399,777 research outputs found
Categories as paradigms for comparative cognition
Forming categories is a basic cognitive operation allowing animals to attain concepts, i.e. to represent various classes of objects, natural or artificial, physical or social. Categories can also be formed about the relations holding among these objects, notably similarity and identity. Some of the cognitive processes involved in categorisation will be enumerated. Also, special reference will be made to a much neglected area of research, that of social representations. Here, animals conceive the natural class of their conspecifics as well as the relationships established between them in groups. Two types of social categories were mentioned: (1) intraspecies recognition including recognition of individual conspecifics; and (2) representation of dominance hierarchies and of their transitivity in linear orders
VITALAS at TRECVID-2008
In this paper, we present our experiments in TRECVID 2008 about High-Level feature extraction task. This is the first year for our participation in TRECVID, our system adopts some popular approaches that other workgroups proposed before. We proposed 2 advanced low-level features NEW Gabor texture descriptor and the Compact-SIFT Codeword histogram. Our system applied well-known LIBSVM to train the SVM classifier for the basic classifier. In fusion step, some methods were employed such as the Voting, SVM-base, HCRF and Bootstrap Average AdaBoost(BAAB)
A Systematic Comparison of Music Similarity Adaptation Approaches
In order to support individual user perspectives and different retrieval tasks, music similarity can no longer be considered as a static element of Music Information Retrieval (MIR) systems. Various approaches have been proposed recently that allow dynamic adaptation of music similarity measures. This paper provides a systematic comparison of algorithms for metric learning and higher-level facet distance weighting on the MagnaTagATune dataset. A crossvalidation variant taking into account clip availability is presented. Applied on user generated similarity data, its effect on adaptation performance is analyzed. Special attention is paid to the amount of training data necessary for making similarity predictions on unknown data, the number of model parameters and the amount of information available about the music itself. 1
Individual and Domain Adaptation in Sentence Planning for Dialogue
One of the biggest challenges in the development and deployment of spoken
dialogue systems is the design of the spoken language generation module. This
challenge arises from the need for the generator to adapt to many features of
the dialogue domain, user population, and dialogue context. A promising
approach is trainable generation, which uses general-purpose linguistic
knowledge that is automatically adapted to the features of interest, such as
the application domain, individual user, or user group. In this paper we
present and evaluate a trainable sentence planner for providing restaurant
information in the MATCH dialogue system. We show that trainable sentence
planning can produce complex information presentations whose quality is
comparable to the output of a template-based generator tuned to this domain. We
also show that our method easily supports adapting the sentence planner to
individuals, and that the individualized sentence planners generally perform
better than models trained and tested on a population of individuals. Previous
work has documented and utilized individual preferences for content selection,
but to our knowledge, these results provide the first demonstration of
individual preferences for sentence planning operations, affecting the content
order, discourse structure and sentence structure of system responses. Finally,
we evaluate the contribution of different feature sets, and show that, in our
application, n-gram features often do as well as features based on higher-level
linguistic representations
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