149 research outputs found

    Proceedings of the 5th International Workshop "What can FCA do for Artificial Intelligence?", FCA4AI 2016(co-located with ECAI 2016, The Hague, Netherlands, August 30th 2016)

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    International audienceThese are the proceedings of the fifth edition of the FCA4AI workshop (http://www.fca4ai.hse.ru/). Formal Concept Analysis (FCA) is a mathematically well-founded theory aimed at data analysis and classification that can be used for many purposes, especially for Artificial Intelligence (AI) needs. The objective of the FCA4AI workshop is to investigate two main main issues: how can FCA support various AI activities (knowledge discovery, knowledge representation and reasoning, learning, data mining, NLP, information retrieval), and how can FCA be extended in order to help AI researchers to solve new and complex problems in their domain. Accordingly, topics of interest are related to the following: (i) Extensions of FCA for AI: pattern structures, projections, abstractions. (ii) Knowledge discovery based on FCA: classification, data mining, pattern mining, functional dependencies, biclustering, stability, visualization. (iii) Knowledge processing based on concept lattices: modeling, representation, reasoning. (iv) Application domains: natural language processing, information retrieval, recommendation, mining of web of data and of social networks, etc

    A Smart Products Lifecycle Management (sPLM) Framework - Modeling for Conceptualization, Interoperability, and Modularity

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    Autonomy and intelligence have been built into many of today’s mechatronic products, taking advantage of low-cost sensors and advanced data analytics technologies. Design of product intelligence (enabled by analytics capabilities) is no longer a trivial or additional option for the product development. The objective of this research is aimed at addressing the challenges raised by the new data-driven design paradigm for smart products development, in which the product itself and the smartness require to be carefully co-constructed. A smart product can be seen as specific compositions and configurations of its physical components to form the body, its analytics models to implement the intelligence, evolving along its lifecycle stages. Based on this view, the contribution of this research is to expand the “Product Lifecycle Management (PLM)” concept traditionally for physical products to data-based products. As a result, a Smart Products Lifecycle Management (sPLM) framework is conceptualized based on a high-dimensional Smart Product Hypercube (sPH) representation and decomposition. First, the sPLM addresses the interoperability issues by developing a Smart Component data model to uniformly represent and compose physical component models created by engineers and analytics models created by data scientists. Second, the sPLM implements an NPD3 process model that incorporates formal data analytics process into the new product development (NPD) process model, in order to support the transdisciplinary information flows and team interactions between engineers and data scientists. Third, the sPLM addresses the issues related to product definition, modular design, product configuration, and lifecycle management of analytics models, by adapting the theoretical frameworks and methods for traditional product design and development. An sPLM proof-of-concept platform had been implemented for validation of the concepts and methodologies developed throughout the research work. The sPLM platform provides a shared data repository to manage the product-, process-, and configuration-related knowledge for smart products development. It also provides a collaborative environment to facilitate transdisciplinary collaboration between product engineers and data scientists

    Model-Driven Development of Aspect-Oriented Software Architectures

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    The work presented in this thesis of master is an approach that takes advantage of the Model-Driven Development approach for developing aspect-oriented software architectures. A complete MDD support for the PRISMA approach is defined by providing code generation, verification and reusability properties.Pérez Benedí, J. (2007). Model-Driven Development of Aspect-Oriented Software Architectures. http://hdl.handle.net/10251/12451Archivo delegad

    The Tensor Brain: A Unified Theory of Perception, Memory and Semantic Decoding

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    We present a unified computational theory of an agent's perception and memory. In our model, perception, episodic memory, and semantic memory are realized by different operational modes of the oscillating interactions between a symbolic index layer and a subsymbolic representation layer. The two layers form a bilayer tensor network (BTN). Although memory appears to be about the past, its main purpose is to support the agent in the present and the future. Recent episodic memory provides the agent with a sense of the here and now. Remote episodic memory retrieves relevant past experiences to provide information about possible future scenarios. This aids the agent in decision-making. "Future" episodic memory, based on expected future events, guides planning and action. Semantic memory retrieves specific information, which is not delivered by current perception, and defines priors for future observations. We argue that it is important for the agent to encode individual entities, not just classes and attributes. We demonstrate that a form of self-supervised learning can acquire new concepts and refine existing ones. We test our model on a standard benchmark data set, which we expanded to contain richer representations for attributes, classes, and individuals. Our key hypothesis is that obtaining a better understanding of perception and memory is a crucial prerequisite to comprehending human-level intelligence.Comment: Accepted for publication at Neural Computatio

    Component-based Adaptation Methods for Service-Oriented Peer-to-Peer Software Architectures

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    Service-oriented peer-to-peer architectures aim at supporting application scenarios of dispersed collaborating groups in which the participating users are capable of providing and consuming local resources in terms of peer services. From a conceptual perspective, service-oriented peer-to-peer architectures adopt relevant concepts of two well-established state-of-the-art software architectural styles, namely service-oriented architectures (also known as SOA) and peer-to-peer architectures (P2P). One major argumentation of this thesis is that the adoption of end-user adaptability (or tailorability) concepts is of major importance for the successful deployment of service-oriented peer-to-peer architectures that support user collaboration. Since tailorability concepts have so far not been analyzed for both peer-to-peer and service-oriented architectures, no relevant models exist that could serve as a tailorability model for service-oriented peer-to-peer architectures. In order to master the adaptation of peer services, as well as peer service compositions within service-oriented peer-to-peer architectures, this dissertation proposes the adoption of component-oriented development methods. These so-called component-based adaptation methods enable service providers to adapt their provided services during runtime. Here, a model for analyzing existing dependencies on subscribed ser-vice consumers ensures that a service provider is able to adapt his peer services without violating any dependencies. In doing so, an adaptation policy that can be pre-arranged within a peer group regulates the procedures of how to cope with existing dependencies in the scope of a group. The same methods also serve as a way to handle exceptional cases, in particular the failure of a dependent service provider peer and, hence, a service that is part of a local service composition. In this, the hosting runtime environment is responsible for detecting exceptions and for initiating the process of exception resolution. During the resolution phase, a user can be actively involved at selected decision points in order to resolve the occurred exception in unpredictable contexts. An exception could also be the reason for the violation of an integrity constraint that serves as a contract between various peers that interact within a given collaboration. The notion of integrity constraints and the model of handling the constraint violation aim at improving the reliability of target-oriented peer collaborations. This dissertation is composed of three major parts that each makes a significant contribution to the state of the art. First of all, a formal architectural style (SOP2PA) is introduced to define the fundamental elements that are necessary to build service-oriented peer-to-peer architectures, as well as their relationships, constraints, and operational semantics. This architectural style also formalizes the above-mentioned adaptation methods, the exception handling model that embraces these methods, the analysis model for managing consumer dependencies, as well as the integrity constraints model. Subsequently, on this formal basis, a concrete (specific) service-oriented peer-to-peer architecture (DEEVOLVE) is conceptualized that serves as the default implementation of that style. Here, the notions described above are materialized based on state-of-the-art software engineering methods and models. Finally, the third contribution of this work outlines an application scenario stemming from the area of construction informatics, in which the default implementation DEEVOLVE is deployed in order to support dispersed planning activities of structural engineers

    Sonic Interactions in Virtual Environments

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    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    Sonic Interactions in Virtual Environments

    Get PDF

    Sonic interactions in virtual environments

    Get PDF
    This book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments
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