5,744 research outputs found

    Assessment of the Versatility of Virtual Orchestra Technology as a Rehearsal Tool

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    This is an assessment of the versatility of Sinfonia virtual orchestra technology for use in a technological rehearsal environment in music education

    Journey of Jonathan Livingston: Process of creating an original composition and a musical narrative based on a written story

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    This paper is a reflection of a Culminating Experience created for a specific learning outcome as provided by Scoring for Film, TV and Video Games master program. In this experience an author was set with a task to create an original piece of music based on a visual media, script or any other available source material, that could serve as an inspiration for writing music. Once selected, an author was tasked to compose and orchestrate an original composition, to be recorded at Air Studios located in London, with a 51 piece orchestra, and mix and master the recording to its final release form. The complexity of the task is a test of the skills acquired through the academic year, which in theory a composer for the media should posses and be familiar with. The ability to take the process from the very first initial stage and successfully finalise the piece of music up to a high standard is a crucial test for any aspiring professional. Even more so if the composer is dealing with a great standard of expectations at such professional environment as was provided and expected by Air Studios. In this document an author will take the reader through all the major stages of a production, as part of which he’ll explain the process and reflect on the challenges that might have occurred. Lastly, an author will reflect on the overall outcome of the project and provide an evaluation of the achievements as well as failures.https://remix.berklee.edu/graduate-studies-scoring/1140/thumbnail.jp

    Ambient Gestures

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    We present Ambient Gestures, a novel gesture-based system designed to support ubiquitous ‘in the environment’ interactions with everyday computing technology. Hand gestures and audio feedback allow users to control computer applications without reliance on a graphical user interface, and without having to switch from the context of a non-computer task to the context of the computer. The Ambient Gestures system is composed of a vision recognition software application, a set of gestures to be processed by a scripting application and a navigation and selection application that is controlled by the gestures. This system allows us to explore gestures as the primary means of interaction within a multimodal, multimedia environment. In this paper we describe the Ambient Gestures system, define the gestures and the interactions that can be achieved in this environment and present a formative study of the system. We conclude with a discussion of our findings and future applications of Ambient Gestures in ubiquitous computing

    Spartan Daily, November 10, 1961

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    Volume 49, Issue 33https://scholarworks.sjsu.edu/spartandaily/4220/thumbnail.jp
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