3,749 research outputs found

    An Intelligent Tutoring System for Computer Numerical Control

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    In recent years, the use of Intelligent Tutoring Systems (ITS) in classrooms and communities has increased and they proved to be very effective. For the domain of Computer Numerical Control (CNC), however, existing approaches in ITS are not applicable or will not work well. CNC programming is different from computer programming languages, and students fail to solve CNC programming problems mainly due to two reasons: (1) lack of problem solving skills and (2) misconceptions or missing facts. CNC programming requires that students master a lot of facts and concepts before they try to write a program. We built an ITS for CNC called the “CNC-Tutor” and proposed a data-driven approach that can generate proper hints and feedback during the students’ problem solving process. This approach is based on finding the most similar past submissions with the current student’s solution. The similarity is measured by the proposed “Behavior & Machine state distance” metric. Experiments show that the generated hints can help the students solve the CNC programming problem and the generated feedback can help the students to find their misconceptions. A survey on the effectiveness of our CNC-Tutor shows a positive impact on the students

    Proceedings of the Second Program Visualization Workshop, 2002

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    The Program Visualization Workshops aim to bring together researchers who design and construct program visualizations and, above all, educators who use and evaluate visualizations in their teaching. The first workshop took place in July 2000 at Porvoo, Finland. The second workshop was held in cooperation with ACM SIGCSE and took place at HornstrupCentret, Denmark in June 2002, immediately following the ITiCSE 2002 Conference in Aarhus, Denmark

    Cheat Sheet for Teaching Programming with Comics: Through the Lens of Concept-Language-Procedure Framework

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    Comics is emerging as a popular medium for providing visual explanations of programming concepts and procedures. Recent research into this medium opened the door to new opportunities and tools to advance teaching and learning in computing. For instance, recent research on coding strip, a form of comic strip with its corresponding code, led to a new visual programming environment that generates comics from code and experience report detailing various ways coding strips can be used to benefit students' learning. However, how comics can be designed and used to teach programming has not yet been documented in a concise, accessible format to ease their adoption. To fill this gap, we developed a cheat sheet that summarizes the pedagogical techniques and designs teachers can use in their teaching. To develop this cheat sheet, we analyzed prior work on coding strip, including 26 coding strips and 30 coding strip design patterns. We also formulated a concept-language-procedure framework to delineate how comics can facilitate teaching in programming. To evaluate our cheat sheet, we presented it to 11 high school CS teachers at an annual conference for computer studies educators and asked them to rate its readability, usefulness, organization, and their interest in using it for their teaching. Our analysis suggests that this cheat sheet is easy to read/understand, useful, well-structured, and interests teachers to further explore how they can incorporate comics into their teaching

    MITT writer and MITT writer advanced development: Developing authoring and training systems for complex technical domains

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    MITT Writer is a software system for developing computer based training for complex technical domains. A training system produced by MITT Writer allows a student to learn and practice troubleshooting and diagnostic skills. The MITT (Microcomputer Intelligence for Technical Training) architecture is a reasonable approach to simulation based diagnostic training. MITT delivers training on available computing equipment, delivers challenging training and simulation scenarios, and has economical development and maintenance costs. A 15 month effort was undertaken in which the MITT Writer system was developed. A workshop was also conducted to train instructors in how to use MITT Writer. Earlier versions were used to develop an Intelligent Tutoring System for troubleshooting the Minuteman Missile Message Processing System

    A generic architecture for interactive intelligent tutoring systems

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 07/06/2001.This research is focused on developing a generic intelligent architecture for an interactive tutoring system. A review of the literature in the areas of instructional theories, cognitive and social views of learning, intelligent tutoring systems development methodologies, and knowledge representation methods was conducted. As a result, a generic ITS development architecture (GeNisa) has been proposed, which combines the features of knowledge base systems (KBS) with object-oriented methodology. The GeNisa architecture consists of the following components: a tutorial events communication module, which encapsulates the interactive processes and other independent computations between different components; a software design toolkit; and an autonomous knowledge acquisition from a probabilistic knowledge base. A graphical application development environment includes tools to support application development, and learning environments and which use a case scenario as a basis for instruction. The generic architecture is designed to support client-side execution in a Web browser environment, and further testing will show that it can disseminate applications over the World Wide Web. Such an architecture can be adapted to different teaching styles and domains, and reusing instructional materials automatically can reduce the effort of the courseware developer (hence cost and time) in authoring new materials. GeNisa was implemented using Java scripts, and subsequently evaluated at various commercial and academic organisations. Parameters chosen for the evaluation include quality of courseware, relevancy of case scenarios, portability to other platforms, ease of use, content, user-friendliness, screen display, clarity, topic interest, and overall satisfaction with GeNisa. In general, the evaluation focused on the novel characteristics and performances of the GeNisa architecture in comparison with other ITS and the results obtained are discussed and analysed. On the basis of the experience gained during the literature research and GeNisa development and evaluation. a generic methodology for ITS development is proposed as well as the requirements for the further development of ITS tools. Finally, conclusions are drawn and areas for further research are identified

    Introductory programming: a systematic literature review

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    As computing becomes a mainstream discipline embedded in the school curriculum and acts as an enabler for an increasing range of academic disciplines in higher education, the literature on introductory programming is growing. Although there have been several reviews that focus on specific aspects of introductory programming, there has been no broad overview of the literature exploring recent trends across the breadth of introductory programming. This paper is the report of an ITiCSE working group that conducted a systematic review in order to gain an overview of the introductory programming literature. Partitioning the literature into papers addressing the student, teaching, the curriculum, and assessment, we explore trends, highlight advances in knowledge over the past 15 years, and indicate possible directions for future research

    Notions of explainability and evaluation approaches for explainable artificial intelligence

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    Explainable Artificial Intelligence (XAI) has experienced a significant growth over the last few years. This is due to the widespread application of machine learning, particularly deep learning, that has led to the development of highly accurate models that lack explainability and interpretability. A plethora of methods to tackle this problem have been proposed, developed and tested, coupled with several studies attempting to define the concept of explainability and its evaluation. This systematic review contributes to the body of knowledge by clustering all the scientific studies via a hierarchical system that classifies theories and notions related to the concept of explainability and the evaluation approaches for XAI methods. The structure of this hierarchy builds on top of an exhaustive analysis of existing taxonomies and peer-reviewed scientific material. Findings suggest that scholars have identified numerous notions and requirements that an explanation should meet in order to be easily understandable by end-users and to provide actionable information that can inform decision making. They have also suggested various approaches to assess to what degree machine-generated explanations meet these demands. Overall, these approaches can be clustered into human-centred evaluations and evaluations with more objective metrics. However, despite the vast body of knowledge developed around the concept of explainability, there is not a general consensus among scholars on how an explanation should be defined, and how its validity and reliability assessed. Eventually, this review concludes by critically discussing these gaps and limitations, and it defines future research directions with explainability as the starting component of any artificial intelligent system
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