3,266 research outputs found

    Cone carving for surface reconstruction

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    3D Surface Reconstruction of Plant Seeds by Volume Carving: Performance and Accuracies

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    We describe a method for 3D reconstruction of plant seed surfaces, focusing on small seeds with diameters as small as 200 ÎŒm. The method considers robotized systems allowing single seed handling in order to rotate a single seed in front of a camera. Even though such systems feature high position repeatability, at sub-millimeter object scales, camera pose variations have to be compensated. We do this by robustly estimating the tool center point from each acquired image. 3D reconstruction can then be performed by a simple shape-from-silhouette approach. In experiments we investigate runtimes, theoretically achievable accuracy, experimentally achieved accuracy, and show as a proof of principle that the proposed method is well sufficient for 3D seed phenotyping purposes

    Multi-view reconstruction using photo-consistency and exact silhouette constraints: a maximum-flow formulation

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    Multiview Stereo Object Reconstruction with a One-Line Search Method

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    Space Carving MVD Sequences for Modeling Natural 3D Scenes

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    International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus Depth (MVD) sequences. The aim is to remove redundancy in both texture and depth information present in the MVD data. To this end, a volumetric framework is employed in order to merge the input depth maps. Hereby a variant of the Space Carving algorithm is proposed. Voxels are iteratively carved by ray-casting from each view, until the 3D model be geometrically consistent with every input depth map. A surface mesh is then extracted from this volumetric representation thanks to the Marching Cubes algorithm. Subsequently, to address the issue of texture modeling, a new algorithm for multi-texturing the resulting surface is presented. This algorithm selects from the set of input images the best texture candidate to map a given mesh triangle. The best texture is chosen according to a photoconsistency metric. Tests and results are provided using still images from usual MVD test-sequences
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