225 research outputs found

    Gapping as Constituent Coordination

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    A number of coordinate constructions in natural languages conjoin sequences which do not appear to correspond to syntactic constituents in the traditional sense. One striking instance of the phenomenon is afforded by the gapping construction of English, of which the following sentence is a simple example: (1) Harry eats beans, and Fred, potatoes Since all theories agree that coordination must in fact be an operation upon constituents, most of them have dealt with the apparent paradox presented by such constructions by supposing that such sequences as the right conjunct in the above example, Fred, potatoes, should be treated in the grammar as traditional constituents, of type S, but with pieces missing or deleted

    Meaning versus Grammar

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    This volume investigates the complicated relationship between grammar, computation, and meaning in natural languages. It details conditions under which meaning-driven processing of natural language is feasible, discusses an operational and accessible implementation of the grammatical cycle for Dutch, and offers analyses of a number of further conjectures about constituency and entailment in natural language

    Punctuation in Quoted Speech

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    Quoted speech is often set off by punctuation marks, in particular quotation marks. Thus, it might seem that the quotation marks would be extremely useful in identifying these structures in texts. Unfortunately, the situation is not quite so clear. In this work, I will argue that quotation marks are not adequate for either identifying or constraining the syntax of quoted speech. More useful information comes from the presence of a quoting verb, which is either a verb of saying or a punctual verb, and the presence of other punctuation marks, usually commas. Using a lexicalized grammar, we can license most quoting clauses as text adjuncts. A distinction will be made not between direct and indirect quoted speech, but rather between adjunct and non-adjunct quoting clauses.Comment: 11 pages, 11 ps figures, Proceedings of SIGPARSE 96 - Punctuation in Computational Linguistic

    CLiFF Notes: Research in the Language Information and Computation Laboratory of The University of Pennsylvania

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    This report takes its name from the Computational Linguistics Feedback Forum (CLIFF), an informal discussion group for students and faculty. However the scope of the research covered in this report is broader than the title might suggest; this is the yearly report of the LINC Lab, the Language, Information and Computation Laboratory of the University of Pennsylvania. It may at first be hard to see the threads that bind together the work presented here, work by faculty, graduate students and postdocs in the Computer Science, Psychology, and Linguistics Departments, and the Institute for Research in Cognitive Science. It includes prototypical Natural Language fields such as: Combinatorial Categorial Grammars, Tree Adjoining Grammars, syntactic parsing and the syntax-semantics interface; but it extends to statistical methods, plan inference, instruction understanding, intonation, causal reasoning, free word order languages, geometric reasoning, medical informatics, connectionism, and language acquisition. With 48 individual contributors and six projects represented, this is the largest LINC Lab collection to date, and the most diverse

    CLiFF Notes: Research in the Language, Information and Computation Laboratory of the University of Pennsylvania

