399,777 research outputs found

    Categories as paradigms for comparative cognition

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    Forming categories is a basic cognitive operation allowing animals to attain concepts, i.e. to represent various classes of objects, natural or artificial, physical or social. Categories can also be formed about the relations holding among these objects, notably similarity and identity. Some of the cognitive processes involved in categorisation will be enumerated. Also, special reference will be made to a much neglected area of research, that of social representations. Here, animals conceive the natural class of their conspecifics as well as the relationships established between them in groups. Two types of social categories were mentioned: (1) intraspecies recognition including recognition of individual conspecifics; and (2) representation of dominance hierarchies and of their transitivity in linear orders

    VITALAS at TRECVID-2008

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    In this paper, we present our experiments in TRECVID 2008 about High-Level feature extraction task. This is the first year for our participation in TRECVID, our system adopts some popular approaches that other workgroups proposed before. We proposed 2 advanced low-level features NEW Gabor texture descriptor and the Compact-SIFT Codeword histogram. Our system applied well-known LIBSVM to train the SVM classifier for the basic classifier. In fusion step, some methods were employed such as the Voting, SVM-base, HCRF and Bootstrap Average AdaBoost(BAAB)

    A Systematic Comparison of Music Similarity Adaptation Approaches

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    In order to support individual user perspectives and different retrieval tasks, music similarity can no longer be considered as a static element of Music Information Retrieval (MIR) systems. Various approaches have been proposed recently that allow dynamic adaptation of music similarity measures. This paper provides a systematic comparison of algorithms for metric learning and higher-level facet distance weighting on the MagnaTagATune dataset. A crossvalidation variant taking into account clip availability is presented. Applied on user generated similarity data, its effect on adaptation performance is analyzed. Special attention is paid to the amount of training data necessary for making similarity predictions on unknown data, the number of model parameters and the amount of information available about the music itself. 1

    Individual and Domain Adaptation in Sentence Planning for Dialogue

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    One of the biggest challenges in the development and deployment of spoken dialogue systems is the design of the spoken language generation module. This challenge arises from the need for the generator to adapt to many features of the dialogue domain, user population, and dialogue context. A promising approach is trainable generation, which uses general-purpose linguistic knowledge that is automatically adapted to the features of interest, such as the application domain, individual user, or user group. In this paper we present and evaluate a trainable sentence planner for providing restaurant information in the MATCH dialogue system. We show that trainable sentence planning can produce complex information presentations whose quality is comparable to the output of a template-based generator tuned to this domain. We also show that our method easily supports adapting the sentence planner to individuals, and that the individualized sentence planners generally perform better than models trained and tested on a population of individuals. Previous work has documented and utilized individual preferences for content selection, but to our knowledge, these results provide the first demonstration of individual preferences for sentence planning operations, affecting the content order, discourse structure and sentence structure of system responses. Finally, we evaluate the contribution of different feature sets, and show that, in our application, n-gram features often do as well as features based on higher-level linguistic representations
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