1,571 research outputs found
Designing switches for routing in circuit-switched trees
Reconfigurable computing provides a fast and flexible solution for intensive computing processes. Thus, it acts as a bridge between software controlled and hardware based processors. The selfâreconfigurable gate array (SRGA) is a reconfigurable architecture that allows fast switching between operations on a reconfigurable device. It consists of a 2-dimensional array of processing elements (PEs) connected using a binary tree structure, called a circuit-switched tree (CST). A CST is a balanced binary tree in which leaves represent processing elements (PE) and internal nodes represent switches. The PEs in the CST communicates with each other by configuring the appropriate switches in the communication path for different types of communication patterns. In this thesis, we have designed and implemented digital blocks for the routing algorithms provided by Roy et al. [RTV04] for right-oriented communication patterns for width-1 and width-w well-nested sets and width-1 multicast sets. We have extended the work and implemented the algorithm for point-to-point, right-oriented, width-w communication sets. Finally, we have introduced a multi-pattern framework, which accommodates different communication patterns. All the designs are synthesized for 0.25-micrometer technology and area, frequency, and power analyses are performed. The results show the behavior of the designs with four, eight, and 16 PEs. The results prove that the proposed framework occupies less area as compared to the sum of the areas occupied by other communication patterns discussed
Scheduling and reconfiguration of interconnection network switches
Interconnection networks are important parts of modern computing systems, facilitating communication between a system\u27s components. Switches connecting various nodes of an interconnection network serve to move data in the network. The switch\u27s delay and throughput impact the overall performance of the network and thus the system. Scheduling efficient movement of data through a switch and configuring the switch to realize a schedule are the main themes of this research. We consider various interconnection network switches including (i) crossbar-based switches, (ii) circuit-switched tree switches, and (iii) fat-tree switches. For crossbar-based input-queued switches, a recent result established that logarithmic packet delay is possible. However, this result assumes that packet transmission time through the switch is no less than schedule-generation time. We prove that without this assumption (as is the case in practice) packet delay becomes linear. We also report results of simulations that bear out our result for practical switch sizes and indicate that a fast scheduling algorithm reduces not only packet delay but also buffer size. We also propose a fast mesh-of-trees based distributed switch scheduling (maximal-matching based) algorithm that has polylog complexity. A circuit-switched tree (CST) can serve as an interconnect structure for various computing architectures and models such as the self-reconfigurable gate array and the reconfigurable mesh. A CST is a tree structure with source and destination processing elements as leaves and switches as internal nodes. We design several scheduling and configuration algorithms that distributedly partition a given set of communications into non-conflicting subsets and then establish switch settings and paths on the CST corresponding to the communications. A fat-tree is another widely used interconnection structure in many of today\u27s high-performance clusters. We embed a reconfigurable mesh inside a fat-tree switch to generate efficient connections. We present an R-Mesh-based algorithm for a fat-tree switch that creates buses connecting input and output ports corresponding to various communications using that switch
An Energy-Efficient Reconfigurable Circuit Switched Network-on-Chip
Network-on-Chip (NoC) is an energy-efficient on-chip communication architecture for multi-tile System-on-Chip (SoC) architectures. The SoC architecture, including its run-time software, can replace inflexible ASICs for future ambient systems. These ambient systems have to be flexible as well as energy-efficient. To find an energy-efficient solution for the communication network we analyze three wireless applications. Based on their communication requirements we observe that revisiting of the circuit switching techniques is beneficial. In this paper we propose a new energy-efficient reconfigurable circuit-switched Network-on-Chip. By physically separating the concurrent data streams we reduce the overall energy consumption. The circuit-switched router has been synthesized and analyzed for its power consumption in 0.13 Âżm technology. A 5-port circuit-switched router has an area of 0.05 mm2 and runs at 1075 MHz. The proposed architecture consumes 3.5 times less energy compared to its packet-switched equivalen
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Isochronets: a High-Speed Network Switching Architecture
Traditional switching techniques need hundred- or thousand-MIPS processing power within switches to support Gbit/s transmission rates available today. These techniques anchor their decision-making on control information within transmitted frames and thus must resolve routes at the speed in which frames are being pumped into switches. Isochronets can potentially switch at any transmission rate by making switching decisions independent of frame contents. Isochronets divide network bandwidth among routing trees, a technique called Route Division Multiple Access (RDMA). Frames access network resources through the appropriate routing tree to the destination. Frame structures are irrelevant for switching decisions. Consequently, Isochronets can support multiple framing protocols without adaptation layers and are strong candidates for all-optical implementations. All network-layer functions are reduced to an admission control mechanism designed to provide quality of service (QOS) guarantees for multiple classes of traffic. The main results of this work are: (1) A new network architecture suitable for high-speed transmissions; (2) An implementation of Isochronets using cheap off-theshelf components; (3) A comparison of RDMA with more traditional switching techniques, such as Packet Switching and Circuit Switching; (4) New protocols necessary for Isochronet operations; and (5) Use of Isochronet techniques at higher layers of the protocol stack (in particular, we show how Isochronet techniques may solve routing problems in ATM networks)
A Switch Architecture for Real-Time Multimedia Communications
In this paper we present a switch that can be used to transfer multimedia type of trafJic. The switch provides a guaranteed throughput and a bounded latency. We focus on the design of a prototype Switching Element using the new technology opportunities being offered today. The architecture meets the multimedia requirements but still has a low complexity and needs a minimum amount of hardware. A main item of this paper will be the background of the architectural design decisions made. These include the interconnection topology, buffer organization, routing and scheduling. The implementation of the switching fabric with FPGAs, allows us to experiment with switching mode, routing strategy and scheduling policy in a multimedia environment. The witching elements are interconnected in a Kautz topology. Kautz graphs have interesting properties such as: a small diametec the degree is independent of the network size, the network is fault-tolerant and has a simple routing algorithm
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An Overview of the Isochronets Architecture for High Speed Networks
This paper overviews a novel switching architecture for high-speed networks: Isochronets. Isochronets time-divide network bandwidth among routing trees. Traffic moves down a routing tree to the root during its time band. Network functions such as routing and flow control are entirely governed by band timers and require no processing of frame headers bits. Frame motions need not be delayed for switch processing, allowing Isochronets to scale over a large spectrum of transmission speeds and support all-optical implementations. The network functions as a media-access layer that can support multiple framing protocols simultaneously, handled by higher layers at the periphery. Internetworking is reduced to a simple media-layer bridging. Isochronets provide flexible quality of service control and multicasting through allocation of bands to routing trees. They can be tuned to span a spectrum of performance behaviors outperforming both circuit or packet switching
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