tools in order to develop unique collections with these types of cultural products included. Design/methodology/approach – This conceptual paper is based upon examination of the current state of publishing and digital media, of case profiles of independent digital content providers, of case profiles of public libraries using digital media to expand collections, and of collection developers’ tools, including reviewing sources. Findings – With regard to expanding collections from small, independent, and local digital content providers, user-generated content (UGC) is offered as a tool for collection developers to use alongside other traditional reviewing sources. UGC allows for embedding collective voices into collection development practices in order to capture digital cultural products from these providers. Originality/value – This paper reflects on the current state of digital content creation and publishing, including the limitations and possibilities in place for the future of public library collections from both large publishing companies and smaller media creators. Non-traditional digital media are cultural products produced for consumption and reception, therefore, we consider how these materials fit into contemporary collections, how they are connected to public libraries, and subsequently are made available to library users

    The limits of HCD:reimagining the anthropocentricity of ISO 9241-210

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    Human-centred design (HCD) is just that: human-centred. As we approach the limits of Earth's biophysical systems, it no longer feels appropriate to place humans at the centre of design decisions. Yet HCD and its ISO—ISO-9241-210:2010—continue to be powerful and popular tools within many computing and design departments, as well as in their affiliated industries. These design approaches are perpetuating the trend of incremental improvements to the living standards of the already privileged and digitally connected whilst ignoring the broader environmental and socio-political effects of digital technologies. In this paper, we attempt to reimagine HCD and its ISO by drawing on fields and concepts such as sustainable interaction design (SID), animal-computer interaction (ACI), and object oriented ontology (OOO). Through this, we contribute a preliminary set of proposals about what needs to change with HCD and its ISO. We close by discussing the ISO development process and suggesting routes for environmentally concerned researchers to influence the evolution of HCD's ISO

    The limits of HCD : reimagining the anthropocentricity of ISO 9241-210

    Get PDF
    Human-centred design (HCD) is just that: human-centred. As we approach the limits of Earth's biophysical systems, it no longer feels appropriate to place humans at the centre of design decisions. Yet HCD and its ISO—ISO-9241-210:2010—continue to be powerful and popular tools within many computing and design departments, as well as in their affiliated industries. These design approaches are perpetuating the trend of incremental improvements to the living standards of the already privileged and digitally connected whilst ignoring the broader environmental and socio-political effects of digital technologies. In this paper, we attempt to reimagine HCD and its ISO by drawing on fields and concepts such as sustainable interaction design (SID), animal-computer interaction (ACI), and object oriented ontology (OOO). Through this, we contribute a preliminary set of proposals about what needs to change with HCD and its ISO. We close by discussing the ISO development process and suggesting routes for environmentally concerned researchers to influence the evolution of HCD's ISO

    Building a circular economy: The role of information transfer. EPC Discussion Paper 17 November 2021.

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    The circular economy is a crucial component of a climate-neutral future. One of the main obstacles to building a circular economy is the lack of information transfer across supply chains. Without any or inadequate access to data about the origin, make-up and design of products, it is impossible for producers, consumers and recyclers to adopt more circular, sustainable practices. Aligning the ongoing green transition and digital transformation carries the potential to overcome this barrier. The EU’s policies for enhancing information transfer across value chains is evolving quickly, as are new technologies. Today, online platforms, databases, apps, sensors, connected machines, QR codes, radio-frequency identification (RFID) and blockchain already make it easier to share data about a product's origin, design, repairability and future life cycle. Digital product passports (DPPs), in particular, show much promise. It is in Europe’s interest to build on the related business cases and opportunities now and create a policy and financial framework that enables the use of these and new digital tools for the benefit of establishing a more circular economy
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