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    One concern of the Computer Graphics Research Lab is in simulating human task behavior and understanding why the visualization of the appearance, capabilities and performance of humans is so challenging. Our research has produced a system, called Jack, for the definition, manipulation, animation and human factors analysis of simulated human figures. Jack permits the envisionment of human motion by interactive specification and simultaneous execution of multiple constraints, and is sensitive to such issues as body shape and size, linkage, and plausible motions. Enhanced control is provided by natural behaviors such as looking, reaching, balancing, lifting, stepping, walking, grasping, and so on. Although intended for highly interactive applications, Jack is a foundation for other research. The very ubiquitousness of other people in our lives poses a tantalizing challenge to the computational modeler: people are at once the most common object around us, and yet the most structurally complex. Their everyday movements are amazingly fluid, yet demanding to reproduce, with actions driven not just mechanically by muscles and bones but also cognitively by beliefs and intentions. Our motor systems manage to learn how to make us move without leaving us the burden or pleasure of knowing how we did it. Likewise we learn how to describe the actions and behaviors of others without consciously struggling with the processes of perception, recognition, and language. Present technology lets us approach human appearance and motion through computer graphics modeling and three dimensional animation, but there is considerable distance to go before purely synthesized figures trick our senses. We seek to build computational models of human like figures which manifest animacy and convincing behavior. Towards this end, we: Create an interactive computer graphics human model; Endow it with reasonable biomechanical properties; Provide it with human like behaviors; Use this simulated figure as an agent to effect changes in its world; Describe and guide its tasks through natural language instructions. There are presently no perfect solutions to any of these problems; ultimately, however, we should be able to give our surrogate human directions that, in conjunction with suitable symbolic reasoning processes, make it appear to behave in a natural, appropriate, and intelligent fashion. Compromises will be essential, due to limits in computation, throughput of display hardware, and demands of real-time interaction, but our algorithms aim to balance the physical device constraints with carefully crafted models, general solutions, and thoughtful organization. The Jack software is built on Silicon Graphics Iris 4D workstations because those systems have 3-D graphics features that greatly aid the process of interacting with highly articulated figures such as the human body. Of course, graphics capabilities themselves do not make a usable system. Our research has therefore focused on software to make the manipulation of a simulated human figure easy for a rather specific user population: human factors design engineers or ergonomics analysts involved in visualizing and assessing human motor performance, fit, reach, view, and other physical tasks in a workplace environment. The software also happens to be quite usable by others, including graduate students and animators. The point, however, is that program design has tried to take into account a wide variety of physical problem oriented tasks, rather than just offer a computer graphics and animation tool for the already computer sophisticated or skilled animator. As an alternative to interactive specification, a simulation system allows a convenient temporal and spatial parallel programming language for behaviors. The Graphics Lab is working with the Natural Language Group to explore the possibility of using natural language instructions, such as those found in assembly or maintenance manuals, to drive the behavior of our animated human agents. (See the CLiFF note entry for the AnimNL group for details.) Even though Jack is under continual development, it has nonetheless already proved to be a substantial computational tool in analyzing human abilities in physical workplaces. It is being applied to actual problems involving space vehicle inhabitants, helicopter pilots, maintenance technicians, foot soldiers, and tractor drivers. This broad range of applications is precisely the target we intended to reach. The general capabilities embedded in Jack attempt to mirror certain aspects of human performance, rather than the specific requirements of the corresponding workplace. We view the Jack system as the basis of a virtual animated agent that can carry out tasks and instructions in a simulated 3D environment. While we have not yet fooled anyone into believing that the Jack figure is real , its behaviors are becoming more reasonable and its repertoire of actions more extensive. When interactive control becomes more labor intensive than natural language instructional control, we will have reached a significant milestone toward an intelligent agent

    Null Element Restoration

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    Understanding the syntactic structure of a sentence is a necessary preliminary to understanding its semantics and therefore for many practical applications. The field of natural language processing has achieved a high degree of accuracy in parsing, at least in English. However, the syntactic structures produced by the most commonly used parsers are less detailed than those structures found in the treebanks the parsers were trained on. In particular, these parsers typically lack the null elements used to indicate wh-movement, control, and other phenomena. This thesis presents a system for inserting these null elements into parse trees in English. It then examines the problem in Arabic, which motivates a second, joint- inference system which has improved performance on English as well. Finally, it examines the application of information derived from the Google Web 1T corpus as a way of reducing certain data sparsity issues related to wh-movement

    Extraposition in English and Spanish: A comparative study

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    451 p.This thesis focuses on EX from DP, a construction in which a PP or clausal modifier appears separate from the head noun it modifies, typically in sentence-final position.This construction incarnates one of the long-standing puzzles of linguistic theory: discontinuity. The present study tries to find answers to questions concerning the motivation of EX, and its syntactic derivation in a minimalist setting. The construction is approached from a perspective which is different from that adopted in previous work and innovative in two fundamental respects. First, the focus is on the interaction of EX with other syntactic phenomena. Second, two languages are studied in parallel: English and Spanish. This aspect of the dissertation is important because EX in Spanish is recurrently absent from the syntactic discussion.Adopting an analysis of EX in terms of rightward movement, the first part of the discussion centers on the interaction of this operation with topicalization, focalization (including wh-movement) and subject raising. The aim pursued in this part is two-fold: (i) to determine the syntactic contexts in which EX can apply and (ii) to identify the trigger of the operation (in particular, the role played by focus). The discussion then turns to the interaction of EX with five ellipsis phenomena: VP-Ellipsis, pseudogapping, gapping, stripping and sluicing. This part is aimed at finding information concerning the hierarchical position of the extraposed constituent. Given the role played by focus in most of the ellipsis constructions just enumerated, interesting information is also gathered concerning the motivation of EX. Some of the results obtained from the discussion in this dissertation are (i) that EX is restricted to the vP/VP domain, contrary to what standard accounts maintain; (ii) that EX cannot be triggered by a focus feature in the general case; and that EX in Spanish is not only productive but also very similar to EX in English

    Order and structure

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Linguistics and Philosophy, 1996.Includes bibliographical references (p. [291]-306).by Colin Phillips.Ph.D
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