252 research outputs found

    Linear-time algorithms for scattering number and Hamilton-connectivity of interval graphs.

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    We prove that for all inline image an interval graph is inline image-Hamilton-connected if and only if its scattering number is at most k. This complements a previously known fact that an interval graph has a nonnegative scattering number if and only if it contains a Hamilton cycle, as well as a characterization of interval graphs with positive scattering numbers in terms of the minimum size of a path cover. We also give an inline image time algorithm for computing the scattering number of an interval graph with n vertices and m edges, which improves the previously best-known inline image time bound for solving this problem. As a consequence of our two results, the maximum k for which an interval graph is k-Hamilton-connected can be computed in inline image time

    Linear-Time Algorithms for Scattering Number and Hamilton-Connectivity of Interval Graphs

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    We show that for all k ≀ − 1 an interval graph is − (k + 1)-Hamilton-connected if and only if its scattering number is at most k. We also give an O(n + m) time algorithm for computing the scattering number of an interval graph with n vertices and m edges, which improves the O(n 3) time bound of Kratsch, Kloks and MĂŒller. As a consequence of our two results the maximum k for which an interval graph is k-Hamilton-connected can be computed in O(n + m) time

    Large bichromatic point sets admit empty monochromatic 4-gons

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    We consider a variation of a problem stated by Erd˝os and Szekeres in 1935 about the existence of a number fES(k) such that any set S of at least fES(k) points in general position in the plane has a subset of k points that are the vertices of a convex k-gon. In our setting the points of S are colored, and we say that a (not necessarily convex) spanned polygon is monochromatic if all its vertices have the same color. Moreover, a polygon is called empty if it does not contain any points of S in its interior. We show that any bichromatic set of n ≄ 5044 points in R2 in general position determines at least one empty, monochromatic quadrilateral (and thus linearly many).Postprint (published version

    LIPIcs, Volume 258, SoCG 2023, Complete Volume

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    LIPIcs, Volume 258, SoCG 2023, Complete Volum

    Collection of abstracts of the 24th European Workshop on Computational Geometry

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    International audienceThe 24th European Workshop on Computational Geomety (EuroCG'08) was held at INRIA Nancy - Grand Est & LORIA on March 18-20, 2008. The present collection of abstracts contains the 63 scientific contributions as well as three invited talks presented at the workshop

    29th International Symposium on Algorithms and Computation: ISAAC 2018, December 16-19, 2018, Jiaoxi, Yilan, Taiwan

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    Evolutionary games on graphs

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    Game theory is one of the key paradigms behind many scientific disciplines from biology to behavioral sciences to economics. In its evolutionary form and especially when the interacting agents are linked in a specific social network the underlying solution concepts and methods are very similar to those applied in non-equilibrium statistical physics. This review gives a tutorial-type overview of the field for physicists. The first three sections introduce the necessary background in classical and evolutionary game theory from the basic definitions to the most important results. The fourth section surveys the topological complications implied by non-mean-field-type social network structures in general. The last three sections discuss in detail the dynamic behavior of three prominent classes of models: the Prisoner's Dilemma, the Rock-Scissors-Paper game, and Competing Associations. The major theme of the review is in what sense and how the graph structure of interactions can modify and enrich the picture of long term behavioral patterns emerging in evolutionary games.Comment: Review, final version, 133 pages, 65 figure

    Placement and motion planning algorithms for robotic sensing systems

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    University of Minnesota Ph.D. dissertation. October 2014. Major: Computer Science. Advisor: Prof. Ibrahim Volkan Isler. I computer file (PDF); xxiii, 226 pages.Recent technological advances are making it possible to build teams of sensors and robots that can sense data from hard-to-reach places at unprecedented spatio-temporal scales. Robotic sensing systems hold the potential to revolutionize a diverse collection of applications such as agriculture, environmental monitoring, climate studies, security and surveillance in the near future. In order to make full use of this technology, it is crucial to complement it with efficient algorithms that plan for the sensing in these systems. In this dissertation, we develop new sensor planning algorithms and present prototype robotic sensing systems.In the first part of this dissertation, we study two problems on placing stationary sensors to cover an environment. Our objective is to place the fewest number of sensors required to ensure that every point in the environment is covered. In the first problem, we say a point is covered if it is seen by sensors from all orientations. The environment is represented as a polygon and the sensors are modeled as omnidirectional cameras. Our formulation, which builds on the well-known art gallery problem, is motivated by practical applications such as visual inspection and video-conferencing where seeing objects from all sides is crucial. In the second problem, we study how to deploy bearing sensors in order to localize a target in the environment. The sensors measure noisy bearings towards the target which can be combined to localize the target. The uncertainty in localization is a function of the placement of the sensors relative to the target. For both problems we present (i) lower bounds on the number of sensors required for an optimal algorithm, and (ii) algorithms to place at most a constant times the optimal number of sensors. In the second part of this dissertation, we study motion planning problems for mobile sensors. We start by investigating how to plan the motion of a team of aerial robots tasked with tracking targets that are moving on the ground. We then study various coverage problems that arise in two environmental monitoring applications: using robotic boats to monitor radio-tagged invasive fish in lakes, and using ground and aerial robots for data collection in precision agriculture. We formulate the coverage problems based on constraints observed in practice. We also present the design of prototype robotic systems for these applications. In the final problem, we investigate how to optimize the low-level motion of the robots to minimize their energy consumption and extend the system lifetime.This dissertation makes progress towards building robotic sensing systems along two directions. We present algorithms with strong theoretical performance guarantees, often by proving that our algorithms are optimal or that their costs are at most a constant factor away from the optimal values. We also demonstrate the feasibility and applicability of our results through system implementation and with results from simulations and extensive field experiments
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