667 research outputs found

    Filtering and scalability in the ECO distributed event model

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    Event-based communication is useful in many application domains, ranging from small, centralised applications to large, distributed systems. Many different event models have been developed to address the requirements of different application domains. One such model is the ECO model which was designed to support distributed virtual world applications. Like many other event models, ECO has event filtering capabilities meant to improve scalability by decreasing network traffic in a distributed implementation. Our recent work in event-based systems has included building a fully distributed version of the ECO model, including event filtering capabilities. This paper describes the results of our evaluation of filters as a means of achieving increased scalability in the ECO model. The evaluation is empirical and real data gathered from an actual event-based system is used

    The augmented reality framework : an approach to the rapid creation of mixed reality environments and testing scenarios

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    Debugging errors during real-world testing of remote platforms can be time consuming and expensive when the remote environment is inaccessible and hazardous such as deep-sea. Pre-real world testing facilities, such as Hardware-In-the-Loop (HIL), are often not available due to the time and expense necessary to create them. Testing facilities tend to be monolithic in structure and thus inflexible making complete redesign necessary for slightly different uses. Redesign is simpler in the short term than creating the required architecture for a generic facility. This leads to expensive facilities, due to reinvention of the wheel, or worse, no testing facilities. Without adequate pre-real world testing, integration errors can go undetected until real world testing where they are more costly to diagnose and rectify, e.g. especially when developing Unmanned Underwater Vehicles (UUVs). This thesis introduces a novel framework, the Augmented Reality Framework (ARF), for rapid construction of virtual environments for Augmented Reality tasks such as Pure Simulation, HIL, Hybrid Simulation and real world testing. ARF’s architecture is based on JavaBeans and is therefore inherently generic, flexible and extendable. The aim is to increase the performance of constructing, reconfiguring and extending virtual environments, and consequently enable more mature and stable systems to be developed in less time due to previously undetectable faults being diagnosed earlier in the pre-real-world testing phase. This is only achievable if test harnesses can be created quickly and easily, which in turn allows the developer to visualise more system feedback making faults easier to spot. Early fault detection and less wasted real world testing leads to a more mature, stable and less expensive system. ARF provides guidance on how to connect and configure user made components, allowing for rapid prototyping and complex virtual environments to be created quickly and easily. In essence, ARF tries to provide intuitive construction guidance which is similar in nature to LEGOR pieces which can be so easily connected to form useful configurations. ARF is demonstrated through case studies which show the flexibility and applicability of ARF to testing techniques such as HIL for UUVs. In addition, an informal study was carried out to asses the performance increases attributable to ARF’s core concepts. In comparison to classical programming methods ARF’s average performance increase was close to 200%. The study showed that ARF was incredibly intuitive since the test subjects were novices in ARF but experts in programming. ARF provides key contributions in the field of HIL testing of remote systems by providing more accessible facilities that allow new or modified testing scenarios to be created where it might not have been feasible to do so before. In turn this leads to early detection of faults which in some cases would not have ever been detected before

    Developing An Object-oriented Approach For Operations Simulation In Speedes

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    Using simulation techniques, performance of any proposed system can be tested for different scenarios with a generated model. However, it is difficult to rapidly create simulation models that will accurately represent the complexity of the system. In recent years, Object-Oriented Discrete-Event Simulation has emerged as the potential technology to implement rapid simulation schemes. A number of software based on programming languages like C++ and Java are available for carrying out Object Oriented Discrete-Event Simulation. These software packages establish a general framework for simulation in computer programs, but need to be further customized for desired end-use applications. In this thesis, a generic simulation library is created for the distributed Synchronous Parallel Environment for Emulation and Discrete-Event Simulation (SPEEDES). This library offers classes to model the functionality of servers, processes, resources, transporters, and decisions. The library is expected to produce efficient simulation models in less time and with a lesser amount of coding. The class hierarchy is modeled using the Unified Modeling Language (UML). To test the library, the existing SPEEDES Space Shuttle Model is enhanced and recreated. This enhanced model is successfully validated against the original Arena model

    An integrated component-oriented framework for effective and flexible enterprise distributed systems development

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    Although component-based platforms and technologies such as CORBA, COM+/.NET and Enterprise Java Beans (EJB) are now widely used for implementation and deployment of complex systems, the component way of thinking is still immature. Current CBD best practices, concepts, approaches and methods do not provide a full and consistent support for various component concepts, and therefore are not able to provide a full benefit of the CBD paradigm. This paper defines a new approach to components through an Integrated Component- Oriented Framework that provides a comprehensive component-oriented support for enterprise systems development. The framework enables that the same component way of thinking and the same consistent set of technology- independent component concepts can be applied in different aspects of enterprise systems development, from business services to distributed components

    Current usage of Component based Principles for Developing Web Applications with Frameworks: A Literature Review

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    Component based software development has become a very popular paradigm in many software engineering branches. In the early phase of Web 2.0 appearance, it was also popular for web application development. From the analyzed papers, between this period and today, use of component based techniques for web application development was somewhat slowed down, however, the recent development indicates a comeback. Most of all it is apparent with W3C’s component web working group. In this article we want to investigate the current state of web application development with component approach. Most of all we are interested in which way components are used, which web development frameworks are being used, for which domains is component based web development most popular and successful, etc. How many current web development frameworks explicitly refer to component-based approach? To answer this question, we performed a literature review

    On the Development of a Java-Based Tool for Multifidelity Modeling of Coupled Systems: LDRD Final Report

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